BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
Some spell effects i made for my pixel game and figured i'd share.
Made with BlastFX.
They are not the most impressive effects as i got the program yesterday but hopefully ill get better.
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
Battle Mist - 2018/11/28 (Version: 2.1.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Displays a fog in a battle scene.
Require an image file in img/system folder-
image is mist.png
If you need to change name of the file, change the name of the file through mistImage...
Part 12 of the tutorial series is now up!
Previously when you wanted to make an awesome state, you were tied to Yanfly's buffs & states core. That's about to change. This video demonstrates how can you create your own cool states.
Required: An IDE (some of the most popular ones are Atom...
Hello everyone! Recently I have tried some PIXI Filters plugins around the community (Mog's and Tsukimi's) since I needed a plugin for zoom blur or blur overall. In the end my graphic card didn't work well with PIXI (it displaced the game camera. I confirmed this is a graphic card issue as the...
Merry Christmas and a Happy New Year 2019!
To celebrate a Belated Merry Christmas and a Happy New Year, KADOKAWA and DEGICA present free resources for your RPG Maker MV games! Let's go and reveal them all one by one shall we?
Dark Fantasy Character Pack
Enjoy a new set of Dark Fantasy...
By Orochii Zouveleki
RGSS1, tested with RGSS102J.dll
I started doing modifications to a friend's DLL code, and I ended up doing this. Basically, it's a transparency effect. It includes a basic masking for any bitmap by using another bitmap's alpha channel, as well as...
I'm hoping someone with a little bit of scripting knowledge could help me creating a skill effect using Hime's Formula Effects script.
What I'm hoping to create is a skill that is set up like:
If target has state 10
set_variable = 3
elseif target has state 11
set_variable = 2
I am looking for sound effects for my game. These are not menu sounds. I mean skill sounds. Like, gunshots, cannons, scratches, sword slashes, etc. Anything like that. Especially stuff for a sci-fi game. Any sounds at all you know of that would be good, please tell me! :kaojoy:
Might be the wrong place but I think it is correct.
What I want is a script that will increase the effect of a state when it is applied multiple times. Basically, if an enemy uses "Poison" once, the damage is minor. But if they use it two or three times, the damage increases. Same sort of thing...
I am looking for a way to implement skills that do multiple different damage types and amounts at the same time via elements.
e.g deal 200 damage (hp damage - psionic element) PLUS drain 100 hp (hp drain - necrotic element)
However I am completely lost. I can't create this effect using the...
So I've been trying to figure out what I did wrong.
My attacks are not connects for SV actors or enemy. The attack animation plays but there is no damage calculated, the numbers pop up and no hit sound effects. I undid everything that I previously did but still there is something wrong.
I hope there is somebody here who can help me. I'm currently trying to get these two scripts to play nice.
#Harvest Moon style Variable Based Calendar and Weather System
LINK TO THIS SCRIPT
# * [ACE] Khas Awesome Light Effects
# * By Khas...
Let's promote our amazing artists in RPG Maker community! I posted right now about my game Phil Alone on Twitter and I decided to thanks Lime Zu, the amazing artist that did all the pixel assets for my game!
I just realised that the reason behind me not being able to make a game may be the lack of my original resources. I just dont like the look of MV faces and sprites, lol. Guess I will have make my own art.