Hello! It's come to my attention that there doesn't appear to be a comprehensive list of exactly what the traits/effects are and how they work, and I've seen more than a few people confused by a couple in particular. And as the resident making-comprehensive-lists-of-things guy around here, I got...
BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
Introduction
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
Some spell effects i made for my pixel game and figured i'd share.
Made with BlastFX.
They are not the most impressive effects as i got the program yesterday but hopefully ill get better.
LINK: https://willibab.itch.io/simple-pixel-spell-effects
I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet.
20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun
License- Public Domain
Credit...
Battle Mist - 2018/11/28 (Version: 2.1.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Overview
Displays a fog in a battle scene.
Usage:
Require an image file in img/system folder-
image is mist.png
If you need to change name of the file, change the name of the file through mistImage...
Part 12 of the tutorial series is now up!
Previously when you wanted to make an awesome state, you were tied to Yanfly's buffs & states core. That's about to change. This video demonstrates how can you create your own cool states.
Required: An IDE (some of the most popular ones are Atom...
Hello everyone! Recently I have tried some PIXI Filters plugins around the community (Mog's and Tsukimi's) since I needed a plugin for zoom blur or blur overall. In the end my graphic card didn't work well with PIXI (it displaced the game camera. I confirmed this is a graphic card issue as the...
Merry Christmas and a Happy New Year 2019!
To celebrate a Belated Merry Christmas and a Happy New Year, KADOKAWA and DEGICA present free resources for your RPG Maker MV games! Let's go and reveal them all one by one shall we?
Dark Fantasy Character Pack
Enjoy a new set of Dark Fantasy...
Bitmap Effects
By Orochii Zouveleki
RGSS1, tested with RGSS102J.dll
INTRODUCTION
I started doing modifications to a friend's DLL code, and I ended up doing this. Basically, it's a transparency effect. It includes a basic masking for any bitmap by using another bitmap's alpha channel, as well as...
This is the effect we are going for and will achieve in less than 5 minutes with no plugins or scripting!
How do we do it? I have made a video guide for you!
Howdy!
I'm hoping someone with a little bit of scripting knowledge could help me creating a skill effect using Hime's Formula Effects script.
What I'm hoping to create is a skill that is set up like:
If target has state 10
set_variable[1] = 3
elseif target has state 11
set_variable[1] = 2
else...
Hello there, i have found this on codepen
https://codepen.io/pierrinho/pen/wrEaEV
Is based on Pixi.js
there's a way to use it on a picture or background in RMMV?
Hello! :kaohi:
I am looking for sound effects for my game. These are not menu sounds. I mean skill sounds. Like, gunshots, cannons, scratches, sword slashes, etc. Anything like that. Especially stuff for a sci-fi game. Any sounds at all you know of that would be good, please tell me! :kaojoy:
Might be the wrong place but I think it is correct.
What I want is a script that will increase the effect of a state when it is applied multiple times. Basically, if an enemy uses "Poison" once, the damage is minor. But if they use it two or three times, the damage increases. Same sort of thing...
Is there a way to show an underwater effect in a level that doesn't require scripting? I don't feel comfortable using scripts that require you to edit them, as I have no scripting experience.
I am looking for a way to implement skills that do multiple different damage types and amounts at the same time via elements.
e.g deal 200 damage (hp damage - psionic element) PLUS drain 100 hp (hp drain - necrotic element)
However I am completely lost. I can't create this effect using the...
So I've been trying to figure out what I did wrong.
My attacks are not connects for SV actors or enemy. The attack animation plays but there is no damage calculated, the numbers pop up and no hit sound effects. I undid everything that I previously did but still there is something wrong.
Does...
Does anyone know if there is a way to make this script not mess up every single picture? I really want to use it for one of the effects it has but it tears apart my picture HUD.
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