So I had the idea of a staves for my mages where each staff buffed its respective element on the attack side. I see how to buff the actor to be resistant to the specified element, but what I'm looking for is essentially the reverse.
Example:
Jeff has the skill "Blizzard" which does 10...
Last time, I had the following script to give the party a random item from an item pool when opening a chest.
Then, I tried to make the item that the party receive to be removed from the pool and replaced with something else. So I add the following line.
Apparently, array is static and...
I'm making a game on RPG Maker MV and use Yanfly Plugins. I wanted to make null element states. If you don't know what they are: if the state is active, then for one hit of that element, no damage is done to you, and afterwards, the state goes away. Is anyone able to help me by giving me the...
Hey guys & girls,
is there a script call command to change a battlers element rate (increase or decrease the incoming elemental dmg)?
You can get these rates by battler.elementRate(<elementId>) but I haven't found a way to change it. Apparently battler.setElementRate(<elementId>, <rate>)...
Hello everyone!
I'm not sure this is possible to do without script, but here goes:
If you guys familiar with Pkmn games, there are abilities like Lightning Rod that redirects all Electric element skills used by all battlers on the field (including allies) unless when the target scope is...
When I need to add codition whether skill's element is physical or magical in yanfly's buff & state control,
I could use this.isPhysical() or this.isMagical(). But I don't know about element.
I tried to search information about this topic but there's no method.
How can I check elementID...
*warning: I have basically no coding knowledge
Hello,
I had an idea to create a battle system that's kind of a combination of Paper Mario (1 or 2) and standard RPG formats with type effectiveness and such. I will not bother you with the convoluted details, but essentially I used a motley...
Hi this is kind of 2 questions in one. First off I was wondering how to make element effects and % rates of states in skill creation customizable?
For example:
a skill called "prepare" that temporarily boosts your fire damage/skills(physical or elemental) by 150%.
a skill called "shield"...
How do I create make a consumable item that affects an actors element rate similar to an item that increases/decreases an actors ATK or DEF? I don't see any options in the buffs spot to mess with element rates.
Hi everyone.
I'm looking to recreate the battle system used for skirmishes in Devil Survivor.
Basically, when a character hits an enemy's weakness or scores a Critical Hit, they get to act again after everyone on the field has performed their action. This rule also applies to enemies. Just...
Hi, I'd like to make a "Wheel of Fortune" kind of skill, but I have no idea how to make the script/common event or where to put it/how to call it.
To be more specific, I want to know how to make a skill that can do at least one of these:
A - cause damage based on a random element
B -...
Name: Damage Efficiency
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-09
What does it do?
Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.
Screenshot:
Nope.
How to use?
Give note...
I have a spell, and I want it to make my weapon do elemental damage. I want the normal weapon damage and the ability to add +20% fire damage etc.
Spell Info
Enchant Weapon: Fire
enchants your weapon dealing extra fire damage with each hit. Deals 20% of your base attack as fire.
Apply...
Hello!
This topic is about damage multipliers and reductions, specifically from the enemy's attributions.
The question is : Should the damage bonus or reduction from the enemy's weakness/resistance always be the same with every enemy or should it vary?
Before I use my example, I will be...
Hello All,
This is my first post in this community. I have an icon set that I was working on and I honestly just don't care for how it appears in game. So rather than trash it, I will share it with you all. I may update this set with the same style icons, but it just won't do for my project.
...
Hey all,
I was wondering: is there a way, using Yanfly's ItemUpgrade Plug-in, to grant a weapon the ability to change it's element of attack, so instead of physical attack, it could be a fire attack?
Also, in the same line of thought, is there a way to upgrade armors to grant resistance to...
Lunatic States
I've already tried Custom Slip Effect by Victor Saint and Slip Damage EX by AdiktuzMiko
I couldn't get elemental damage to work in Slip Damage EX, and Custom Slip Effect recalculates the your formula per turn, which is a no go.
What I'm trying to do is have slip damage states...
I've been having problems with this script snippet I devised for a friend. Said friend wanted enemies to react to getting hit with specific elements, but only if they dealt damage. So I came up with the idea of making them react to a switch that's thrown in response to a spell dealing damage...
Hello!
I want a Fire enemy which absorbs this element but i cant find an option for this or a way to do this.
Maybe i'm overlooking something, i would appreciate every help.
Thank you for your help!
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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