Am trying to implement potion/elixir system in the game, which does exactly what it needs to - various potions grant various effects.
Though I've encountered a problem - let's say player can buy a very strong potion that grants them +1000 HP (a lot). Well now, player can just keep...
BattleSplashFade - Sep 20, 2016
Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin)
Set splash fadeout/fadein effect at launch for battle.
Note: this plugin cannot be used with other plugin for fadein effect.
- Parameters to set FadeOut/Fadein Effect
- and you can...
CounterAnimation - 2016/05/18 ver1.1
Creator name: kotonoha*
Plays an animation when a counterattack was about to happen.
If you have an animation of reflect barrier for physical attack would fit.
- You can set Animation ID through parameter
- AnimationWait param for...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
Smooth Cursor Movement - 2018/09/21
Creator name: Kanji the Grass
Cursor moves smoothly, slight improvement from default except not much customization
Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration.
Paste this script above Main...
I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet.
Download includes 9 images (png)-
Aura, 4 effects, 4 explosions
License- Public Domain (CC0)
Use this as you like. You do not need to credit Soluna Software
I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do.
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
I'm wondering if there is an existing plugin that gives a "breathing" effect to actors and events on normal maps. Something like the breathing effect found in Yanfly's Animated Sideview Enemies plugin, but would apply to actors and/or events when not in battle mode.
When I look at Yanfly's...
I've successfully set up my game to have a series of passive skills (status effects with no icon) that apply forever using YEP Auto Passive States, and one of those passive abilities is adding a three-turn status effect to one character once battle begins.
If you've player Paper Mario TTYD, it...
Using Yanfly's Skill Core (http://yanfly.moe/2015/10/13/yep-8-skill-core/) to try and add a debuff on the target after a skill is used.
The format given is:
I can't find an answer anywhere, thanks in advance!
With permission from コミュ将 (comshou), I'm reposting Fire zip here.
6 image files: !$flame | !$flame2 | !$fume | !$smoke | !$smokescreen | !$void
- You can use this however you like (including commercial game)
x You can not sell the material by itself
- No need to contact...
I am curious if anyone has tried this sort of thing before. I'm trying to make it so in certain circumstances enemies will appear with a STATE enabled on them at the start of the battle.
Is this sort of thing possible? I've tried with Condition Events however it is unable to apply...
So I want to make a game, but I need a way of having an animated title screen, I am already making the animation, but I need to know how I can have it in the title, I want it to look kind of like the one from the game Rain world ( or well, more like with the depth effect, but I guess I can do...
Hi Everyone !
I'm using Yanfly Plugins (Battle Core, Buff and Sate etc...)
I'm trying to do a state that win stacks and each stack will up the user's critical chance, up his attack but lower his hit rate.
My state is "Alcohol" i put Yanfly confusion's code from Pokemon for the user to have a...
Manosasayaki_EffectShare - Version 1.0.0 (2017/05/22)
Creator name: Sigureya
When using a skill on an ally, the skill effect is also applied to the user.
How to use
Set the following Note tag for skill section on Note box.
With "<SkillEffectShare>" tag, similar effect is created for...
x.x This took me forever to make!! I had to use 2 different editing tools to get it just right.
The original instrument used for this (yes omg an instrument!) was a pan flute. Used Rytmik to get the sound clip lower, then I used audacity to get it to be just the way it needed to be. It's...