A troop is a collection of enemies.
The troop editor in the database allows you to visually place enemies on the screen and set up troop events that will run during battle.
These troops are then set up as random encounters on a map or as evented battles.
A number of scripts are available...
A Narrative Introduction
System Overview
With few exceptions, balance is a make-or-break issue for RPGs - console, tabletop, or otherwise. Unfortunately, the average RPG Maker user (or DM, for that matter) isn't going to spend much time in the nitty-gritty of hit points, mana, and attack...
Working on a survival horror RPG. Part of this design is that I am going to emphasize unique monster encounters. One of the creatures I am working on begins the encounter completely invisible with a high evasion rate. Upon striking the enemy down to 80%hp, the enemy becomes visible. This is fine...
In the Rpg Maker Community, one of the many overlooked areas is battles. A majority of users tend to make basic creatures with stats randomly thrown about to give the illusion of a difficult fight, never using a theme or giving them a specified role in combat. In an effort to improve upon this...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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