1. tale

    Battle Effect Popup

    BattleEffectPopup - Version 1.9.2 (2020/04/15) Creator name: Triacontane Introduction You can use pictures to show battle effect popups. During battle, a popup will result from an action. Popups is dynamically created string or prepared image. Here are the terms: - Miss (normal Miss will no...
  2. tale

    Glass Breaking Picture Effect

    NGT_Shatter - 1.0.0 (2019/03/17) Author: Velfare Nagata Overview Effects are applied in the plugin parameters- Picture can have glass breaking effect by picture ID upon a plugin command Features - There's six different sample effects to choose from. - Try using them or modify parameters...
  3. RPMV Skill Help : Skill that changes the actor in battle but reset when battle ends

    Hi there ! I'm building a character that has the capacity to change his shape in battle (a skill, when he use it, it turns him into another character and it last 5 turns)(also I'm on side battle view system) I know how to make him change shape with a common event but I don't know how to tell...
  4. Shower effect

    Hi makers! I'm making a therma pool and I was looking for a way of doing a shower effect on a character. But I can't have two events (one with the character and one with the water effect) on the same tile (obviously)... So how can I do it? Do I need to create an animated sprite with character...
  5. bonanzaa

    [RMMV] Potion/Elixir effect help

    Hello there. Am trying to implement potion/elixir system in the game, which does exactly what it needs to - various potions grant various effects. Though I've encountered a problem - let's say player can buy a very strong potion that grants them +1000 HP (a lot). Well now, player can just keep...
  6. tale

    Splash Encounter Fadeout/Fadein Effect

    BattleSplashFade - Sep 20, 2016 Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin) Overview Set splash fadeout/fadein effect at launch for battle. Note: this plugin cannot be used with other plugin for fadein effect. Features - Parameters to set FadeOut/Fadein Effect - and you can...
  7. tale

    kotonoha* - Counter Animation (Battle)

    CounterAnimation - 2016/05/18 ver1.1 Creator name: kotonoha* Overview Plays an animation when a counterattack was about to happen. If you have an animation of reflect barrier for physical attack would fit. Feature - You can set Animation ID through parameter - AnimationWait param for...
  8. tale

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  9. tale

    Kanji - Smooth Cursor Movement, Simple Dash Effect

    Smooth Cursor Movement - 2018/09/21 Creator name: Kanji the Grass Overview Cursor moves smoothly, slight improvement from default except not much customization Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration. Installation Paste this script above Main...
  10. tale

    [Soluna Software] 9 Animation Effects (reformat)

    I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet. Download includes 9 images (png)- Aura, 4 effects, 4 explosions Preview License- Public Domain (CC0) Use this as you like. You do not need to credit Soluna Software Author's website...
  11. tale

    [Sinestesia] Blood, Coins, Explode, Side-shots, Strike Animations (reformat)

    I reformatted Sinestesia's Free Animations from opengameart into XP/ VX Ace/ MV animation sheet. Maybe animations flows well with Aekashic's battlers. Download includes 18 images (png)- blood1-3, coins, explode1-8, sideshot1-2, spurt1-2, strike1-2 Preview License- Public Domain (CC0) Just...
  12. ct_bolt

    Window Background Image/Mapshot with Effects

    Description: Display a custom image "behind" messagebox, pictures, busts. (animated effect optional) Features: How To Use:[/spoiler] Screenshots: Demo Download: CT_Bolt's BgImage v1.51 (Testing) Demo: Click here To Download Plugin Page...
  13. Cap_

    RMVXA: Looking for a script that creates a dirt-like effect when my character is walking

    I'm making a sidescroller in VX ACE and I'm looking for a script that creates a little particle of dirt when my character takes a step. Something sort of like the picture:
  14. Lord Vectra

    Counter Attack Effects

    I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do. Ideas Subtract X damage from the first hit and then counter Reflect X damage from first hit and then counter Subtract...
  15. tale

    sabakan - Enemy Battle Effects

    Enemy Battle Effects - 10/03/19 (version 0.32) Creator name: sabakan Overview Changes enemy battle effects with appearance, damage shake, and when enemy attacks. Settings: - Enable appearance - Sound effect when enemy appears - Shake when damage is done to enemy - Enable movement when enemy...
  16. JDevain

    Breathing effect for actors and events

    I'm wondering if there is an existing plugin that gives a "breathing" effect to actors and events on normal maps. Something like the breathing effect found in Yanfly's Animated Sideview Enemies plugin, but would apply to actors and/or events when not in battle mode. When I look at Yanfly's...
  17. Begin Battle with Status Effect

    I've successfully set up my game to have a series of passive skills (status effects with no icon) that apply forever using YEP Auto Passive States, and one of those passive abilities is adding a three-turn status effect to one character once battle begins. If you've player Paper Mario TTYD, it...
  18. What is the code to add a debuff on a target?

    Using Yanfly's Skill Core (http://yanfly.moe/2015/10/13/yep-8-skill-core/) to try and add a debuff on the target after a skill is used. The format given is: <Post-Damage Eval> code </Post-Damage Eval> I can't find an answer anywhere, thanks in advance!
  19. tale

    com_sho Flame/Smoke/Void sprites

    With permission from コミュ将 (comshou), I'm reposting Fire zip here. Preview 6 image files: !$flame | !$flame2 | !$fume | !$smoke | !$smokescreen | !$void Terms: - You can use this however you like (including commercial game) x You can not sell the material by itself - No need to contact...
  20. Teabone

    Enemies Start with Enabled States

    Hellos all, I am curious if anyone has tried this sort of thing before. I'm trying to make it so in certain circumstances enemies will appear with a STATE enabled on them at the start of the battle. Is this sort of thing possible? I've tried with Condition Events however it is unable to apply...

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image_2021-06-15_212613.png
Looks a bit.....kid friendly. Then again, I suppose that does with with a lot of retro themes... Crap, already spotted a flaw xD
What a stupid week so far! I was really short on sleep yesterday thanks to my back hurting and not falling asleep fast enough, now today I am 2 hours late for work because my damn alarm clock changed from the alarm setting, to the radio setting which I always keep muted.
I introduced "booby trap" as another indirect way to fight supernatural threats in the game.
But, some of my players are using it to blow up random citizens on the street.
Not sure how "creative" they can go with it. :kaojoy:
Oh, boy. I'm now having dreams about Unity.

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