1. Begin Battle with Status Effect

    I've successfully set up my game to have a series of passive skills (status effects with no icon) that apply forever using YEP Auto Passive States, and one of those passive abilities is adding a three-turn status effect to one character once battle begins. If you've player Paper Mario TTYD, it...
  2. What is the code to add a debuff on a target?

    Using Yanfly's Skill Core (http://yanfly.moe/2015/10/13/yep-8-skill-core/) to try and add a debuff on the target after a skill is used. The format given is: <Post-Damage Eval> code </Post-Damage Eval> I can't find an answer anywhere, thanks in advance!
  3. ovate

    com_sho Flame/Smoke/Void sprites

    With permission from コミュ将 (com-sho), I'm reposting Fire zip here. Preview 6 image files: !$flame | !$flame2 | !$fume | !$smoke | !$smokescreen | !$void Terms: - You can use this however you like (including commercial game) x You can not sell the material by itself - No need to contact...
  4. Teabone

    Enemies Start with Enabled States

    Hellos all, I am curious if anyone has tried this sort of thing before. I'm trying to make it so in certain circumstances enemies will appear with a STATE enabled on them at the start of the battle. Is this sort of thing possible? I've tried with Condition Events however it is unable to apply...
  5. Animated Title screens and alternate title screen

    So I want to make a game, but I need a way of having an animated title screen, I am already making the animation, but I need to know how I can have it in the title, I want it to look kind of like the one from the game Rain world ( or well, more like with the depth effect, but I guess I can do...
  6. Grumphlu

    Stack of critical chance

    Hi Everyone ! I'm using Yanfly Plugins (Battle Core, Buff and Sate etc...) I'm trying to do a state that win stacks and each stack will up the user's critical chance, up his attack but lower his hit rate. My state is "Alcohol" i put Yanfly confusion's code from Pokemon for the user to have a...
  7. ovate

    Skill Effect Share (on Ally to User)

    Manosasayaki_EffectShare - Version 1.0.0 (2017/05/22) Creator name: Sigureya Overview When using a skill on an ally, the skill effect is also applied to the user. How to use Set the following Note tag for skill section on Note box. With "<SkillEffectShare>" tag, similar effect is created for...
  8. Yaron89

    Train Whistle

    x.x This took me forever to make!! I had to use 2 different editing tools to get it just right. The original instrument used for this (yes omg an instrument!) was a pan flute. Used Rytmik to get the sound clip lower, then I used audacity to get it to be just the way it needed to be. It's...
  9. ovate

    com_sho Scenic Parallaxes

    With permission from コミュ将 (com-sho), I'm reposting parallaxes zip here. Preview: Includes 10 images. Terms: - You can use this however you like - No need to contact com-sho - Credit "com-sho" is optional Download link: https://www.dropbox.com/s/sk0gejjqe8dffuh/scenic.zip?dl=1
  10. Effect when your skill misses

    So I had this idea for a super powerful attack, if you hit then you would deal ordinary damage, but if you miss you would still be able to slow down the enemy, by debuffing them. However I'm having problem implementing this in my game, I tried doing it on the damage formula, I got the if...
  11. Moving Water effect

    Hi everyone. I'm here to request something I've been waiting for since RMXP came out. It is a water moving effect, similar to a lot of SNES games. I've seen screen filters and all of that be done, so I was thinking to myself "Why can't one tile have an effect?" What I am talking about is like...
  12. Status Effect Hit Chance Problem

    Okay, so like all RPGs mine has moves that have a base % chance to inflict a status effect. From what I understand, once you hit the enemy with an attack that has a status effect trait on it, your luck and the enemies luck modify that % slightly (Depending on who's is higher) and then the game...
  13. Froggychair

    Picture glitch due to MOGhunter Picture Effect script

    Hello ! I've noticed a glitch in my game since then. My rpg maker game (using ace) is in form of a visual novel, so it uses a lot of picture commands. THe issue is that, at some point in my game, the character teleports to another map and when doing so, the pictures oddly disappear without any...
  14. ovate

    Fade-in Title Screen

    PD_DelayTitle (2017/06/26 Ver.1.01) Creator name: Shio_inu (PixelDOG) Overview Title screen with a fade-in effect. Features - Parameters for adding delay/ fade-in to each image per frames - Command window included - Fade sequence can be skip by pressing confirm key Preview Terms of Use-...
  15. ovate

    Dynamic Encounter Effect [MV & MZ] - 4.0 MZ

    MPP_EncounterEffect - 2020/12/11 (ver. 3.2) | 2021/11/20 (v4.0) MZ Creator name: Mokusei Penguin Overview Change the effect at the time of encounter to a special effect. Note: This plugin is for RPG Maker MV and MZ. Also 4.0 version is MZ only Features - 3 Encounter effects - Set where the...
  16. JtheDuelist

    Help creating an armor effect?

    I want to make an armor that provides the following effect: How can I do this? (preferably without plugins)
  17. AdamSakuru

    [PAID COMMISSION] After Images + Freeze SV Battler Sprites

    Edit: This is now a commission, rather than a request. If anyone is interested in taking this on, we can discuss what you think would be fair for pay! I'm using Yanfly's Battle Engine Core plugin, Yanfly's Action Sequence plugins and his Animated Sideview Enemy Battlers plugin. I've got a lot...
  18. Afterimage Effect (Dashing)

    Hello, everyone. I would like to ask if there is a plugin for RPG Maker MV that creates afterimages of the player while dashing. That's pretty much all I'm asking for. All I could find was a script for RPG Maker VX Ace called "Dashing Afterimage", but nothing similar to that in MV.
  19. KiraK320

    Sound Effect Request: Distraught Scream

    I do hope I'm in the correct board. I'd like: - A scream sound effect - RPGMaker VX The scream must have these specifications: - Must be female, aged 17 (or within the 15-18 year old age group) - Must be human - Somewhat of a higher pitch. Not chipmunk squeak high; but on the higher-pitched side...
  20. How do I make a common event-item only effect the actor using it?

    I want an item that plays music when used. After the music is done playing, I want a question mark balloon to appear above the actor that used the item. There's three active actors in my game. I have tried many different methods, but I've only been able to make the question mark balloon to...

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Hmm, any interest in me doing some XP songs arranged in my composing style? I'm doing a couple anyway to practice what I've read in my audio textbooks but I could make a few more if y'all like it. :wub
Random useless fact of the day: All mushrooms are edible. Some however only once.
Back to streaming more Poppet Quest game dev in about 15 minutes. :LZSexcite:

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