1. Jyger85

    (SOLVED) Overworld Enemy Troubles In RMMZ

    Hey, so I'm using RPG Maker MZ, pretty sure it's the newest version of it, and I'm having a little problem. I decided my game should have enemies you can physically see in dungeons (because I feel like 100% random encounters are antiquated thinking), so I created events where you can see the...
  2. Angelus197

    Busco un pack de enemigos en batalla / I am looking for a pack of enemies in battle

    Quiero un paquete de recursos con sv_enemies y algún otro sprite enemigo andante. Debe haber dragones, enanos, elfos, señores oscuros, bestias, todo tipo de seres mitológicos, animales salvajes, bandidos, soldados... Ya tengo muchos recursos de RPG Maker MV y algunos DLC que he comprado, pero...
  3. how do i add my own enemies

    hey so im trying to add my own enemies in the game and they show up in resource manager but you cant place them so there seeable like the default rtp assets and how do i give enemies there own music that plays in battle
  4. Vhirous

    RMMV Enemy Cry On Battle Start Like Pokémon!

    Hello everyone! It's been 10 years since I've joined this community and I'm happy to see it's still bustling! Anyways, that's off topic. I'm making a personal project, but I'd love it for future commercial projects! I haven't been able to find a plugin that matches what I need. I searched the...
  5. Animated Sprites for action-RPG

    Hello guys, I'm looking for animated enemy sprites to create a Zelda style action-RPG, for this I need animated sprites for both characters and enemies. Are there any resources like these, even not free? Also, are there good plugins to develop the game with an Action Battle System? Is it...
  6. TheTrevisan


    Free Foes to use from my project. This asset pack contains: 5 original enemies graphics from Euphorya Game; Animated for RPG MAKER, compatible with Visustella/Yanfly; Static graphics too; More enemies will be added soon; Baby Leopard, Sploomy, Karakoly, Gray Wolf and Toucan; DOWNLOAD HERE!
  7. RMMV Yanfly Animated Sideview Enemies Issue

    Hi, I see a lot of people tend to have issues with this, but I haven't found my particular issue when I searched the boards. I did everything I need to do. 1. Install the plugin under the Battle Core 2. Put my custom enemy sprite sheet into the correct folder "(the yanfly video says...
  8. Low

    Low's Animated Sprites

    I tried doing one of these long ago. Let's see if I can keep this going for a while! Lately I have been creating a lot of enemy sprites and have put together a small collection so far. I'll hopefully be adding a new one weekly! Fully animated sprite sheets for now. I may package up a static...
  9. Zanderfel

    Gen Parts, Monsters, etc

    Resource Type: Gen Parts (Mostly clothing options, but I am looking for Evil & Monster parts), Monsters & Bosses (Actors, Battlers, Portraits, and Enemies), and Animations (for Spells, Abilities, and World Map events). Maker Format: MV Only - I don't have any other version Art Style: Not...
  10. ovate

    KirishimaMan MV RTP character edits

    Terms of Use- credit: 霧島万 (KirishimaMan) Commercial use: OK (you can't sell material by itself) Redistribution: OK Processing: OK Redistribution after processing: OK, credit KirishimaMan For RPG Maker MV For crediting, mention "KirishimaMan" in ReadMe or credits Source...
  11. Kingkoala

    RMMV Unique Enemy Names JS Override (A, B, C, D)

    Hi, I just came back to a project after a hiatus and my MV updated and it reset the edits I made to the .js to remove the "unique enemy names (A,B,C,D) etc for duplicate battlers Now for the life of me I cannot figure out how I got rid of them the first time. I've removed "...
  12. JerichoR

    Jericho's Mythological Edits

    Credits & Terms of Usage!: Free for commercial and non-Commercial use. You must have legally owned an RPG Maker MZ license. You must use these materials for RPG Maker series You must credit me Seraphim: Cerberus: Cecaelia: Pegasus:
  13. Black Pagan

    How do I change Battler Size in MZ?

    Is there a way to change Battler size in MZ ? I am looking to decrease the size of Enemy Battlers in my game to maybe 50% or 80% smaller. Please let me know how i can manage to achieve this, If there is any particular Software you use, Kindly let me know. EDIT : I found the Plugin - EST -...
  14. Finmide

    Multiple Piece Enemy issues

    I was making an enemy that has multiple pieces to it (head, torso, l arm, r arm, tail) and each one attacks separately. However I only want the battle to end once the torso is defeated and I made a makeshift disable mechanic for the other parts. But the issue is in order for the disable mechanic...
  15. Sparky89

    ideas for elements

    Hey guys in my project i'm using elements as a form of attack 4 char fire - wind - water/ice - thunder. So far i have made it so that if enemies are hit with a ( soak state ) ie they are wet then they are going to take more damage from thunder attacks. Same if the enemy is frozen they take...
  16. FreeCake4All

    Can't use new enemy image

    Hi! So the first boss in my game is a slime, and to distinguish this slime from all the others in the game, I decided to make it a bit bigger than the others, as well as changing the color. Now, I'm using the default RTP slime image, so I used GIMP to copy and scale up the image. I exported it...
  17. goldrat1

    RMMV Weapons not appearing with YEP Animated SV Enemies

    Hi all, I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description: <Sideview Battler: HAMMERNEMY> <Sideview Weapon: 24>...
  18. SoftCloud

    State Remove Based on Low HP

    I have an enemy that transforms at the beginning of battle, and the idea is when the transformed enemy loses enough HP the enemy transforms back. Tried using means of troop conditions, but 'Transformed-Enemies' don't appear in any dropdown menus." Is there a way to achieve state removal through...
  19. Kristina

    Ways to get monster parts - ideas?

    I hope this is the correct place, if not I'm sorry. I'm making a game that focus on crafting, finding items, develop friendship with NPCs, quests etc. so basically no battles. To be honest, I considered having some battles but only to get specific items for crafting. That would be bat wings...
  20. RMMV How to make conditional derivations with the HP of the enemies?

    Hi everyone, I'm doing an ABS style battle mode with the MOG Chrono Engine add-on, but I would like to make events during battles, for example when the enemy's HP reaches 50% or up to that point, something happens, a dialogue or something like that, I have achieved it with the actor through...

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So my team has a big upcoming event regarding our game, so I've had to draw like 20+ chibi characters so far to illustrate the game's mechanics. And I'm not done still... But! At least it is way less to do now.:kaopride:
show chibi.jpg
You have 6 numbers for PIN and 10 numbers of input. This means, for the rest of your life, you will at least never press the other 4 numbers.
:kaoswt: Doing this for 100s of dialogues over 100s of 3DCGs...

No matter how long it takes, the cliches of modern humanization still enrage me. :(


Random Person: Looks are superficial. It doesn't matter what a hero looks like.

Same Person: EVERY hero NEEDS to look like a human even if they're not supposed to be and it makes no sense for them to look human.
Happy treason day, Colonial friends <3

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