While it won't happen anytime soon, I'm thinking about learning to write some QML to add some mods to the MZ editor, so now I want to collect some ideas that might be easy, simple and small enough for me to work on.
Although this might overlap with RPG Maker MZ Feedback, I want a single post...
Hey all, first time poster here. Sorry for any issues, I am not a particularly techy guy, but I am looking for some help. I am working on a project, where I am recreating a game initially made on VX (not ace) to MV by hand.
However, I am coming across an issue where in the editor, the wrong...
We're a lot to find the RPG Maker program very useful, but hard to manage, mainly because the program doesn't include any means to fix a bug with the game currently played. Also, if the notetags allow to extend parametrization of the database, it is very complex to verify if...
not sure if my thread will lead to great improvements, but I'm just curious what others think and maybe we get a nice discussion.
I wonder, why are so many options in the Maker hard-coded? For example
I can live with that items could be ordinary item, weapon or armor. But why are...
I am trying to balance my game with combinaisons of armors/weapons etc..
I have a lot of them and it's quite long to build up my characters so i decided to save a game with all my characters stuffed etc..
But my problem is when i want to change something on the editor such as...
I've used RPG Maker VX and MV in the past through a friend of mine, this will be the first time I'm using it at my own work station (with the intent to eventually publish my ideas).
I'm writing a script right now where the main character is at a University, and is being tested on...
Just as the title says, the editor keeps crashing on me if I edit several entries in the database without saving for a while.
This is what appears in the error:
Problem Event Name: APPCRASH
Application Name: RPGMV.exe
Application Version: 220.127.116.11
I can't seem to find an answer to this one. I just have a few events I'd like to delete and another group of events I'd like to move. How do I multi-select them and delete them all at once or all together? Do I really have to move them individually?
Does anyone have suggestions for software to use to make battle animations?
I saw the pixi editor, but that exports a .json, which means running a separate plugin to import those files. I'm more looking for a editor that can play around with particles and images but exports as a sprite sheet...
Hi there. I'd like to create a custom language for the RPGMV, ( Hungarian). The question, where i find the main language files, what need to overwrite.(standalone version).
Thanks in advance if somebody could to help me ^^
NOTE: Can't seem to be able to edit the title, I meant "Expand & Collapse".
Hey, I'd like to suggest a feature I've been craving for a long time. As someone who does very extensive events, event editors become cluttered and confused pretty fast, even with the comment tool things get really...
Is there a way to do away with the harsh character limit imposed on many of the editor's text fields?
i.e. the 'Basic Status' and 'Commands' fields under the 'Terms' tab only allow for a maximum of 13 characters each, which is not enough for me.
I understand that this is to ensure that the text...
Description of the Feature:
Allow to *easily* open multiple instances of the editor. Better explained below.
Allow multiple instances to be play-tested at the same time.
It's possible to open multiple instances by opening project files directly in Explorer. If a project is open, I can't...
Does anyone know if there's a plugin for MV that animates the parallax background (the one that displays under the tile-set)?
I see years ago Soulpour had uploaded a plugin that did this, but I think he's inactive now and the link to it is dead.
Since I haven't been able to find it, I'd like to...
Add customizable tool-tips to the Regions on map tab R and maps:
Tool-tips for the region on map tab R
Same tool tip shows when mousing over a placed region on a map.
Customizable as to what text is displayed.
Can be turned on or off.
Doubleclick or Rightclick on region on map tab R to add...
Recently opened a game I was working on and all the maps have gone from the editor menu. When I play test the game it still works fine and all the files are in the right place they just do not show in the editor anymore and I can't figure out why.
This is a seriously minor issue (I think), but it's a bug nonetheless, so I thought I'd report it in case it hasn't been caught for the next version.
If you don't save changes to your project when you close it, you will get an alert prompt to save changes when you try to start a new project...
Bug: "Game->Open folder" and "Help->Contents" menu items don't work
How to Replicate the Bug:
Open a project
In the menubar go to "Game->Open folder"
In the menubar go to "Help->Contents"
Other: System: Manjaro Linux, qt-5.10 installed system wide...
A video game has a brand attached to it.
No offence meant, but it is disadvantageous to use the default RM graphics due to the fact that they can correlate your game strongly to other RM games and whatever associations a user has with those unrelated games.
thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.
My memory is embellishing the quality of NES era game assets :/ .... I need to stop comparing my work to somthing that was groundbreaking decades ago. Especially since its not as good as I seem to keep remembering it to be.