Mosaic Effect Transfer Ver 0.01 2012/04/22
Creator name: Mikagami Atelier
Introduction
Uses a pixelated transition effect when using "Transfer Player" command.
Usage
- Use this script call before "Transfer Player" command
$game_temp.me_mosaic
Screen
How to Use
Paste this script above...
BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
Introduction
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
NGT_Shatter - 1.0.0 (2019/03/17)
Author: Velfare Nagata
Overview
Effects are applied in the plugin parameters-
Picture can have glass breaking effect by picture ID upon a plugin command
Features
- There's six different sample effects to choose from.
- Try using them or modify parameters...
Hi there !
I'm building a character that has the capacity to change his shape in battle
(a skill, when he use it, it turns him into another character and it last 5 turns)(also I'm on side battle view system)
I know how to make him change shape with a common event but I don't know how to tell...
Hi makers! I'm making a therma pool and I was looking for a way of doing a shower effect on a character.
But I can't have two events (one with the character and one with the water effect) on the same tile (obviously)...
So how can I do it? Do I need to create an animated sprite with character...
Hello there.
Am trying to implement potion/elixir system in the game, which does exactly what it needs to - various potions grant various effects.
Though I've encountered a problem - let's say player can buy a very strong potion that grants them +1000 HP (a lot). Well now, player can just keep...
BattleSplashFade - Sep 20, 2016
Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin)
Overview
Set splash fadeout/fadein effect at launch for battle.
Note: this plugin cannot be used with other plugin for fadein effect.
Features
- Parameters to set FadeOut/Fadein Effect
- and you can...
CounterAnimation - 2016/05/18 ver1.1
Creator name: kotonoha*
Overview
Plays an animation when a counterattack was about to happen.
If you have an animation of reflect barrier for physical attack would fit.
Feature
- You can set Animation ID through parameter
- AnimationWait param for...
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
Credit...
Smooth Cursor Movement - 2018/09/21
Creator name: Kanji the Grass
Overview
Cursor moves smoothly, slight improvement from default except not much customization
Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration.
Installation
Paste this script above Main...
I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet.
Download includes 9 images (png)-
Aura, 4 effects, 4 explosions
Preview
License- Public Domain (CC0)
Use this as you like. You do not need to credit Soluna Software
Author's website...
I'm making a sidescroller in VX ACE and I'm looking for a script that creates a little particle of dirt when my character takes a step.
Something sort of like the picture:
I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do.
Ideas
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
Subtract...
I'm wondering if there is an existing plugin that gives a "breathing" effect to actors and events on normal maps. Something like the breathing effect found in Yanfly's Animated Sideview Enemies plugin, but would apply to actors and/or events when not in battle mode.
When I look at Yanfly's...
I've successfully set up my game to have a series of passive skills (status effects with no icon) that apply forever using YEP Auto Passive States, and one of those passive abilities is adding a three-turn status effect to one character once battle begins.
If you've player Paper Mario TTYD, it...
Using Yanfly's Skill Core (http://yanfly.moe/2015/10/13/yep-8-skill-core/) to try and add a debuff on the target after a skill is used.
The format given is:
<Post-Damage Eval>
code
</Post-Damage Eval>
I can't find an answer anywhere, thanks in advance!
With permission from コミュ将 (com-sho), I'm reposting Fire zip here.
Preview
6 image files: !$flame | !$flame2 | !$fume | !$smoke | !$smokescreen | !$void
Terms:
- You can use this however you like (including commercial game)
x You can not sell the material by itself
- No need to contact...
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