Good day.
I'm in need with encounter bar script because when I set random encounter and average step such as; 30 steps before battle processing. It is not 30 steps. Sometime it's only 2 step then battle which is very annoying.
So, is there any script that shows encounter bar? When the bar is...
What I'm trying to accomplish:
My map is split into 16 Regions using the RPG Maker MV Region system. Seperate variables in each region called "MonstersRemaining" are decremented by 1 after each battle, tracking how many monsters remain. If it becomes equal to zero, I would like encounters to...
BattleSplashFade - Sep 20, 2016
Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin)
Overview
Set splash fadeout/fadein effect at launch for battle.
Note: this plugin cannot be used with other plugin for fadein effect.
Features
- Parameters to set FadeOut/Fadein Effect
- and you can...
So I tested my game but it has a problem when random encounter happen.
I tested with different enemies I made Slime, Bat, and Wolf. But when I tested it with Bat troops, this happens. Other enemy troops doesn't return this error regardless of how many enemies in one encounter.
Is it because of...
Do you prefer Monster Encounters in a Survival Game ?
What is your opinion on Visible Encounters in a Survival Game ? (Visible enemies)
Do you prefer Visible or Invisible Monster Encounters ?
A Survival game would be any game where the Player is forced to manage additional stats such as...
FTKR_OriginalDebugMode - 2018/04/02 v1.0.0
Creator name: フトコロ (futokoro)
Introduction
Add-on to original debug mode
Features
This function can only be used during playtest.
Debug mode: press F10 key
Debug mode controls-
↑ ↓ key :Move the cursor
→ ← key or Enter key...
Hi all, I am trying out a new plugin that allows me to call a common event before a random encounter. In this case I am calling a battle intro. This plugin requires me to set a variable id in the plugin's parameters and create a common event. During test play it tells me to press F9 and alter...
I did some scale work and cropping to fit in with RPG Maker XP.
These could be an alternative for a set of battlebacks.
Image format: jpeg (Icons: png)
Includes-
Brick, Bridge, Castle, Castle2, Castle3, Cliff, Clouds, Crystals, CrystalTranslucent, DarkSpace, DemonCastle1, DemonCastle2...
Hey
Super new to RPGMaker
What Im trying to accomplish is having a horizontally looping map in between important locations with a random chance to trigger a number of random events
(text events leading to npc encounters, battles, new locations, items, etc) and maybe after X amount of random...
Couple of things here.
First, is there anyway to have a STATIC number instead of % for parameter buffs on states?
Second how can I get this to last for say, 2 encounters?
Like say I want a temporary +5 attack buff to last for 2 battles then is goes away. How do I go about doing this?
Hey all, I have been searching high and low and cannot find what I am particularly looking for, nor do I have the programming knowledge as of yet to accomplish this.
I am looking for a plugin that will display random encounters similarly to how they appear in the game Zelda 2: the Adventure of...
So I have enemies that stay in a certain area, and I want to be able to have them approach the player if they enter a certain distance in front of them. How would I do this?
As an RPG staple, what are your thoughts on regular battle encounters? What are your methods to keep these interesting, without going overboard and making every battle feel like a death match?
Common complaints I see when watching people play RPGs:
-The battles are boring because the enemies...
I am wanting to create a piece of equipment that raises stats of the equipped user, but in return cause the party to begin encountering a specific enemy via random encounter-
In the case of my project, normally a specific enemy is never encountered in normal play, but when a party member has a...
This is a question that has been on my mind a lot lately, what the amount of encounters players prefer with each dungeon in the game. So I decided to make a poll and discussion about it, I think it could be useful for a lot of developers and definitely myself.
I haven't included how many turns...
dsBattleStartMessage - ver1.1.0 (2018/06/24)
Creator name: Douraku
Overview
Allows you to change enemy encounter message at the start of battle.
Features
- No text window announcement from the start of battle.
- Able to change "max line", "line space", "timing" with a parameter.
- Added...
MPP_EncounterEffect - 2020/12/11 (ver. 3.2)
Creator name: Mokusei Penguin
Overview
Change the effect at the time of encounter to a special effect.
Note: This plugin is for RPG Maker MV and MZ.
Features
- 3 Encounter effects
- Set where the effect take place on specific character
- Change...
Moghunter created an amazing script for Rpg maker vx ace. This script combined random encounters and on-map encounters seamlessly. Why I have not seen this moved over to MV, I have no clue. The system:
- Drew a minimap that showed a player dot (represented by a blue dot) and multiple enemy dots...
So I've got enemy encounters setup as events on the map, and I'm looking for a way to to setup an event that resets them. Does anyone know a good way to implement this? BTW, I don't want them to automatically reset every time the player switches maps.
Right now I'm thinking that I could have...
At 2021, we are now farther from the 1980's than they were from the 1950's. Consider that the next time you long for a 1980's song, when you thought your grandpa's taste for 1950's music was "outdated".
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