element

  1. quakerori

    can someone simplify how elements work?

    I'm still not sure how elements work in 2k3 the only thing I know about them is that the letter symbolizes how strong they work against who is weak against that specific element?
  2. tale

    [daneeklu] LPC Magic Animations (reformat)

    I reformatted Extended LPC Magic pack into XP/ VX Ace/ MV animation sheet. Nearest-neighbour scaling was used to maintain crisp pixelated look. Download includes 14 images (png) | Dimensions: 960x768- firelion_down, firelion_left, firelion_right, firelion_up, iceshield, icetacle, lightningclaw...
  3. Vis_Mage

    Variable Element Resistance and Damage

    Hello! :kaohi: Would anyone be able to help me with a script that would allow element rates given by a state be tied to a variable? For example, perhaps there'd be the notetag <ElementRateVariable Fire 20>, that would make the afflicted actor's Element Rate for the Fire element equal to...
  4. Moghunter Damage Popup Elemental Ettacks

    Anybody have any idea if this script can show elemental weakness, resist, ect? Taking a look through it, it looks like a no but I dunno much about coding. Just doesn't seem very fair if the player isn't told when they find an enemy weakness or not. Script found here...
  5. Silva Affinity System

    Silva Affinity System - Version 1.11 Silva Introduction This plugin add elemental affinity parameters to battlers and the option to have their element rates be calculated based on their affinities. Features - Adds affinity parameters to battlers that can be used in the damage formula (and...
  6. Rhaeami

    Elemental weakness/resistance without popups.

    Edited. I'm using Yanfly Battle Engine, which does pop-ups for strong or weak hits. However, pop-ups are not feasible for my project. I would like to take those messages and push them to the Battle Log instead, but I can't for the life of me figure out how. I can't figure out how Yanfly...
  7. AdamSakuru

    YEP Action Sequences - Check for Element Absorption? [Solved]

    EDIT: This is solved. The solution for anyone wondering is this: if (target.result().hpDamage <= 0) [things] end I have my action sequences set up so that targets hit by skills/attacks will go into (and hold on) a shaking damaged pose until they are to act (or until the turn ends). One...
  8. Yanflys Element Absorb not working.

    I'm super frustrated that I've spent the last 4 hours trying to make it work. I just want a fire enemy to absorb fire damage. Fire spells are not being absorbed they still do damage. I've tried every possible % for Element Rate as well as removing it. Fire is my 2nd element in System Tab. i...
  9. tale

    RTP Summon Spirits (8 Battlers)

    I extracted these from animations to make use of what's available, each can be used for battler. Element: Dark, Earth, Fire, Ice, Light, Thunder, Water, Wind Note: preview image is based on the size for VX Ace. There is a size for MV prepared in dropbox link. Since these are part of animation...
  10. Quanee

    Enchanting/Buffing skills with elements

    Hi, So I'm scratching my head, trying to figure out how do I add an elemental +% damage to my skill attack with a help of a state. What I mean is, I don't want to say... "buff" the % of a fire skill, more like enchant a weapon with fire so instead of pure physical attacks, it also does fire...
  11. Male succubus sv small character animated and some default sv small character sv battler for MV

    May anyone make sv small character battler of male succubus that Avery had made? I find that picture on his or her site and like if someone would make sv small character of that instead of big sv character in MV. And also I need some default sv batter for small character as well that the game...
  12. Sanquil

    Element Rate Problem

    So, in my current project, I've designed an skill, Stitch Up, that deals damage in it's own unique element, Torn. All enemies have a 0% Rate to torn because the skill is supposed to be a follow up kind of attack that only works if the Torn State is applied to the target. I've set the Torn State...
  13. jbtwist

    Element Replacement

    I would like a plugin what does this: When you select to use a damage magic spell, appears a little window that allows you to change the spell from its basic element to another element you choose (Doing that consumes 50% extra mp). Would be nice if it changes the name of the skill too, for...
  14. Golden Fish Entertainment

    Trouble w/ "Element Set" plugin

    Hello, just trying to mess around with some plugins and am having a bit of trouble with this one...I have the VE_BasicModule and the VE_ElementSet plugins both active, but I can't seem to get the damage to calculate...see the images below. I have the Barrel Sludge set to Fire*100% and...
  15. DrakeLovesNekos

    Super Effective/Not Very Effective Pop Up

    In RPG Maker VX Ace I remember how a popup will happen saying "WEAKNESS" or something along those lines telling you that "ooh hey, this element works on this dude." but for some reason, I'm not getting that on MV. Help?
  16. Raijinn

    Elemental Weaknesses Give States

    I am currently in the middle of making a game, and I thought of everything, from battle systems to the story. Now, there's something I want to have in battle. Kinda dumb but..... I want elemental weaknesses to gives states. An example of this is from the Persona series, when the enemy is hit...
  17. KingKraken

    Adding a state to targets with elemental weaknesses?

    Hey guys, I have something that seems fairly simple but I can't quite figure out how to get it to work right. Basically as the title says, I want to be able to add chance to cause a stun state, to targets when they are hit with an attack element they are weak against. I've searched the forums...
  18. TMS

    Question about Skill Specialization

    This is a somewhat broad topic, but it's one I've been thinking about a good deal as I prepare to get serious about my first game. I know that traditionally in RPGs characters tend to be specialized to some extent, with skills that reflect their assigned roles (the designated healer comes to...
  19. [Yanfly] In notetags, how to apply an element to damage/healing?

    The way I'm doing it is basically (not exactly) like this (I changed some syntax so it would show up in one screenshot): It works if the target has higher/lower than 100% Physical Element, because of "user.atk * target.elementRate(1)" However, this isn't a good solution for things that...
  20. Servidion

    (Solved) (Yanfly Plugins) Can't remember how to check for a certain element on attack.

    Trying to add an effect based on if a certain element did damage, but I can't recall how that is done. This is what I have so far for my state: <Custom Establish Effect> if target.result().hpDamage > 0 && (Attack element of 13) { user.addState(872); } </Custom Establish Effect> Basically if...

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