I know SumRndmDde made a nifty plugin called Battle End Events, which lets you run events at the end of every battle, but unfortunately it's too slow. I need events to be run before the Item spoils & EXP / Level up messages appear.
Is there a way to force an event to be run the moment that...
After few days of digging into Yanfly's Victory Aftermath and Moghunter's battle result plugins I came to conclusion that it's beyond me to set either of them the way I want. I have come close with Mog's one, but in order to do certain things I'd need to re-write some stuff which I sadly...
Well sadly the Fairy Tail manga has ended. I will not discuss the ending here as I do not want to spoil it for those who have not read it thru yet. However I wanted to ask those Fairy Tail followers what you like best about the manga. Is it the characters, plot, or maybe the battles?
The title is purposefully a bit vague, because there are a number of potential solutions, but here is my problem:
I'm currently using Yanfly's FTB battle script, which allows you to freely scroll left-and-right through your party members entering commands in any order. I use this to simulate a...
I would like to create an auto battle system, similar to inflation RPG. You encounter an enemy and you attack first, then they attack, and it repeats, you don't really have any other options. In order to do this without plugins I'm trying to force the player to attack which can be done with an...
So here you can decide, what you woud,to doing for you!
List of Your Desire.
Game Over Screen
Banner Logo for your City or continent or what i thing you need a Banner
Parallax World Tiles
HD Parallax World Tiles ( a New Style for me...
I want to have it so that I fade the screen out then start a battle and it will stay that way until I manually turn it back on,
or if I fade out the screen mid-battle, I can have it so that when I return to the field, the screen will stay faded out until I change it. This is for special events...
I am making a game in RPG Maker VX Ace and I would like to know how I can make the menu very simple with only two options:
Resume - where it exits the menu and you keep playing, and;
End Game / Quit - where you exit the game
If anyone knows how to do this please tell me.
Thank you. :)
What a stupid week so far! I was really short on sleep yesterday thanks to my back hurting and not falling asleep fast enough, now today I am 2 hours late for work because my damn alarm clock changed from the alarm setting, to the radio setting which I always keep muted.
I introduced "booby trap" as another indirect way to fight supernatural threats in the game.
But, some of my players are using it to blow up random citizens on the street.
Not sure how "creative" they can go with it.