I'm trying create "Burn" state which says:
How can i get it, how add element Id to target value damage or damage formula?
Or simply how to make "target.gainHp(-value);" fire damage?
I have for now:
<Custom Regenerate Effect>
//this.item().damage.elementId = 2;
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work!