You guys know any plugin that record enemies' actions in battle? I think it's a great feature to be able to re-check what actions enemies took & their effects (skills' description). Hopefully somebody will make a plugin for this, thanks
Is there a way and/or plugin to change an enemy's sprite when taking damage, similar to how it is done in MapleStory. I'm working/planning on making a game, and I'd love to have a seperate sprite for enemies when they take damage to add an extra layer to attacks.
Here's a preview from MapleStory:
credit: 霧島万 (KirishimaMan)
Commercial use: OK (you can't sell material by itself)
Redistribution after processing: OK, credit KirishimaMan
For RPG Maker MV
For crediting, mention "KirishimaMan" in ReadMe or credits
BattleEffectPopup - Version 1.9.2 (2020/04/15)
Creator name: Triacontane
You can use pictures to show battle effect popups.
During battle, a popup will result from an action.
Popups is dynamically created string or prepared image.
Here are the terms:
- Miss (normal Miss will no...
I searched in Google. And I searched on this site. But I never found it. Can't give a link to a thread where I can download zombie characters or to the site itself. Maybe I created a thread in the wrong place, I apologize in advance!
Ok, I made a post on Friday but I think I muddied the water too much with trying to explain my situation. I think I can jury rig myself a solution if someone can help me with this.
How can I make an enemy use a skill 1 on actor A in round X and (if successful) then guarantee that he attacks the...
This plugin adds a simple Beast Book to your Game.
With standard Settings this will add a Beast (including all informations)
to the Book by defeating it.
v1.3 - New Visual appearance and Visustella compatible
v1.2 - New Visual appearance and Headers
v1.1 - Added...
Hello! Hope everyone is having fun with MZ! Here are some free assets to add to your RPG making arsenals. I'll try and update here as I make more freebies down the track.
Monster Encounters 1
Enemy battlers designed to add a little gimmick into your RPG...
I've wanted to add a bit more dynamics to the Front-View Battle System. So I've created duplicates of the same enemy but with different arts. While not all enemies have duplicates due to rarity many do. However, this results in a bloating of the enemy databank. I'm unsure if there is an obscure...
Hello! It is my first time posting a thread so forgive me if I didn't do this right.
I will put here a compilation of whatever stuff I would make to be part of this lovely community. Also, I'm fairly new to pixel art and game designing, so it would be great if you could suggest things that I...
MNKR_EnemyIcon - 2020/03/25
Creator name: munokura (edited by: Triacontane)
Icon is shown in front of the enemy's name in battle.
- Icon is shown in front of the enemy's name on the battle screen.
Parameter, Default 16
If 0, icon is hidden in the left.
Use the tag...
I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias
Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth.
In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long
Thanos Effect is...
Enemy Scale/Invert - 2012/1/19
Creator name: mo-to
Scale / Invert effect can be used without directly editing the enemy graphics.
In the enemy Note box, put this note tag <scale>
If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
I'm using a script which makes enemies attack you if they are stronger than you (based on their level).
It works fine when there is only one party member, but let's say you are level 10 and you recruit someone who is level 3. There are enemies that will not attack you if you are alone (because...
Hello! I'm extremely new to RPG Maker so I'm a little bit lost with this one.
Basically, I want to implement a skill you can use in battle that will switch the enemy sprite and battleback between two states. So if you use the skill while State 1 is active, it will change to State 2, and visa...
I made an enemy sprite with these contents:
The player has 10 HP and the other party member has 10 HP as well.
However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term.
If there's a script to allow this, that's cool, but a vanilla VXA way would be nice.
EDIT: On my own...
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.