BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
NGT_Shatter - 1.0.0 (2019/03/17)
Author: Velfare Nagata
Effects are applied in the plugin parameters-
Picture can have glass breaking effect by picture ID upon a plugin command
- There's six different sample effects to choose from.
- Try using them or modify parameters...
Hi there !
I'm building a character that has the capacity to change his shape in battle
(a skill, when he use it, it turns him into another character and it last 5 turns)(also I'm on side battle view system)
I know how to make him change shape with a common event but I don't know how to tell...
Hi makers! I'm making a therma pool and I was looking for a way of doing a shower effect on a character.
But I can't have two events (one with the character and one with the water effect) on the same tile (obviously)...
So how can I do it? Do I need to create an animated sprite with character...
Am trying to implement potion/elixir system in the game, which does exactly what it needs to - various potions grant various effects.
Though I've encountered a problem - let's say player can buy a very strong potion that grants them +1000 HP (a lot). Well now, player can just keep...
BattleSplashFade - Sep 20, 2016
Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin)
Set splash fadeout/fadein effect at launch for battle.
Note: this plugin cannot be used with other plugin for fadein effect.
- Parameters to set FadeOut/Fadein Effect
- and you can...
CounterAnimation - 2016/05/18 ver1.1
Creator name: kotonoha*
Plays an animation when a counterattack was about to happen.
If you have an animation of reflect barrier for physical attack would fit.
- You can set Animation ID through parameter
- AnimationWait param for...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
Smooth Cursor Movement - 2018/09/21
Creator name: Kanji the Grass
Cursor moves smoothly, slight improvement from default except not much customization
Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration.
Paste this script above Main...
I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet.
Download includes 9 images (png)-
Aura, 4 effects, 4 explosions
License- Public Domain (CC0)
Use this as you like. You do not need to credit Soluna Software
I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do.
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
I'm wondering if there is an existing plugin that gives a "breathing" effect to actors and events on normal maps. Something like the breathing effect found in Yanfly's Animated Sideview Enemies plugin, but would apply to actors and/or events when not in battle mode.
When I look at Yanfly's...
I've successfully set up my game to have a series of passive skills (status effects with no icon) that apply forever using YEP Auto Passive States, and one of those passive abilities is adding a three-turn status effect to one character once battle begins.
If you've player Paper Mario TTYD, it...
Using Yanfly's Skill Core (http://yanfly.moe/2015/10/13/yep-8-skill-core/) to try and add a debuff on the target after a skill is used.
The format given is:
I can't find an answer anywhere, thanks in advance!
With permission from コミュ将 (comshou), I'm reposting Fire zip here.
6 image files: !$flame | !$flame2 | !$fume | !$smoke | !$smokescreen | !$void
- You can use this however you like (including commercial game)
x You can not sell the material by itself
- No need to contact...
I am curious if anyone has tried this sort of thing before. I'm trying to make it so in certain circumstances enemies will appear with a STATE enabled on them at the start of the battle.
Is this sort of thing possible? I've tried with Condition Events however it is unable to apply...
What a stupid week so far! I was really short on sleep yesterday thanks to my back hurting and not falling asleep fast enough, now today I am 2 hours late for work because my damn alarm clock changed from the alarm setting, to the radio setting which I always keep muted.
I introduced "booby trap" as another indirect way to fight supernatural threats in the game.
But, some of my players are using it to blow up random citizens on the street.
Not sure how "creative" they can go with it.