element rate

  1. moyo

    Element rate and the weapons Element type.

    I thought it was a bug at first, but after I tested it several times I wasn't sure if that was the case. In the original RPGMAKER MZ design, the element of the actor's equipped weapon would replace the actor's unarmed default attack element. However, I'm not sure if I'm not sure when, Or maybe...
  2. Trihan

    Suggestion Allow element absorption by default via entering negative numbers for Element Rate.

    Description of the Feature: The ability to enter a negative number in the input box for the Element Rate trait, allowing native absorption effects. Mockups: Why is this feature good? This feature is great because of the following: Element absorption without relying on plugins, a feature...
  3. greensdream

    Skill that changes an actor's Element Rate?

    I would like to make a skill that changes that actor's Element Rate. As per this character's class, their Element Rate for Physical-type is 300%. I would like the skill (let's call it "Steadfast") to change their Element Rate for Physical-type to 100% for 2-4 turns. It'd be extra great to do...
  4. Skill Element Dependent on Weapon's

    I think this may just be an issue of me not knowing the name of the function I want to call, BUT: I would like to have skills that take the element of the weapon that is equipped by the user. I planned to do this by simply using a bunch of conditionals in the formula bar, but I realized I don't...
  5. Variable Actor Element Rate

    Hi guys, I'm trying to figure out a way to link my actors element rates to a variable. The idea is to implement a decisions system that has a direct link to an actors elemental resistances (ie. make evil decisions, become more evil, become more resistant to dark but less resistant to light)...
  6. marbeltoast

    (Solved) Overlapping element rate modifiers

    Hey all! Quick question: In MV, suppose I have 2 elements, let's call them X and Y for simplicity, an actor and two equipment pieces, both of which can be worn at the same time by my actor. My actor has the element rate tags X * 120 and Y * 80 by default. I equip the first equipment piece...
  7. Iliassine

    Elemental rate stacking

    Hey ! I think I'm in the good zone. Please, tell me I am. Anyway, I need your help : Fact is that I use the "Yanfly's slot upgrade" plugin, and by some way, I finally could use it and boost weapons, giving the wearer boost effects. Anyway, what I'm looking for is a way to resolve the following...
  8. Iliassine

    Elemental rate effects !

    Hey ! I think I'm in the good zone. Please, tell me I am. Anyway, I need your help : Fact is that I use the "Yanfly's slot upgrade" plugin, and by some way, I finally could use it and boost weapons, giving the wearer boost effects. Anyway, what I'm looking for is a way to resolve the following...
  9. Jachan

    Element Rate Conflict

    I have coded and worked just great... until I start test to have one cast magic which should be 100 but instead it dealt halved due to Element Rate: 50%. How do I get that be seperated between "element damage" and "element resistance" which resistance should be 50% while damage remain 100% with...
  10. Elemental weakness or buffs to monsters.

    How do i add weaknesses/buffs to monsters? and how does element rate work? if a monster is 60& dark element and 80% fire, does that mean it will take 20% of the fire attacks damage, etc? i noticed i couldnt add a debuff element rate, so curious how that works out... i want to give a specific...
  11. KimiRaven

    Manipulating Parameter and Element Rate without using traits or states

    Hello there! I am working in something that allow the player to choose a buff during game start, i have done successfully for the ex and sp parameter, but getting stuck on the normal parameter (MaxHP, Agility, so on...) and element rate. Thing is, I want to make them dynamically change as in at...
  12. Change Element Rate via Script Call?

    Hey guys & girls, is there a script call command to change a battlers element rate (increase or decrease the incoming elemental dmg)? You can get these rates by battler.elementRate(<elementId>) but I haven't found a way to change it. Apparently battler.setElementRate(<elementId>, <rate>)...
  13. Question if a few thinks can be do through events + other

    Hello I like to play around with events, the thing is I don't know if I can do some stuff using events, maybe I did not realize that option x exist or how I need to do it for it to work. I really on events because at least I do understand them unless scrips were I don't understand anything...
  14. Question if a few thinks can be do through events + other

    Hello, I want to do some stuff in my game and want to know if I can do them by using events without the use of scrips. If I can do them only through scrips please tell me and I will search on my own for it ( I'm using Yanfly's scrips). 1. Is and event that permanently change someones...
  15. wrigty12

    Plug-Ins : How to set a variable equal to an enemy's element rate???

    I am messing around with a small plugin, and I am wondering how on earth do I set a variable to an enemy's element rate of a certain element? I tried: var thisVariable = enemy.elementRate(3);This is just an example case. It keeps telling me the function is undefined, so what is the alternative...
  16. Tsukihime

    Attack Element Modifiers

    This script allows you to set up "attack element modifiers". Basically, you can 1. Set up skills with multiple attack elements 2. Specify the attack element rate for each element By default, damage calculations are done by first calculating the skill's "base" damage, then applying the...

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