elements

  1. ICF-Soft

    ICF-Soft Element Core - Develop thread

    This is a pluging I am developing. Giving more tactics to elements. I'm actually giving shape to: Advanced tactic formula (Done). More flexible element rates (absorb included) (Done). Custom mode to give effects for specific elements...
  2. Crimson Dragon Inc.

    adding multible elements to skills/spells

    ok this is a very big question, see i'm making multible special elements like magic, slash, pierce, blunt(or strike), spirit, and dragon now i was hoping to be able to make skills with elements like thunder dragon slash would be physical, lightning, dragon, and slash elements all at once is...
  3. Tsukihime

    Elemental Negation

    Element rates determine the multiplier effect on skill or item damage. For example, if you have 200% element rate towards fire, any fire damage inflicted against you will be 200% effective, or double the damage. Similarly, if you have 0% element rate towards fire, any fire damage inflifcted to...
  4. Maliki79

    Maliki's ElementEX ver 1.6

    Maliki's Element Ex ver 1.6 Features: Allows More control over element attack and defense up to and including element absorption. Howto: After installing plugin, add the following notetags to Actor, class, enemy, equipment, or state note fields...
  5. SumRndmDde

    Element Text Color (for Skills and Items)

    Element Text Color  (version 1.01) by SumRndmDde   Intro: Hurray! My first plugin!  Let me get straight into the details. What This Plugin Does: This plugin edits the text color of Skills and Items shown in the Menu outside and inside battle. The text color is based off of the Skill's or...
  6. Omegadragon8

    Falcao Mana Stones Using Extra Parameters and/or Elements

    Hi! I Realy enjoy falcao's mana stones script (https://falcaorgss.wordpress.com/2012/10/20/falcao-mana-stones-enchantment/) unfortunately it only covers the basic parameters. My game uses the ex parameters in a way the player will see them as normal parameters (with several fully customized...
  7. MadMaus

    States and Elemental Damage

    Hello everyone! I'm working on some states for element based skills and I need some insights in therms of balancing and how they will affect the character when applied. Let me contextualize everything first: Right now I have 8 element types (Aside from physical and magical): Water, Air, Fire...
  8. Azrik

    New elements preventing skill use

    I added 2 new elements to the list: slashing and blunt, but when I add them to a skill it prevents the skills use. Anyone know what's causing this?
  9. How long does raising or lowering resistance last?

    For example, lets say I use a "Ice wall" spell that raises ice resistance, or "ice break", which would lower ice resistance. How long would it last?
  10. SuperMasterSword

    States give Elemental Weakness

    I have to admit I'm kind of surprised I haven't found this anywhere. In the default XP you can make states give elemental resistances. But I want to be able to also make them WEAK to certain elements too. So far I only "need" it to apply to states. But if you feel like coding in compatibility...
  11. mike9168422

    Creating Elements Help?

    Im trying to create a Light element, and am needing help.
  12. Element Warders

    Element Warders (WIP) Hello, I am a fellow beginning game developer, hoping to make my mark on the 2014 indie game maker contest. My game Element Warders, began as of yesterday 6/13/14, and I thought getting my thread up as fast and as soon as I can would be the best, for feedback so I can make...
  13. Kes

    Yanfly's Enemy Target Info - help please

    These queries relate to Yanfly's Enemy Target Info script, found here: https://github.com/Archeia/YEARepo/blob/master/Battle/Enemy_Target_Info.rb The info revealed about the enemy is shown on 3 separate pages: parameters, elements and states.  To switch between the pages, the default help...
  14. Innate Element Damage Boost

    So, I have in mind for my game something akin to the STAB bonus in Pokemon. For those unaware, STAB was where if a Pokemon used an attack of it's own type (element) it would get a damage boost. I'm looking to do something like that, because each actor in my game will have an innate resistance...
  15. Darth Equus

    (VX) Help with elemental defense

    Greetings. I have looked online without finding much information about anything beyond the default settings in VX (half or nothing). I simply need to make it so that armors have several degrees of elemental protection, just the way one can set so for monsters. Merely halving elemental damage is...
  16. Tsukihime

    Attack Element Modifiers

    This script allows you to set up "attack element modifiers". Basically, you can 1. Set up skills with multiple attack elements 2. Specify the attack element rate for each element By default, damage calculations are done by first calculating the skill's "base" damage, then applying the...
  17. FlamingWolf - Zezaph

    Element system - which games uses this system?

    So, I'm choosing the elements for my game. I don't want to use the usual fire/water/earth/wind thing, since it's just too common. At the same time I don't want 10+ elements ( like it happens in pokemon ), because it can make things confusing. So I chose this concept: Wu Xing (...
  18. Solo

    Elements: Soul of Fire

    Rise, all ye Chosen...   The light of the world fades. Evil hearts seek the Power of the Elements - the forces which bind the universe together - thus threatening all of existence.   Join an eclectic cast of characters and embark on a fantastic journey in the vast archipelago of Adamaria...
  19. Fonstw

    [SOLVED] RPG VX Ace Monsterbook

    Hello dear RPG Maker VX Ace Community, I have been looking for a Monster Book-script for RPG Maker VX Ace, but all the Monster Book-scripts I can find for Ace only give the following information: But those things seem somewhat uninteresting for a player, since the stats don't matter as long as...

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