I'm having a little trouble timing out a specific kind of spike trap. What I would like to do is have alternating rows of spikes like so:
------- <-Spikes Down
^^^^^^^ <-Spikes Up
And they would alternate their "Spikes Up" and "Spikes Down" positions. Getting...
Hello, im using YEP class change core and i had a idea to show a little picture event when you change class, and of course show the picture depending on the class change selection,i want to make a npc class change system,like you should do a quest before class change, and of course change the...
This script allows you to convert item/skill effects into "user effects". By default, when your skill misses, none of the effects are executed.
There are two types of user effects: "Pre User Effects" which occurs before the skill is executed, and "Post User Effects" which occurs after the...