What would be the best way to provide enemies with automatic innate states at the beginning of battles? Unfortunately I cannot make use of Troop Events on Turn 0 because it would mess with a script i'm using, thus giving states to wrong enemies.
I've been fine tuning some new bosses in RPG Maker VX Ace and today I was setting up an enemy moveset. On that moveset is the Heal II ability, but I only want it to be activated at a certain time. (When enemy HP is between 10 and 40 percent of maximum.) I have a condition set with the move but...
I'm trying to program an encounter where my protagonist is joined by her first teamate, and it's not going exactly as I planned. See, the event is supposed to go: Protagonist talks to themselves as they walk (check), they hear a monster noise and freak out (check) ally suddenly appears and they...
A Narrative Introduction
System Overview
With few exceptions, balance is a make-or-break issue for RPGs - console, tabletop, or otherwise. Unfortunately, the average RPG Maker user (or DM, for that matter) isn't going to spend much time in the nitty-gritty of hit points, mana, and attack...
Working on a survival horror RPG. Part of this design is that I am going to emphasize unique monster encounters. One of the creatures I am working on begins the encounter completely invisible with a high evasion rate. Upon striking the enemy down to 80%hp, the enemy becomes visible. This is fine...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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