1. Low

    Low's Animated Sprites

    I tried doing one of these long ago. Let's see if I can keep this going for a while! Lately I have been creating a lot of enemy sprites and have put together a small collection so far. I'll hopefully be adding a new one weekly! Fully animated sprite sheets for now. I may package up a static...
  2. Zanderfel

    Gen Parts, Monsters, etc

    Resource Type: Gen Parts (Mostly clothing options, but I am looking for Evil & Monster parts), Monsters & Bosses (Actors, Battlers, Portraits, and Enemies), and Animations (for Spells, Abilities, and World Map events). Maker Format: MV Only - I don't have any other version Art Style: Not...
  3. tale

    KirishimaMan MV RTP character edits

    Terms of Use- credit: 霧島万 (KirishimaMan) Commercial use: OK (you can't sell material by itself) Redistribution: OK Processing: OK Redistribution after processing: OK, credit KirishimaMan For RPG Maker MV For crediting, mention "KirishimaMan" in ReadMe or credits Source...
  4. Kingkoala

    RMMV Unique Enemy Names JS Override (A, B, C, D)

    Hi, I just came back to a project after a hiatus and my MV updated and it reset the edits I made to the .js to remove the "unique enemy names (A,B,C,D) etc for duplicate battlers Now for the life of me I cannot figure out how I got rid of them the first time. I've removed "...
  5. JerichoR

    Jericho's Mythological Edits

    Credits & Terms of Usage!: Free for commercial and non-Commercial use. You must have legally owned an RPG Maker MZ license. You must use these materials for RPG Maker series You must credit me Seraphim: Cerberus: Cecaelia: Pegasus:
  6. Black Pagan

    How do I change Battler Size in MZ?

    Is there a way to change Battler size in MZ ? I am looking to decrease the size of Enemy Battlers in my game to maybe 50% or 80% smaller. Please let me know how i can manage to achieve this, If there is any particular Software you use, Kindly let me know. EDIT : I found the Plugin - EST -...
  7. Finmide

    Multiple Piece Enemy issues

    I was making an enemy that has multiple pieces to it (head, torso, l arm, r arm, tail) and each one attacks separately. However I only want the battle to end once the torso is defeated and I made a makeshift disable mechanic for the other parts. But the issue is in order for the disable mechanic...
  8. Sparky89

    ideas for elements

    Hey guys in my project i'm using elements as a form of attack 4 char fire - wind - water/ice - thunder. So far i have made it so that if enemies are hit with a ( soak state ) ie they are wet then they are going to take more damage from thunder attacks. Same if the enemy is frozen they take...
  9. FreeCake4All

    Can't use new enemy image

    Hi! So the first boss in my game is a slime, and to distinguish this slime from all the others in the game, I decided to make it a bit bigger than the others, as well as changing the color. Now, I'm using the default RTP slime image, so I used GIMP to copy and scale up the image. I exported it...
  10. goldrat1

    RMMV Weapons not appearing with YEP Animated SV Enemies

    Hi all, I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description: <Sideview Battler: HAMMERNEMY> <Sideview Weapon: 24>...
  11. SoftCloud

    State Remove Based on Low HP

    I have an enemy that transforms at the beginning of battle, and the idea is when the transformed enemy loses enough HP the enemy transforms back. Tried using means of troop conditions, but 'Transformed-Enemies' don't appear in any dropdown menus." Is there a way to achieve state removal through...
  12. Kristina

    Ways to get monster parts - ideas?

    I hope this is the correct place, if not I'm sorry. I'm making a game that focus on crafting, finding items, develop friendship with NPCs, quests etc. so basically no battles. To be honest, I considered having some battles but only to get specific items for crafting. That would be bat wings...
  13. RMMV How to make conditional derivations with the HP of the enemies?

    Hi everyone, I'm doing an ABS style battle mode with the MOG Chrono Engine add-on, but I would like to make events during battles, for example when the enemy's HP reaches 50% or up to that point, something happens, a dialogue or something like that, I have achieved it with the actor through...
  14. RMMV issues with chrono engine (ABS) enemies

    Hello everyone, I am doing an ABS type mechanic with the Mog Hunter plugin which is chrono engine, everything is fine, but I have a strange problem, I don't know if it is a plugin problem or I am doing something wrong, when I use the script: this.touchDamage (true) on an enemy, the attack it...
  15. Black Pagan

    RMMV Help me - Suggest Enemy Ideas for these Map Locations

    Help me by suggesting whatever kind of Enemies that comes to your mind when you hear of these Map Locations, Just remember that its a Futuristic setting so no Roman Soldiers or Witches or Magical stuff. Just Realistic, Sci-Fi and Futuristic enemies. Suggest a single enemy, Multiple enemies or...
  16. remainderstudios

    Victor Script Footstep problem

    I am using victor script to play sounds when character walks. the problem is that the enemies also reproduce those sounds (events with battles in real time). The tag "<no step sound>" does not work for enemies (other events). Script: can anybody help me? Thanks.
  17. tale

    kotonoha* - Escape Lost Gold (Escape Penalty)

    EscapeLostGold - 2016.05.16 ver1.1 Creator name: kotonoha* Overview You lose your gold when you run away in battle Amount of gold lost is calculated 25% of total gold amount from monsters in battle. Note1: Since escape rate has been modified, it may conflict with other battle plugins. Note2...
  18. tale

    kotonoha* - Critical Animation, Actor State Color

    CriticalAnimation - 2016/03/10 Creator name: kotonoha* Overview Animation plays when a critical hit happens Feature - You can set Animation ID through parameter Animation ID plays when a critical hit occurs. Note: applies to all critical attacks, including from enemies. Preview Credit...
  19. tale

    Enemy Icon

    MNKR_EnemyIcon - 2020/03/25 Creator name: munokura (edited by: Triacontane) Introduction Icon is shown in front of the enemy's name in battle. Features - Icon is shown in front of the enemy's name on the battle screen. Parameter, Default 16 If 0, icon is hidden in the left. Use the tag...
  20. Black Pagan

    Monster Encounters in a Survival Game

    Do you prefer Monster Encounters in a Survival Game ? What is your opinion on Visible Encounters in a Survival Game ? (Visible enemies) Do you prefer Visible or Invisible Monster Encounters ? A Survival game would be any game where the Player is forced to manage additional stats such as...

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currently working on some template sprites and tweaking the walk cycle :)
Lunee.jpg
Early try to draw our Demon Countess, who destroyed her own soul leaving just an empty shell of a body - until our heroine unwillingly takes possession of it, every time she falls asleep.
(I know it’s a premade face from the Dark Fantasy Set, but I spent so much time with her, that I can’t bring myself to change the sprite anymore xD)
I finished setting up my new desk and apparently she thinks this is where she goes now.

20210411_082331.jpg
not me baking a pie because i was inspired by celeste

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