editor

  1. What do you find missing in the MZ editor?

    While it won't happen anytime soon, I'm thinking about learning to write some QML to add some mods to the MZ editor, so now I want to collect some ideas that might be easy, simple and small enough for me to work on. Although this might overlap with RPG Maker MZ Feedback, I want a single post...
  2. StratumChecker

    Wrong tileset displayed in editor, but fine in-game? [RPG Maker VX]

    Hey all, first time poster here. Sorry for any issues, I am not a particularly techy guy, but I am looking for some help. I am working on a project, where I am recreating a game initially made on VX (not ace) to MV by hand. However, I am coming across an issue where in the editor, the wrong...
  3. [MV + MZ] In-game editor plugin

    Hello, everyone. We're a lot to find the RPG Maker program very useful, but hard to manage, mainly because the program doesn't include any means to fix a bug with the game currently played. Also, if the notetags allow to extend parametrization of the database, it is very complex to verify if...
  4. Aerosys

    Why are so many things hard-coded in RMMV Editor?

    Hi all, not sure if my thread will lead to great improvements, but I'm just curious what others think and maybe we get a nice discussion. I wonder, why are so many options in the Maker hard-coded? For example I can live with that items could be ordinary item, weapon or armor. But why are...
  5. Load Game with Updates

    Hi Everyone! I am trying to balance my game with combinaisons of armors/weapons etc.. I have a lot of them and it's quite long to build up my characters so i decided to save a game with all my characters stuffed etc.. But my problem is when i want to change something on the editor such as...
  6. SteelAngelOpera

    How to use variables in Calculations

    Hello all, I've used RPG Maker VX and MV in the past through a friend of mine, this will be the first time I'm using it at my own work station (with the intent to eventually publish my ideas). I'm writing a script right now where the main character is at a University, and is being tested on...
  7. Animebryan

    Editor keeps crashing when editing Database for several entries without saving

    Just as the title says, the editor keeps crashing on me if I edit several entries in the database without saving for a while. This is what appears in the error: Problem signature: Problem Event Name: APPCRASH Application Name: RPGMV.exe Application Version: 1.6.1.0 Application...
  8. How to select multiple events in the editor?

    I can't seem to find an answer to this one. I just have a few events I'd like to delete and another group of events I'd like to move. How do I multi-select them and delete them all at once or all together? Do I really have to move them individually?
  9. CalebW

    Making custom battle animations

    Does anyone have suggestions for software to use to make battle animations? I saw the pixi editor, but that exports a .json, which means running a separate plugin to import those files. I'm more looking for a editor that can play around with particles and images but exports as a sprite sheet...
  10. Dr.Yami

    Tilemap Editor Discuss: RMMV & Tiled Map Editor

    I have used both before, and feel both are missing something for development. What do you think about both of them? What is missing? What is needed to be improved?
  11. Custom Rpg Maker Mv editor language

    Hi there. I'd like to create a custom language for the RPGMV, ( Hungarian). The question, where i find the main language files, what need to overwrite.(standalone version). Thanks in advance if somebody could to help me ^^
  12. Creative Ed

    Expand & Collapse Events

    NOTE: Can't seem to be able to edit the title, I meant "Expand & Collapse". Hey, I'd like to suggest a feature I've been craving for a long time. As someone who does very extensive events, event editors become cluttered and confused pretty fast, even with the comment tool things get really...
  13. Putting unlimited characters in the database's input fields?

    Is there a way to do away with the harsh character limit imposed on many of the editor's text fields? i.e. the 'Basic Status' and 'Commands' fields under the 'Terms' tab only allow for a maximum of 13 characters each, which is not enough for me. I understand that this is to ensure that the text...
  14. Rafael_Sol_Maker

    Multiple Instances of Editor and Play-Testing

    Description of the Feature: Allow to *easily* open multiple instances of the editor. Better explained below. AND Allow multiple instances to be play-tested at the same time. It's possible to open multiple instances by opening project files directly in Explorer. If a project is open, I can't...
  15. AdamSakuru

    Animate the Default Parallax BG [Solved]

    Does anyone know if there's a plugin for MV that animates the parallax background (the one that displays under the tile-set)? I see years ago Soulpour had uploaded a plugin that did this, but I think he's inactive now and the link to it is dead. Since I haven't been able to find it, I'd like to...
  16. nijineko

    Add customizable tool-tips to the Regions on map tab R and maps.

    Add customizable tool-tips to the Regions on map tab R and maps: Tool-tips for the region on map tab R Same tool tip shows when mousing over a placed region on a map. Customizable as to what text is displayed. Can be turned on or off. Doubleclick or Rightclick on region on map tab R to add...
  17. Issue with maps not showing in editor.

    Recently opened a game I was working on and all the maps have gone from the editor menu. When I play test the game it still works fine and all the files are in the right place they just do not show in the editor anymore and I can't figure out why.
  18. Jonforum

    RMMV Pro Map Editor

    RPG MAKER MV PRO MAP EDITOR Credit (jonathan Lepage, jonForum, djmisterjon) License Agreement: ©M.I.T, ©Pixi, ©spine Dependency Dev WorkFlow: *pixi.js *pixi-display *pixi-spine *pixi-light *pixi-heaven *izitoast *bootstrap *node v8.6> (rmmv1.6) WorkFlow Compatibility: *texturePacker Pro...
  19. Llareian

    [Minor Bug] Save changes alert with no project open [1.5.1, Windows 10]

    This is a seriously minor issue (I think), but it's a bug nonetheless, so I thought I'd report it in case it hasn't been caught for the next version. If you don't save changes to your project when you close it, you will get an alert prompt to save changes when you try to start a new project...
  20. Matombo

    [Bug] [Linux] "Game->Open folder" and "Help->Contents" menu items don't work

    User: Matombo Bug: "Game->Open folder" and "Help->Contents" menu items don't work How to Replicate the Bug: Open a project In the menubar go to "Game->Open folder" Nothing happens In the menubar go to "Help->Contents" Nothing happens Other: System: Manjaro Linux, qt-5.10 installed system wide...

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A video game has a brand attached to it.
No offence meant, but it is disadvantageous to use the default RM graphics due to the fact that they can correlate your game strongly to other RM games and whatever associations a user has with those unrelated games.
Exhaustion sickness hitting me again near deadline whyyyy (sobs)
thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.
My memory is embellishing the quality of NES era game assets :/ .... I need to stop comparing my work to somthing that was groundbreaking decades ago. Especially since its not as good as I seem to keep remembering it to be.
I finally found something that pleased me to organize my tasks. :)

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