Im sort of new to chrono engine with rpg maker and i was wondering how to make the enemies drop items but only once. Im trying to make a links awakening style dungeon, and is there any way to make an enemy that drops an item like a key if its the last of its kind in a room, but only once.
Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term.
If there's a script to allow this, that's cool, but a vanilla VXA way would be nice.
EDIT: On my own...
make a enemy, on my Zelda game, and its work(ABS battle) but still i have a few problems
1 i swing only whith my sword, if a touch the enemy.
2 i kill the enemy in one hit (more hits to kill )
3 the enemy does not comming back (enemy must comming back after few seconds)
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.
Oh and it will work regardless of where you do it from in the set. Convenient!
Just finished eventing a couple simple puzzles in RMMV, for my very first game "Sample Quest." Just messing around, throwing things together, and calling it a story XD On a non-RM note, got my hair cut today!