1. Silvermane

    Cannot get Fantasy Battler Pack 1 to load into project.

    I have the Steam version of Fantasy Pack 1, linking this version just to show which one I mean. https://us.degicashop.com/products/fantasy-battler-pack-1 So previously I was able to load the battlers from this pack. I have since deleted some of my previous projects as I was just learning the...
  2. biggislims

    Giant Rat Enemy

    I wanted a different giant rat enemy than the default, something with a more pixel art style, but still that classic giant rat vibe. For this piece I went straight digital, using Photoshop with a Wacom Cintiq Pro 16. Feel free to use, and abuse (with sword, axe, and the like).
  3. Looking for the face image of this rtp enemy

    i wanted it to be a extra boss you can find and its gonna be the hardest boss in the game because well it doesnt look like a powerful enemy
  4. Drake616

    Call Last Enemy ID to Act

    So I have a skill that enemies do, and with a common event I want it to store the latest enemy's ID that used it as a variable. Problem is by default you can only call Last Enemy INDEX to act, and I need Last Enemy ID to act.
  5. Kingslayer

    Command "Change enemy hp" in troop menu

    Hi. I have an issue with the command "Change enemy HP". My idea is when the player used a certain skill to run a common event which turn ON a switch for the troop which decrease the health of the enemy to zero or -9999, but nothing happens. I put the command "change enemy hp" in the common event...
  6. how to move battler eyes in editing software

    so in this picture the cat is looking at the playable characters the thing is this is edited so the 2nd image is how it looks unedited and i was wondering how can i learn how to change the enemy sprites eye position so that in side view battles it makes more sense since before the enemy could...
  7. enemy and boss bars?

    hi is there a way to make boss and enemy bars so you know how much health a enemy/boss has left?
  8. Does anyone know where i can get some enemy assets

    so i have only a few areas in my game left to edit but in those areas i wanted some enemys to roam around however i already used most of the rtp assets so i was wondering does anyone know where i can get some assets where the enemy can be used as a tile for like a walking npc and also a battler...
  9. front view battling when against certain enemies?

    so you can obviously tell when fighting this enemy from a side view it looks really weird because the enemy is looking away from the players characters and that just makes no sense if he isnt looking at them how can he attack them it also looks kinda creepy anyway i was wondering is there a way...
  10. How to stop enemys damaging same party member

    so i have implemented a final boss for my game but every time it uses double or triple attack well not all the time most of the time i meant the boss attacks 1 party member twice and it is incredibly broken and op at times anyone know the fix to this? OH and how do i make boss bars
  11. How to stop enemys attacking same party member?

    so sometimes when you give a enemy double or triple attack 1 party members gets hit twice does anyone know how i can stop this like for e:g you could give a enemy double attack where it does 200 damage you have 1 party member on 400 health and the enemy decides to hit that party member twice...
  12. How to make enemy do magic atk one time

    Yep the titles my question
  13. How to make enemy do magic atk once

    So i have a attack i want a boss and a miniboss to use once when you fight them
  14. Vhirous

    RMMV Enemy Cry On Battle Start Like Pokémon!

    Hello everyone! It's been 10 years since I've joined this community and I'm happy to see it's still bustling! Anyways, that's off topic. I'm making a personal project, but I'd love it for future commercial projects! I haven't been able to find a plugin that matches what I need. I searched the...
  15. kyonides

    KSwap XP

    KSwap XP by Kyonides Arkanthes Introduction Did you ever want to swap actors' skills or enemies' actions? Or perhaps you failed to swap actor's weapons or enemies' atk attribute on you own. If so, you would also need to be able to nullify such skills, don't you think? Then you will be glad...
  16. cesarzysko

    RMMV MV: Front-View Battle Enemy Reposition

    Greetings. I'm looking for a plugin which would allow me to either: 1. Manually change Enemy Position during a Front-View Battle (via script) For example: ChangeEnemyPosition(enemyID, newX, newY); 2. Change Enemy Position automatically whenever one of them dies Basically what I mean by that is...
  17. How to make enemies?

    Hi, I'm new to using this software. I was wondering how you can make an enemy system like in this game? Minute 0:29 Thanks to those who will help me
  18. upaw

    Add Item When Skill Used On Certain Enemy?

    Not sure if this goes here its my first post but I am trying to make a skill that tears the enemies heart out and add an item (aka the heart of that enemy) to my inventory but I am not sure how to go about doing that, I have tried everything I could think of so I figured id ask here.
  19. Drake616

    [HELP]Return Enemy in Troop ?

    Basically I need a code that checks what enemy is in what position inside the troop. $gameTroop.members()[0] = enemyId(1) I assume it's something like that but it doesn't work :/
  20. KrunkaDev

    What should I call the first boss in my game?

    I've got an area in my game that gradually ramps up the enemies. I've called them 'Water Spawn' as a general overall term for all the enemies. You first encounter 'Water Spawnlet' enemies that use the Slime enemy image. Then, you start to encounter regular 'Water Spawn', which uses a blue hue...

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Played and finished Mad Father, one of the older RPGmaker horror games out there. That was one mad, MAD father
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I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
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In last 5 years, I have bought 4 MSI computer components and had issues with all 4 of them. With two of them these issues were so huge the board was quite unusable. I think it's safe to day it's my last MSI product purchase.

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