1. atoms

    Element States Ideas?

    I was wondering what elemental state ideas people could come up with, as I'm trying to think of simple very basic ones for each element. If you're using any of them in your own games or you want to share either basic or complex examples to either help out or share your thoughts for discussion...
  2. Quanee

    Enchanting/Buffing skills with elements

    Hi, So I'm scratching my head, trying to figure out how do I add an elemental +% damage to my skill attack with a help of a state. What I mean is, I don't want to say... "buff" the % of a fire skill, more like enchant a weapon with fire so instead of pure physical attacks, it also does fire...
  3. Parallax Panda

    [RMMV] Looking for (any) fire or water type "boss" battlers.

    Okay, so first of let me say that I'm looking for royalty free resources that can be used even in a commercial game. Hence I don't expect anyone to make me anything from scratch. In fact, that's not why I'm here. I'm just looking for help looking around for what's already available (free stuff...
  4. Elemental weakness or buffs to monsters.

    How do i add weaknesses/buffs to monsters? and how does element rate work? if a monster is 60& dark element and 80% fire, does that mean it will take 20% of the fire attacks damage, etc? i noticed i couldnt add a debuff element rate, so curious how that works out... i want to give a specific...
  5. Male succubus sv small character animated and some default sv small character sv battler for MV

    May anyone make sv small character battler of male succubus that Avery had made? I find that picture on his or her site and like if someone would make sv small character of that instead of big sv character in MV. And also I need some default sv batter for small character as well that the game...
  6. Sythian Bard

    The House of Slime

    The House of Slime (a gathering place for slimes of all kinds) :kaoangry: Terms: FREE for non-commercial and commercial games. For the 8 Specific Elemental Slimes...I'd like to know if you use them in your commercial game. (Cuz, they will be appearing in my commercial game...and I just want...
  7. Change how Elemental Damage works

    I'll try to explain myself. What I want to do is change how elemental weaknesses / resistances affect the resulting damage from all attacks so that instead of multiplying the result of the dmg formula by the elemental modifiers, it actually doubles ATK / MAT for that attack or changes the damage...
  8. Jory4001

    Elemental Diminishing Returns!

    I have 2 items, they both give 15% resistance to Fire, so I make the element rate 85% for each. When calculated together though, instead of 30% it is 28% resistance. I waded through the code a bit but couldn't find where the rate is calculated, any idea how to change this? After testing...
  9. Zurea

    Opinion Required: Elements

    So in my game I'm currently working on I have currently 12 elements Fire, Water, Wind, Earth, Light, Dark, Poison, Metal, Arcane(magic), Ice, Life(Nature), Thunder But I kinda feel like there's too many and can make things confusing, so I was thinking of combining Ice into Water and...
  10. RTP-edit Icons [updated Apr.4!]

    I was whipping together myself recolours and frankenicons for possible abilities and states, and figured I might as well share them in case I don't end up using them anyway. Credit to Enterbrain (of course); free for any use as per VX Ace RTP EULA terms. Credit to me is certainly...
  11. Rogue Milk

    Rogue Milk's MV Stuff (RTP Edits) - Update 10/16/2016

    Hi everyone. This are some sv_enemies edits (recolor and franken) that I've been working on. Some are a little rough on the edges, but I am hoping to get better at this. Terms of Use Recolors Humanoid Elemental Fusions Monster Edits Newer...
  12. S.Court

    Elemental rate doubts

    Hello, I have a couple of questions about elemental rate 1) I have a item makes the target inmune to certain element, and I have a state makes the target vulnerable to all elements, but when both are together, the inmunity predominates, I want to make this stat nulifies this inmunity AND add a...
  13. Sapharan

    More Elemental sprites (beings) charas

    Hello. Default RTP for VX/VXA has some elemental sprites: Earth, Water, Fire and Wind. I was searching thru internet, forums, every known for me spriter blogs, for other elemnal sprites. And i have not found them. I would like to request a fallowing sprites: Ice, Thunder, Light, Dark, Nature...
  14. Class that heals when attacked

    Hi, I don't think this has been asked yet, but I apologise if it has. I'm kinda new to this. I want to create a class that heals when attacked by a certain element (fire in this case). I've tried various things (states, items, weapons ect.), but I want it not to be a skill that has to be...
  15. Jonnie91

    Elemental: Cinniuint TIne

    Abstract- Elemental: Cinniuint Tine is a story based on the Elements of Pagan and Celtic culture. It follows Kiyoshi, A fiery Red Mage from Rutilian on his route to either his destruction, or his salvation. You decide what happens. It all leads to the day of Cinniuint Tine. Genre- Celtic...

Latest Threads

Latest Posts

Latest Profile Posts

Just finished v0.1 of FOSSIL. It's a plugin that lets you use MV plugins in MZ without editing them by making them use new functions.

I have about 40 plugins tested and working so far (including chrono engine and some other big ones). I hope that the community will pitch in and help improve it, so we can use all the old plugins in MZ. :)
I really lack discipline and find myself far too often giving into or at least seriously considering the temptation to start a new project rather than following through on a WIP that's no longer a shiny and new idea.

Does anyone have any strategies or tricks for making themselves follow through with things instead of doing this? Like that actually work?
I'm starting the "Switches lesson" on Learn MV today, what would you like to learn about them?

Forum statistics

Latest member