EscapeLostGold - 2016.05.16 ver1.1
Creator name: kotonoha*
You lose your gold when you run away in battle
Amount of gold lost is calculated 25% of total gold amount from monsters in battle.
Note1: Since escape rate has been modified, it may conflict with other battle plugins.
CriticalAnimation - 2016/03/10
Creator name: kotonoha*
Animation plays when a critical hit happens
- You can set Animation ID through parameter
Animation ID plays when a critical hit occurs.
Note: applies to all critical attacks, including from enemies.
MNKR_EnemyIcon - 2020/03/25
Creator name: munokura (edited by: Triacontane)
Icon is shown in front of the enemy's name in battle.
- Icon is shown in front of the enemy's name on the battle screen.
Parameter, Default 16
If 0, icon is hidden in the left.
Use the tag...
Do you prefer Monster Encounters in a Survival Game ?
What is your opinion on Visible Encounters in a Survival Game ? (Visible enemies)
Do you prefer Visible or Invisible Monster Encounters ?
A Survival game would be any game where the Player is forced to manage additional stats such as...
With this set you will get mimic of 12 variations with opened and closed.
enemies folder are closed and sv_enemies are opened.
enemies dimensions are similar to the size of original mimic.
pictures are in original resolution [500x500] that contains both versions.
Event sample is...
Menu Game End
Quit the game by shutting down from menu.
Instead of returning to the title, it ends the game.
Dropbox link: https://www.dropbox.com/s/0kw7mbu942j5mgt/MenuGameEnd.js?dl=1
Enable Video Alpha
Enables video alpha transparency
By default- game hides the screen when...
The RPG Maker MV allows Enemies to use Skills, but not to use Items.
Why should they use Items? Items can be used a limited times. For Example: If a bird monster has a stone in it's claws it may drop it into you. Even if it still has many HP left.
Enemies with Bows can have a...
Battlers based on characters sprite. For those who are looking for alternate style.
For actors there are two views- front or back. They're in separate folders.
Includes: 50 actors, 50 enemies
If you own a copy of RPG Maker XP- you can use them for RPG Maker...
I'm using Yanfly's plugin (a lot) like the sideview for enemies.
Everything is good except one problem with superposition of sprites, here is a screenshot :
I'm not realy good at plugin's options but i tried at least to resolve the problem by mysef and now i'm asking for help, if...
I'm just curious what other people do, since if we go by the basic formula in MV, I think it is Posion is -10% HP per Turn, and I find that's waaay too much on bosses for the same Posion skill that you use on the enemies.
What I'm testing out lately is have four levels for each state. For...
Hi there. I wanted to know if basic idle animations for enemies were a possibility in VXace, either with a script or what have you. Essentially, very short animated gif as the enemy sprite. I really do not want static images for the few encounters there will be. Would like to know if this is...
I extracted them from "Gargoyles" in Titles2 and done some minor restoration to few who are cut off a bit.
These are interesting design variations and can be used for battlers. Doesn't have to be called gargoyles.
Hey all. Hoping someone can help me out with this..
I am trying to make some passive enemies on the water (jellyfish etc) so they wouldn't attack you unless you touch them. However, I also want them to move around. I tried a few different things but nothing seems to work. I tried doing a...
I'm completely lost with how to set up these. http://yanfly.moe/2016/01/02/yep-54-row-formation/
I have some enemies that will always be used in the back row, and have set them with (Default Row: x), which works nicely.
How on earth should I go about making an encounter with, for example, 7...
I just got RPG Maker MV a few days ago and am confused by the fact that there are only four monsters available as battlers, when VX Ace had nearly thirty. Is there an extra file or something I need to download to get more enemy battlers?
Hi guys! I have a question that I'm curious about that I haven't seen answered on this forum...
As the title says, I'm wondering how I can make the HP of an enemy remain the same after the player has escaped from a battle, instead of it going back to full health again.
If there isn't a plugin...
Good Morning / Day / Afternoon / Evening everyone.
I have tried to use Moghunter's battler motion script, unfortunately, it seems to always freeze my game whenever i use it
Is there a way to program a simple Breath or Float effect for my enemy battlers?
I wanted to know, if there is a way to make Events spawn randomly in a certain region ID. By that I mean, they can spawn on any tile, as long as the tile is within a certain region ID.
In my game, I want the monsters to spawn in the overworld where the player can see them and fight/avoid them...