enemy

  1. nagibhard

    Zombie characters

    Hello! I searched in Google. And I searched on this site. But I never found it. Can't give a link to a thread where I can download zombie characters or to the site itself. Maybe I created a thread in the wrong place, I apologize in advance!
  2. Desperado

    Target Last Actor

    Ok, I made a post on Friday but I think I muddied the water too much with trying to explain my situation. I think I can jury rig myself a solution if someone can help me with this. How can I make an enemy use a skill 1 on actor A in round X and (if successful) then guarantee that he attacks the...
  3. SkottyTV

    STV Plugins - BeastBook

    STV_BeastBook v1.3 This plugin adds a simple Beast Book to your Game. With standard Settings this will add a Beast (including all informations) to the Book by defeating it. Changelog: v1.3 - New Visual appearance and Visustella compatible v1.2 - New Visual appearance and Headers v1.1 - Added...
  4. Nowis-337

    Nowis-337's Art Resources

    Hello! Hope everyone is having fun with MZ! Here are some free assets to add to your RPG making arsenals. I'll try and update here as I make more freebies down the track. Terms of Use: Monster Encounters 1 Enemy battlers designed to add a little gimmick into your RPG battles! Monster...
  5. SoftCloud

    Variable Enemy Art

    I've wanted to add a bit more dynamics to the Front-View Battle System. So I've created duplicates of the same enemy but with different arts. While not all enemies have duplicates due to rarity many do. However, this results in a bloating of the enemy databank. I'm unsure if there is an obscure...
  6. hannahestar

    Squirrel

    Has anyone seen a squirrel enemy graphic I can use in the game I'm making... I've been trying to find one without much luck.
  7. apollo_games

    Apollo's MV Resources

    Hello! It is my first time posting a thread so forgive me if I didn't do this right. I will put here a compilation of whatever stuff I would make to be part of this lovely community. Also, I'm fairly new to pixel art and game designing, so it would be great if you could suggest things that I...
  8. tale

    Enemy Icon

    MNKR_EnemyIcon - 2020/03/25 Creator name: munokura (edited by: Triacontane) Introduction Icon is shown in front of the enemy's name in battle. Features - Icon is shown in front of the enemy's name on the battle screen. Parameter, Default 16 If 0, icon is hidden in the left. Use the tag...
  9. tale

    RTP VX Ace Battlers (SMT-Pixel) + Battler Death Animations (Thanos Effect)

    I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth. In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long Thanos Effect is...
  10. tale

    Enemy Scale/Invert

    Enemy Scale/Invert - 2012/1/19 Creator name: mo-to Overview Scale / Invert effect can be used without directly editing the enemy graphics. How-to In the enemy Note box, put this note tag <scale> If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
  11. gsuk

    scripting to decide behavior of enemies based on levels of party members

    I'm using a script which makes enemies attack you if they are stronger than you (based on their level). It works fine when there is only one party member, but let's say you are level 10 and you recruit someone who is level 3. There are enemies that will not attack you if you are alone (because...
  12. DerivativeD

    How to change enemy sprites and battleback on skill use?

    Hello! I'm extremely new to RPG Maker so I'm a little bit lost with this one. Basically, I want to implement a skill you can use in battle that will switch the enemy sprite and battleback between two states. So if you use the skill while State 1 is active, it will change to State 2, and visa...
  13. QueenTeaYT

    Taking more damage than I program?

    I made an enemy sprite with these contents: The player has 10 HP and the other party member has 10 HP as well. However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
  14. QueenTeaYT

    Action Battle System like The Crooked Man?

    Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term. If there's a script to allow this, that's cool, but a vanilla VXA way would be nice. EDIT: On my own...
  15. QueenTeaYT

    Is there a way to have a following enemy?

    Like the Blue Demon in Aoi Oni, or the Witch in the Witch's House, or the Painted Ladies in Ib? One's that follow the player around and can deal damage by making contact?
  16. Radar

    Bandit Enemy Sprite

    Hey guys I made a sprite for one of my projects but figured I'd share. Free to use.
  17. Kristoffer

    More monsters?

    Hey, I am very new to the whole RPG maker thing, is it possible to get more monsters sprites, without having to pay for them?
  18. tale

    maru 12 scripts (compilation)

    Animate state Display state icons based on order. (frame by frame) Preview Installation Paste this script above Main. Script __________ Actor stats window Changes the actor window display with stats when using items and skills. Preview Script __________ Map name window Creates...
  19. RPG_itch_Studio

    (front/back base) offset during action sequences (Yanfly's Plugins)

    I am using non default sideview actor/enemy battlers and they have all different sizes. For this reason it is almost impossible to align every actor battler with every enemy battler during action sequences (battles with different actors and enemies). Most of the times the actor appears...
  20. tale

    sabakan - Enemy Battle Effects

    Enemy Battle Effects - 10/03/19 (version 0.32) Creator name: sabakan Overview Changes enemy battle effects with appearance, damage shake, and when enemy attacks. Settings: - Enable appearance - Sound effect when enemy appears - Shake when damage is done to enemy - Enable movement when enemy...

Latest Threads

Latest Posts

Latest Profile Posts

People2_5 & SF_Monster1 added!

Ami
--- X Costume ---

M.Healer: I'm wearing M.Mage's Costume.
M.Mage: I'm wearing M.Healer's Costume.
M.Knight: Why not using the Scary Costume like me,The Scary Frankenstein?
M.Healer: Err…Because we have low of Budget.
M.Mage: Yeah,right.
MV Plugin Showcase: Opening the in-game menu without pausing the background. :LZSgrin:

Hello RPG Maker Community!, I am BIGHORN13 and playing RPG is one of my passion. I am planning to build my first RPG Project using RPG MV just for fun while in my spare time. So I just joined because I am interested to learn about fundamentals in RPGM from this community. That might guide me to improve my knowledge and skills in building a game. Its my pleasure to be here.
Happy (early) Halloween haha

Forum statistics

Threads
104,594
Messages
1,007,409
Members
136,077
Latest member
hkaser
Top