Introduction
The RPG Maker MV allows Enemies to use Skills, but not to use Items.
Why should they use Items? Items can be used a limited times. For Example: If a bird monster has a stone in it's claws it may drop it into you. Even if it still has many HP left.
Enemies with Bows can have a...
Battlers based on characters sprite. For those who are looking for alternate style.
For actors there are two views- front or back. They're in separate folders.
Includes: 50 actors, 50 enemies
Preview
Terms of Use
If you own a copy of RPG Maker XP- you can use them for RPG Maker...
Hi,
I'm using Yanfly's plugin (a lot) like the sideview for enemies.
Everything is good except one problem with superposition of sprites, here is a screenshot :
I'm not realy good at plugin's options but i tried at least to resolve the problem by mysef and now i'm asking for help, if...
I'm just curious what other people do, since if we go by the basic formula in MV, I think it is Posion is -10% HP per Turn, and I find that's waaay too much on bosses for the same Posion skill that you use on the enemies.
What I'm testing out lately is have four levels for each state. For...
Hi there. I wanted to know if basic idle animations for enemies were a possibility in VXace, either with a script or what have you. Essentially, very short animated gif as the enemy sprite. I really do not want static images for the few encounters there will be. Would like to know if this is...
I extracted them from "Gargoyles" in Titles2 and done some minor restoration to few who are cut off a bit.
These are interesting design variations and can be used for battlers. Doesn't have to be called gargoyles.
Preview:
Dropbox link-...
Hey all. Hoping someone can help me out with this..
I am trying to make some passive enemies on the water (jellyfish etc) so they wouldn't attack you unless you touch them. However, I also want them to move around. I tried a few different things but nothing seems to work. I tried doing a...
I'm completely lost with how to set up these. http://yanfly.moe/2016/01/02/yep-54-row-formation/
I have some enemies that will always be used in the back row, and have set them with (Default Row: x), which works nicely.
How on earth should I go about making an encounter with, for example, 7...
I just got RPG Maker MV a few days ago and am confused by the fact that there are only four monsters available as battlers, when VX Ace had nearly thirty. Is there an extra file or something I need to download to get more enemy battlers?
Hi guys! I have a question that I'm curious about that I haven't seen answered on this forum...
As the title says, I'm wondering how I can make the HP of an enemy remain the same after the player has escaped from a battle, instead of it going back to full health again.
If there isn't a plugin...
Good Morning / Day / Afternoon / Evening everyone.
I have tried to use Moghunter's battler motion script, unfortunately, it seems to always freeze my game whenever i use it
Is there a way to program a simple Breath or Float effect for my enemy battlers?
I wanted to know, if there is a way to make Events spawn randomly in a certain region ID. By that I mean, they can spawn on any tile, as long as the tile is within a certain region ID.
In my game, I want the monsters to spawn in the overworld where the player can see them and fight/avoid them...
Hey guys,
I´m just doing my first attempts at drawing on a pc and just drew some random creatures to get to know how that program works. So i thought some of you might be able to put them to use. Feel free to add them to your project or edit them to fit your needs. Might also add some more if i...
I'm looking for a way to trigger events based on the specific enemy the actor is currently attacking.
For example, if Hero 1 is fighting both a Dragon and a Slime, and he attacks the Dragon, I'd like a specific event to occur. But if he attacks the Slime, even with the same attack he used on...
I had this brilliant idea, and it may have already been posted about but I did some digging and didn't find anything related to what I'm going to talk about here. So Without further ado allow me to share something I came up with.
Originally this formed out of a problem I had in the past when...
EnemyDefaultState - 2018/03/27
Creator name: kido0617
Overview
Set default state for enemies
Features
- If you put <defaultState:4> in enemy's Note field, 4th state is given by default.
- For more than one states, <defaultState:4,5> separate state # with a comma.
- Short code
Preview...
So I've just downloaded dragonbones and when i play a test battle with the enemies they face left. I'm trying to make a side view game and I've seen the enemies face right (towards the players) in pictures, I'm not sure what the issue is and if there is any fix that would be greatly apperciated...
Hello everyone, I am quite new here, i would like to ask
Is there a certain script / plugin that replaces a character idle , ready attack pose or an enemy's to A certain animation from the animations tab (the one with the slash / pierce animation etc) ?
so when we use attack or use a skill ...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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