So i am making battle animations, some of em involve pausing on a big hit to enfazice the force of the hit
i want to add some extra flare on em, for example, one of em is a dropkick in wich the sprite pauses and turns into a siloutette the moment it hits and i want to turn the whole background...
MV's RTP is somewhat limited when it comes to monster sound effects, so I thought I'd share a few custom ones : )
I made them specifically for some of the classic MV monsters, but of course you can use them for anything else as well.
There are sounds for eight monsters, five different sounds for...
Hi, I have an issue: I'm trying to use Effekseer for RMMZ, in order to make effects for skill animations. But, when I select the file for choosing the animation, it doesn't show up. I want to notify that I selected the texture from the folder of the game. Precisely, from the texture folder from...
I am making a side scroller and I am looking for a visual plugin, one that would create a visual trail behind the player and events.
When the player or an event moves left or right (for an NPC/player) or in all directions (for something like a flying butterfly or a bird), it...
Mosaic Effect Transfer Ver 0.01 2012/04/22
Creator name: Mikagami Atelier
Uses a pixelated transition effect when using "Transfer Player" command.
- Use this script call before "Transfer Player" command
How to Use
Paste this script above...
BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
NGT_Shatter - 1.0.0 (2019/03/17)
Author: Velfare Nagata
Effects are applied in the plugin parameters-
Picture can have glass breaking effect by picture ID upon a plugin command
- There's six different sample effects to choose from.
- Try using them or modify parameters...
Hi there !
I'm building a character that has the capacity to change his shape in battle
(a skill, when he use it, it turns him into another character and it last 5 turns)(also I'm on side battle view system)
I know how to make him change shape with a common event but I don't know how to tell...
Hi makers! I'm making a therma pool and I was looking for a way of doing a shower effect on a character.
But I can't have two events (one with the character and one with the water effect) on the same tile (obviously)...
So how can I do it? Do I need to create an animated sprite with character...
Am trying to implement potion/elixir system in the game, which does exactly what it needs to - various potions grant various effects.
Though I've encountered a problem - let's say player can buy a very strong potion that grants them +1000 HP (a lot). Well now, player can just keep...
BattleSplashFade - Sep 20, 2016
Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin)
Set splash fadeout/fadein effect at launch for battle.
Note: this plugin cannot be used with other plugin for fadein effect.
- Parameters to set FadeOut/Fadein Effect
- and you can...
CounterAnimation - 2016/05/18 ver1.1
Creator name: kotonoha*
Plays an animation when a counterattack was about to happen.
If you have an animation of reflect barrier for physical attack would fit.
- You can set Animation ID through parameter
- AnimationWait param for...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
Smooth Cursor Movement - 2018/09/21
Creator name: Kanji the Grass
Cursor moves smoothly, slight improvement from default except not much customization
Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration.
Paste this script above Main...
I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet.
Download includes 9 images (png)-
Aura, 4 effects, 4 explosions
License- Public Domain (CC0)
Use this as you like. You do not need to credit Soluna Software
I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do.
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
I'm curious, how many hours in RPG Maker do you have? I'm clocked in at 2100 hours on MV and the vast majority of it is for one game. I wish I could track how much I used XP back in the day, I was on it a lot.