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Strings are a part of almost any object-oriented programming language. Today, we're going to discuss some of the basics of strings, and what new features are available to us with strings when using ES6.
Strings are a sequence of characters and...
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The Map Object
Map, unlike the object class, does not have extra...
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For the record I own both KinoCreates and EIS
Full text transcript:
Every programming languages come with basic building blocks; variables are one of those blocks. Variables are the...
Yo! Doin' a lil' crappy project right now - and got a problem with EIS Achievements plugin (dunno' how to reach Kino).
Problem - plugin is not working. I follow instructions from EIS tutorial step by step - but I still can't open achievements window or
even make one achieveable (nor script nor...
This plugin allows you to localize and script events in your game. Change the game's language on the fly with simple script calls and plugin commands. Or, write your events in your text editor with familiar commands!
Version 1.4.0 - Beta
Localize database skills...
Moonflower is a localization and event-based plugin for RPGMakerMV. It allows the developer to both localize their game in any language of their choosing and create flexible events out of text files. This plugin is free for non-commercial use but commercial use requires a license...
Asynchronous Functions And Callback Triangle
Asynchronous functions are functions that...
Node.js HTTP Requests In Depth
Node.js has nice modules for making HTTP and HTTPS requests. You can see a basic introduction in this post, but here's a quick overview.
HTTP requests allow a program to interact with resources on a server using four kinds of request methods...
I decided it would be easier to manage all of my plugins, by keeping them all in one place.
This makes it easier to handle bug fixes, update plugins, or make the necessary changes.
As a result, I'll be linking all my plugins that are available on my website.
Amaryllis - Core...
Pause the game
Stop the game clock
Download the script file and save it with the same name (EISGamePause.js).
Place the plugin in your folder.
Add the plugin to your PluginManager...
This plugin allows the developer to have a notification system in-game. This system will show any notifications available in order. Afterward, they can be seen in-game. Furthermore, it allows the game developer to create notifications on the fly with script calls...
This plugin is an extension of the Rem system; it takes advantage of the predefined dictionary tab in the plugin to create a scene that allows the developer to create a dictionary, or book of sorts, of important need to know terms in-game. This is great for...
Do you wish you could have NPCs be more dynamic when they say something? Or maybe, you would like to have easy ways to import text into your game. I definitely know it can be annoying to play with switches in RPGMaker MV just to have your NPCs be...
When developing plugins in RPGMaker MV (RMMV), there are two things I tend to use often. Those two things would be arrays, and objects. Objects are the focus of today’s post. In RMMV, objects are used for a couple purposes: namespacing, holding data, being used as a class. All of...
Currently, I'm working on a grid inventory system, which I believe has been highly requested throughout the community. Right now, it's almost done, I just need a couple more ideas to finish it up. This is an ongoing project, that I've been working on during the last month...
This plugin creates a new numerical pad, which you can use in your game.
This pad lets the player enter numbers, remove numbers from the buffer, and overall have a more robust numerical pad to use when they need to enter numbers.
This can be great for things like...
EIS Random Items
A short script that lets you give items to the player randomly from a list (array) you declare.
This can be good if you want to replicate something like gathering points from Monster Hunter. Or, put a little bit of RNG in the items you wish to give to your player...
Cecilia Music Player
A floating music player on the map scene, that the player can listen to and drag around on screen.
Bar showing how far along in the song you are
To use this script, you'll...
I'm a bit conflicted. One the one hand, it's quite visually cool to make bodies of water that the player can interact with by going into it. However obscuring the player character from a gameplay perspective is pretty bad. Hmm... There's the option to make the area around the player visible, but then that kind of defeats the purpose of submerging them.