Hello! It is my first time posting a thread so forgive me if I didn't do this right.
I will put here a compilation of whatever stuff I would make to be part of this lovely community. Also, I'm fairly new to pixel art and game designing, so it would be great if you could suggest things that I...
MNKR_EnemyIcon - 2020/03/25
Creator name: munokura (edited by: Triacontane)
Icon is shown in front of the enemy's name in battle.
- Icon is shown in front of the enemy's name on the battle screen.
Parameter, Default 16
If 0, icon is hidden in the left.
Use the tag...
I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias
Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth.
In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long
Thanos Effect is...
Enemy Scale/Invert - 2012/1/19
Creator name: mo-to
Scale / Invert effect can be used without directly editing the enemy graphics.
In the enemy Note box, put this note tag <scale>
If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
I'm using a script which makes enemies attack you if they are stronger than you (based on their level).
It works fine when there is only one party member, but let's say you are level 10 and you recruit someone who is level 3. There are enemies that will not attack you if you are alone (because...
Hello! I'm extremely new to RPG Maker so I'm a little bit lost with this one.
Basically, I want to implement a skill you can use in battle that will switch the enemy sprite and battleback between two states. So if you use the skill while State 1 is active, it will change to State 2, and visa...
I made an enemy sprite with these contents:
The player has 10 HP and the other party member has 10 HP as well.
However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term.
If there's a script to allow this, that's cool, but a vanilla VXA way would be nice.
EDIT: On my own...
Display state icons based on order. (frame by frame)
Paste this script above Main.
Actor stats window
Changes the actor window display with stats when using items and skills.
Map name window
I am using non default sideview actor/enemy battlers and they have all different sizes. For this reason it is almost impossible to align every actor battler with every enemy battler during action sequences (battles with different actors and enemies). Most of the times the actor appears...
For anyone that's using Moghunter's Chrono Engine, and having trouble with unwanted behavior where all the enemies onscreen engage in the battle, I found a work-around! =D I tried to be as detailed as I could, but please let me know if you need any help! I know this is a long process, but it has...
MPP_TouchTargetSelect - 2020/03/08 (ver. 1.9)
Creator name: Mokusei Penguin
Select characters by touch in battle target selection.
- Character/ enemy selection with touch control
- Parameter for cursor position adjustment
- Control the speed for rotation/ animation width
(Or in this case, fight.)
I wanted to make an enemy that can only be damaged by magic attacks (I.E. The option below Fight), physical attacks won't work.
However, I'm unsure of how to make the enemy immune to the Fight option, I originally thought if I made the enemy immune to
After a good two hours of searching for an answer and trying to fix this issue myself, I have given in and decided to ask for help.
Alright, so, I downloaded Yanfly's plugin for animated sideview characters. Mostly, I just wanted it so I could have actor sprites as sideview enemies.
Torigoya_BalloonInBattle - 2019/05/12
Creator name: Ru/むっくRu (Rutan)
Adds balloon message in a battle (side-view).
- Parameters for customizing Balloon
- You can use these tags inside the Actors/ Enemies Note field to add messages.
Note: You can use commas by inserting a...
Exactly how a tag team would look but for the enemies,
is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies?
To be clearer: I would like enemies...