This is a pluging I am developing. Giving more tactics to elements.
I'm actually giving shape to:
Advanced tactic formula (Done).
More flexible element rates (absorb included) (Done).
Custom mode to give effects for specific elements...
ok this is a very big question, see i'm making multible special elements like magic, slash, pierce, blunt(or strike), spirit, and dragon
now i was hoping to be able to make skills with elements like thunder dragon slash would be physical, lightning, dragon, and slash elements all at once
is...
Element rates determine the multiplier effect on skill or item damage.
For example, if you have 200% element rate towards fire, any fire damage inflicted against you will be 200% effective, or double the damage.
Similarly, if you have 0% element rate towards fire, any fire damage inflifcted to...
Maliki's Element Ex
ver 1.6
Features: Allows More control over element attack and defense up to and including element absorption.
Howto: After installing plugin, add the following notetags to Actor, class, enemy, equipment, or state note fields...
Element Text Color
(version 1.01)
by SumRndmDde
Intro:
Hurray! My first plugin!
Let me get straight into the details.
What This Plugin Does:
This plugin edits the text color of Skills and Items shown in the Menu outside and inside battle.
The text color is based off of the Skill's or...
Hi! I Realy enjoy falcao's mana stones script (https://falcaorgss.wordpress.com/2012/10/20/falcao-mana-stones-enchantment/) unfortunately it only covers the basic parameters. My game uses the ex parameters in a way the player will see them as normal parameters (with several fully customized...
Hello everyone!
I'm working on some states for element based skills and I need some insights in therms of balancing and how they will affect the character when applied. Let me contextualize everything first:
Right now I have 8 element types (Aside from physical and magical):
Water, Air, Fire...
I have to admit I'm kind of surprised I haven't found this anywhere. In the default XP you can make states give elemental resistances. But I want to be able to also make them WEAK to certain elements too. So far I only "need" it to apply to states. But if you feel like coding in compatibility...
Element Warders (WIP)
Hello, I am a fellow beginning game developer, hoping to make my mark on the 2014 indie game maker contest. My game Element Warders, began as of yesterday 6/13/14, and I thought getting my thread up as fast and as soon as I can would be the best, for feedback so I can make...
These queries relate to Yanfly's Enemy Target Info script, found here: https://github.com/Archeia/YEARepo/blob/master/Battle/Enemy_Target_Info.rb
The info revealed about the enemy is shown on 3 separate pages: parameters, elements and states. To switch between the pages, the default help...
So, I have in mind for my game something akin to the STAB bonus in Pokemon. For those unaware, STAB was where if a Pokemon used an attack of it's own type (element) it would get a damage boost.
I'm looking to do something like that, because each actor in my game will have an innate resistance...
Greetings.
I have looked online without finding much information about anything beyond the default settings in VX (half or nothing). I simply need to make it so that armors have several degrees of elemental protection, just the way one can set so for monsters. Merely halving elemental damage is...
This script allows you to set up "attack element modifiers". Basically, you can
1. Set up skills with multiple attack elements
2. Specify the attack element rate for each element
By default, damage calculations are done by first calculating the skill's "base" damage, then applying the...
So, I'm choosing the elements for my game. I don't want to use the usual fire/water/earth/wind thing, since it's just too common. At the same time I don't want 10+ elements ( like it happens in pokemon ), because it can make things confusing.
So I chose this concept: Wu Xing (...
Rise, all ye Chosen...
The light of the world fades. Evil hearts seek the Power of the Elements - the forces which bind the universe together - thus threatening all of existence.
Join an eclectic cast of characters and embark on a fantastic journey in the vast archipelago of Adamaria...
Hello dear RPG Maker VX Ace Community,
I have been looking for a Monster Book-script for RPG Maker VX Ace, but all the Monster Book-scripts I can find for Ace only give the following information:
But those things seem somewhat uninteresting for a player, since the stats don't matter as long as...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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