enemy

  1. supedaglup

    Sneaking Enemies

    Hello. I'm trying to make a horror-esque game and I want the enemies to chase you from behind, but run when you are facing them (Kinda like the Boos in Mario). I want this, because the main character uses the flashlight to make them run away. I used Yanfly's chase script to make them chase/run...
  2. Enemy parameters in battle

    Hello! :) I am new here and I have a question about a script call in a battle: how can I store actor parameters like ATK, DEF and set them as the parameters of the current enemy? So that the enemy has the same parameters as the actor? Is there a script function that I can use like...
  3. MeowFace

    Rogue-Like Movement / Chase Mode / Surprise Attack

    Saw a request here, and thought of putting up a script for it. In case anyone needs it, i have it reposted here. This script allows the rogue-like dungeon movement for events. This means the event will move only when the player is moving. (can be turned on/off with switch) Events can "hide"...
  4. captainproton

    enemy rows?

    I'm using Yanfly Engine Ace and the Yanfly Visual Battlers scripts. I have it set up with the hero party on the right side of the screen, facing the monster troops on the left. Thing is, when you are attacking the enemy, the first choice is always the monster the farthest to the left, which...
  5. Make an enemy immortal in RPG Maker XP

    I've seen countless questions and tutorials on making an enemy immortal in RPG Maker VX Ace, but I've found none anywhere about how to do the same in RPG Maker XP. I searched all over the forums and google for this. I would like to make it so the enemy shows taking damage, but can't be defeated...
  6. EternalShadow

    Disallowing an enemy battler to target themselves in battle?

    There's a sequence where one of the people in the battle screen appears as an enemy, but they are actually an ally, and will only target their own 'allies' (your enemies) with attacks. As such, you have to be careful not to use an AOE attack, lest you target them too. However, it just so happens...
  7. RhysO101

    Different BGM for various troops?

    I'd like a script or somethin' that allows you to add a script call to a troop that instantly changes it's BGM. And if that's not possible, Why not make it so you can choose the troop number in the script and type in the BGM you want next to it. Like this: 01: battle1.mp3 02: battle2.mp3...
  8. [ACE] Fixing the enemy letters for hidden/transformed enemies?

    Say you were creating instances where enemies became conditionally hidden or transformed into other enemies at the start of battle. The letters of all other enemies would remain the same. So if you had Skeletons A-E and Skeleton A became hidden and Skeleton C turned into a Ghost, Skeletons B...
  9. Enemy mobs event

    I made an event on my mob battle for the main bad guy to heal himself under 50% health, but he isn't doing it?
  10. DoubleRaineBow

    Enemy Chase and Battle Processing?

    Hello, So for my game, an enemy is supposed to chase after the player character and a battle is initiated. As far as I know, I have all that down. My question is how do you inflict a "stun" status to the enemy should you defeat it in battle, but after a couple of seconds, resume chasing the...
  11. Chester

    Extending Enemy Battler Vertically

    Hey, I am in need of a script (or a way on how to do this). I don't exactly know how to put this into words but I have provided images. Some of the images are created with an image program except Halp2.png My Enemy battler is huge and I have to crop it otherwise the game will not show the...
  12. cockroach

    Animated RTP Monster Characters

    Hi guys! I've been animating the RTP sprites to perform attacks and a death stance. I'll be uploading them here as I finish. My first intentions were using them with GTBS, so the down sprites tend to fit a 32x32 square. Previews:   Terms of use: Well, I say everyone is free to use...
  13. Looking for battle modifiers.

    I need help adding a "health bar" under the enemy? So it can tell the player playing the game how much health the enemy has?
  14. How can I make a skill hit a random enemy?

    topic
  15. gamer_girl09

    show enemy HP

    So im trying to figure out how to show the enemies HP when in battle.
  16. Boss not reviving minions

    I'm trying to make a complex boss battle where the boss is nearly invincible until its two minions die, and the boss revives them after a while. My original approach to doing this was by using a troop event to initiate a "countdown" variable after both minions are dead which counts down by one...
  17. DomTSVG

    Effects Scripting: Enemy Damage Request

    Hey! I've been looking for a long time for a script that can change the "effect" that is run when an enemy is damaged. Currently, the base script uses a blink effect and plays the sound, but is there a script out there that allows for custom damage effects? What I'd like to do, for a silly rpg...
  18. DomTSVG

    Requesting a Script to Cause an Animation when an Enemy is Damaged

    So, as the title of this post suggests, I am looking fora script to play a little animation when an enemy is damaged, such as a "hitmarker" from COD or Battlefield. Basically, when the enemy is hit, I'd like the hitmarker animation to play. I don't want this to play with the attack itself, as I...

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