enemy

  1. apollo_games

    Apollo's MV Resources

    Hello! It is my first time posting a thread so forgive me if I didn't do this right. I will put here a compilation of whatever stuff I would make to be part of this lovely community. Also, I'm fairly new to pixel art and game designing, so it would be great if you could suggest things that I...
  2. tale

    Enemy Icon

    MNKR_EnemyIcon - 2020/03/25 Creator name: munokura (edited by: Triacontane) Introduction Icon is shown in front of the enemy's name in battle. Features - Icon is shown in front of the enemy's name on the battle screen. Parameter, Default 16 If 0, icon is hidden in the left. Use the tag...
  3. tale

    RTP VX Ace Battlers (SMT-Pixel) + Battler Death Animations (Thanos Effect)

    I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth. In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long Thanos Effect is...
  4. tale

    Enemy Scale/Invert

    Enemy Scale/Invert - 2012/1/19 Creator name: mo-to Overview Scale / Invert effect can be used without directly editing the enemy graphics. How-to In the enemy Note box, put this note tag <scale> If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
  5. gsuk

    scripting to decide behavior of enemies based on levels of party members

    I'm using a script which makes enemies attack you if they are stronger than you (based on their level). It works fine when there is only one party member, but let's say you are level 10 and you recruit someone who is level 3. There are enemies that will not attack you if you are alone (because...
  6. DerivativeD

    How to change enemy sprites and battleback on skill use?

    Hello! I'm extremely new to RPG Maker so I'm a little bit lost with this one. Basically, I want to implement a skill you can use in battle that will switch the enemy sprite and battleback between two states. So if you use the skill while State 1 is active, it will change to State 2, and visa...
  7. QueenTeaYT

    Taking more damage than I program?

    I made an enemy sprite with these contents: The player has 10 HP and the other party member has 10 HP as well. However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
  8. QueenTeaYT

    Action Battle System like The Crooked Man?

    Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term. If there's a script to allow this, that's cool, but a vanilla VXA way would be nice. EDIT: On my own...
  9. QueenTeaYT

    Is there a way to have a following enemy?

    Like the Blue Demon in Aoi Oni, or the Witch in the Witch's House, or the Painted Ladies in Ib? One's that follow the player around and can deal damage by making contact?
  10. Radar

    Bandit Enemy Sprite

    Hey guys I made a sprite for one of my projects but figured I'd share. Free to use.
  11. Kristoffer

    More monsters?

    Hey, I am very new to the whole RPG maker thing, is it possible to get more monsters sprites, without having to pay for them?
  12. tale

    maru 12 scripts (compilation)

    Animate state Display state icons based on order. (frame by frame) Preview Installation Paste this script above Main. Script __________ Actor stats window Changes the actor window display with stats when using items and skills. Preview Script __________ Map name window Creates...
  13. RPG_itch_Studio

    (front/back base) offset during action sequences (Yanfly's Plugins)

    I am using non default sideview actor/enemy battlers and they have all different sizes. For this reason it is almost impossible to align every actor battler with every enemy battler during action sequences (battles with different actors and enemies). Most of the times the actor appears...
  14. tale

    sabakan - Enemy Battle Effects

    Enemy Battle Effects - 10/03/19 (version 0.32) Creator name: sabakan Overview Changes enemy battle effects with appearance, damage shake, and when enemy attacks. Settings: - Enable appearance - Sound effect when enemy appears - Shake when damage is done to enemy - Enable movement when enemy...
  15. Chrono Engine (fix unwanted enemies engaging in battle)

    For anyone that's using Moghunter's Chrono Engine, and having trouble with unwanted behavior where all the enemies onscreen engage in the battle, I found a work-around! =D I tried to be as detailed as I could, but please let me know if you need any help! I know this is a long process, but it has...
  16. tale

    Touch Target Select (touch compatibility)

    MPP_TouchTargetSelect - 2020/03/08 (ver. 1.9) Creator name: Mokusei Penguin Overview Select characters by touch in battle target selection. Features - Character/ enemy selection with touch control - Parameter for cursor position adjustment - Control the speed for rotation/ animation width -...
  17. GlitchyTSP

    Is there a way to make an enemy immune to the battle menu Attack option?

    (Or in this case, fight.) I wanted to make an enemy that can only be damaged by magic attacks (I.E. The option below Fight), physical attacks won't work. However, I'm unsure of how to make the enemy immune to the Fight option, I originally thought if I made the enemy immune to physical attacks...
  18. The_Boys_Comics

    Yanfly Plugin: Animated Sideview Enemies Not Working

    After a good two hours of searching for an answer and trying to fix this issue myself, I have given in and decided to ask for help. Alright, so, I downloaded Yanfly's plugin for animated sideview characters. Mostly, I just wanted it so I could have actor sprites as sideview enemies. I uploaded...
  19. tale

    Torigoya_BalloonInBattle (Balloon message in side-view battle)

    Torigoya_BalloonInBattle - 2019/05/12 Creator name: Ru/むっくRu (Rutan) Overview Adds balloon message in a battle (side-view). Features - Parameters for customizing Balloon - You can use these tags inside the Actors/ Enemies Note field to add messages. Note: You can use commas by inserting a...
  20. Mjolk

    EnemyParty/BattleTroop Switch

    Exactly how a tag team would look but for the enemies, is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies? I know I can do it without javascript, but I don't know how to memorize their current status. To be clearer: I would like enemies...

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