enemy level

  1. Eliaquim

    Eli Enemy Class - They now have Levels, Exp, Equipments and Class!

    Author: Hakuen Studio Introduction Do you ever want to give your enemies more complexity? Or even have more control over them? That is your plugin! With this, you will be able to customize a lot of things! Can give classes to enemies, level, exp, and equipment! *It's compatible with...
  2. lucofthewind

    Yanfly Engine Ace Enemy Levels in status effect

    Script in question: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/enemy-levels/ Reason: The reason for this is I am using it as a semi-controllable difficulty system (easy mode, normal mode) for my game. As title says, I'm looking to use the enemy levels script notetags in a...
  3. PhxFire

    YEP Enemy Levels Plugin - Control enemy lvls based on area

    So I'm using Yep Enemy Levels plugin but I want to be able to limit the lvls based on where the player is in the game to help prevent over leveling too early. So let's say in the first map I want enemies to be lvl 1-10 within a +-2 lvl from the MC... so when the player is lvl 5 they can...
  4. Uzuki

    YEP Enemy Levels and Percentages

    Hey everyone, I was wondering that if there was a way to use percentages in Yanfly's Enemy Level Plugin. Say instead of using the formula you want to increase the monsters MaxHP by 10% for every level. Is there a way to do this?
  5. sirkos

    cant seem to balance enemy/actor stats

    im using this plugin http://yanfly.moe/2016/01/29/yep-64-enemy-levels/ i cant seem to balance the base stats of the monster then use levels to make that monster stronger,  then i cant seem to balance the stats of an actor and the exp curve either monster level 1 actor is level 1 i kill...
  6. Fernyfer775

    Enemy Levels + Class Trouble

    Hello! So, I was using a previous version of the Hime's Enemy Class script and it worked flawlessly with Yanfly's Enemy level script, but after updating the class script to the most recent one, I get this error: If I don't give an enemy a class, the above error occurs, whereas it didn't...

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