TextColor - Version 1.00
Creator name: Trb
Overview
A plugin that allows text color to be selected from Hex Color Code.
Features
- It allows you to define the color code with #000000~#ffffff by using the control character \c[ ]
- For more detail, please search "color hex code" online...
Hello! First post here, sorry if it's not in the right place (I searched for YEP_EquipCore, read many, many posts/topics until I decided to create this one)
I'm using YEP_EquipCore and YEP_X_EquipRequirements, along with some other non-Yanfly plugins:
No issues so far using custom parameters...
My desire right now is to make some kind of old movie like effect like those black & white movies. It's something like you get to see a flashback inside the game and then the game moves in irregular ways just like an old movie, maybe with a sepia or black & white tone and also those black things...
So in my game there's this coin item that has a 50% percent chance of giving the effect of either increased attack or defense. The problem is that there's no way I can find to make the 50/50 chance work! I tried to have the item call a common event that randomly chooses one or the other but the...
Hello fine people!
I'm inquiring about footstep sounds in RPGMaker MV.
I am currently using (as many others I presume) Yanfly's Region Events plugin to add footstep sounds to the game.
(Common Event, Randomise Variable, Play SE,etc...)
However the Common Events are only triggered by...
Ahoy.
I was searching for a plugin like this, but found none, so I made my own. And while I can't promise any support (I've been pretty bad with it so far), I though it'd be a good thing to share regardless.
This time, I DO have an example project to go with it. First thing's first...
A long time ago I played a game called Dragon warrior monsters. I liked the "warping" effect that warped the whole screen. Though I'd like to be able to create my own variations of this.
What I want to know is how to make something like this? Was it made with a video of some sort? Was there...
Hey guys,
someone now a plugin or can create some to change the colour of enemys or actors for a frozen or a petrified state?
I have create more images for my actors example: petrified = grey. But for every enemy a extra image is not an option, there must be a easier way. I think many...
Is there a script or option in RPGmaker VX Ace to display the status effects that are being applied to the enemy (if they are poisoned, stunned, attack down, etc.), similar to how the icons are displayed next to your party's actors? It would be nice to have one easy way for the player to keep...
Hello guys I'm new here :D
I've been making an RPG game lately and I reqally do like making cool attack animations.
But there's one more thing that is missing.... the background effects.
Have you guys ever played like a Pokemon game? Certain moves like Blizzard or Psychic changes the...
Hello, I have a question, I'd like to change the luk_effect_rate(user) formula in Game_BattlerBase
The idea is making each 2 points of target's luck decrease in 1% the chance of having the state applied. user's luck won't have any effect
Talking with Saathan I THINK I arrived to the...
Hello, I'm not sure if Yanfly visits these forums, but if they or anyone else can help me:
1) Is it possible to have a dispersed spell vary in effect in addition/as an alternative to damage? Example:
Safeguard
- If casted on one ally, they're protected from 10 status effects.
- If...
For a short snippet of techno music, follow these steps:
Open Sound Test.
Click on SE.
Scroll down to Paralyze3.
Select it and change the pitch down to 50%.
Play.
???
Profit.
Just thought I'd share this :D
Hello, I'm not sure whether this is the right place to ask this but... well I have no idea where else to go.
I have been trying to highlight objectives(other events) in my game with the use of some basic sparkle effect. This is how I have it set up:
However when I startup the game and...
When i made this video the sound worked fine
but i've recently started to work on the mechanic more but now it sounds like it skipped a few sound effects.
I haven't changed anything but just to make sure i recreated the event without any plugins but i am still experiencing the problem. ...
Version History
Version 1.0
/*
# - 0.0 : Bêta
# - 1.0 : Initial release
# : Deep code reorganization
# : News occasions: "after this skill invoked"
# "after this attack invoked"
# "after this item invoked"
# : Occasions can be fusioned: <leffect: x,y,z>
# : Effects can be read...
Hi everyone!
I would like to know if someone in our great group of scripters we have an awesome person who would like to work on a script about giving control to the creator for the Effect when you enter in battle?
Right now its only a simple zoom in effect with a image go to white!
I...
Introduction
This plugin allows the user to set advanced effects for battlers, states and equipments.
These effects' logics are done through script call in the note box on defined occasions:
When Something
Do that (scriptcall)
Do that (scriptcall)
...
End
The purpose of this...
Hi there,
I've been on RPG MAKER MV for very little time and I was looking forward to implement some background animations during the battle event, something similar to this project:
https://gjtorikian.github.io/Earthbound-Battle-Backgrounds-JS/
(alternatively, the project's source code can...
Actor Damage Sounds
by: Rinobi
Version History
1.00 [12/05/2015] Initial Release
1.10 [12/06/2015] ATB Compatability Update
1.20 [12/08/2015] Fixed occasional crash when enemy attacks.
1.30 [12/09/2015] Fixed crash when unarmored actor is damaged.
1.70 [12/10/2015] Major update...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.