effect

  1. tale

    Trb - TextColor (Hex Color Code)

    TextColor - Version 1.00 Creator name: Trb Overview A plugin that allows text color to be selected from Hex Color Code. Features - It allows you to define the color code with #000000~#ffffff by using the control character \c[ ] - For more detail, please search "color hex code" online...
  2. MORINGA

    [SOLVED] YEP_EquipCore working flawlessly, but...

    Hello! First post here, sorry if it's not in the right place (I searched for YEP_EquipCore, read many, many posts/topics until I decided to create this one) I'm using YEP_EquipCore and YEP_X_EquipRequirements, along with some other non-Yanfly plugins: No issues so far using custom parameters...
  3. Lonelywraith

    Old movie like effect VX ACE

    My desire right now is to make some kind of old movie like effect like those black & white movies. It's something like you get to see a flashback inside the game and then the game moves in irregular ways just like an old movie, maybe with a sepia or black & white tone and also those black things...
  4. InsertCreativeNameHere

    Help with a 50/50 item effect!

    So in my game there's this coin item that has a 50% percent chance of giving the effect of either increased attack or defense. The problem is that there's no way I can find to make the 50/50 chance work! I tried to have the item call a common event that randomly chooses one or the other but the...
  5. Jenovation

    Footstep SFX during Cutscenes and for NPC's/Events.

    Hello fine people! I'm inquiring about footstep sounds in RPGMaker MV. I am currently using (as many others I presume) Yanfly's Region Events plugin to add footstep sounds to the game. (Common Event, Randomise Variable, Play SE,etc...) However the Common Events are only triggered by...
  6. Ray, Beam and Lightning Effects

    Ahoy. I was searching for a plugin like this, but found none, so I made my own. And while I can't promise any support (I've been pretty bad with it so far), I though it'd be a good thing to share regardless. This time, I DO have an example project to go with it. First thing's first...
  7. How to recreate this effect for the in game screen?

    A long time ago I played a game called Dragon warrior monsters.  I liked the "warping" effect that warped the whole screen.  Though I'd like to be able to create my own variations of this. What I want to know is how to make something like this? Was it made with a video of some sort? Was there...
  8. styx92

    Battler state colour effects

    Hey guys, someone now a plugin or can create some to change the colour of enemys or actors for a frozen or a petrified state? I have create more images for my actors example: petrified = grey. But for every enemy a extra image is not an option, there must be a easier way.  I think many...
  9. Junebug

    How to display enemy status effects?

    Is there a script or option in RPGmaker VX Ace to display the status effects that are being applied to the enemy (if they are poisoned, stunned, attack down, etc.), similar to how the icons are displayed next to your party's actors? It would be nice to have one easy way for the player to keep...
  10. Kevin Eontrainer

    Animation Changes Battleback

    Hello guys I'm new here :D I've been making an RPG game lately and I reqally do like making cool attack animations. But there's one more thing that is missing.... the background effects. Have you guys ever played like a Pokemon game? Certain moves like Blizzard or Psychic changes the...
  11. S.Court

    [VX Ace] Changing luk_effect_rate(user)

    Hello, I have a question, I'd like to change the luk_effect_rate(user) formula in Game_BattlerBase The idea is making each 2 points of target's luck decrease in 1% the chance of having the state applied. user's luck won't have any effect Talking with Saathan I THINK I arrived to the...
  12. Rink27

    Yanfly Request: Special Dispersed Effects & Varying Healing

    Hello, I'm not sure if Yanfly visits these forums, but if they or anyone else can help me: 1) Is it possible to have a dispersed spell vary in effect in addition/as an alternative to damage? Example: Safeguard - If casted on one ally, they're protected from 10 status effects. - If...
  13. Dacuna

    A note about a certain sound effect...

    For a short snippet of techno music, follow these steps: Open Sound Test. Click on SE. Scroll down to Paralyze3. Select it and change the pitch down to 50%. Play. ??? Profit. Just thought I'd share this :D
  14. Why is my Sparkle effect not working?

    Hello, I'm not sure whether this is the right place to ask this but... well I have no idea where else to go.  I have been trying to highlight objectives(other events) in my game with the use of some basic sparkle effect. This is how I have it set up: However when I startup the game and...
  15. jerrypylant

    Sound effect lag

    When i made this video the sound worked fine  but i've recently started to work on the mechanic more but now it sounds like it skipped a few sound effects. I haven't changed anything but just to make sure i recreated the event without any plugins but i am still experiencing the problem. ...
  16. Lecode

    Side Effects Control

    Version History Version 1.0 /* # - 0.0 : Bêta # - 1.0 : Initial release # : Deep code reorganization # : News occasions: "after this skill invoked" # "after this attack invoked" # "after this item invoked" # : Occasions can be fusioned: <leffect: x,y,z> # : Effects can be read...
  17. Val

    Change the Effect / FX when you enter in combat ?!? Script Help?

    Hi everyone! I would like to know if someone in our great group of scripters we have an awesome person who would like to work on a script about giving control to the creator for the Effect when you enter in battle? Right now its only a simple zoom in effect with a image go to white! I...
  18. Lecode

    [Released]Side Effects Control

    Introduction This plugin allows the user to set advanced effects for battlers, states and equipments. These effects' logics are done through script call in the note box on defined occasions: When Something Do that (scriptcall) Do that (scriptcall) ... End The purpose of this...
  19. brunobay.g

    Animated battle backgrounds

    Hi there, I've been on RPG MAKER MV for very little time and I was looking forward to implement some background animations during the battle event, something similar to this project: https://gjtorikian.github.io/Earthbound-Battle-Backgrounds-JS/ (alternatively, the project's source code can...
  20. Rinobi

    Actor Damage Sounds

    Actor Damage Sounds by: Rinobi Version History 1.00 [12/05/2015] Initial Release 1.10 [12/06/2015] ATB Compatability Update 1.20 [12/08/2015] Fixed occasional crash when enemy attacks. 1.30 [12/09/2015] Fixed crash when unarmored actor is damaged. 1.70 [12/10/2015] Major update...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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