I would like to flip a single enemy around by using a script call or symphony tag during battle. I am not using a spriteset for enemies, only a single png image. I see that there is a method to mirror animations in Sprite_Base but it's a little beyond me on how to implement this for...
Made for a request here.
This script acts like a radar/scanner to check the distance of the player from the enemy events on the map.
Features:
[1] Able to check the nearest enemy and return the event's id.
[2] Able to list down a list of enemy event's ids and their distance from the player...
So I had an idea recently. In most RPGs you'd see around here, enemies will usually execute attacks randomly without the player having any way to know what attack it will be beforehand.
So what if you could find a way for the player to discover what attack, or just what sort of attack (single...
Done for a request here.
This seems to be a fun script so i am sharing it here for anyone else that needs it.
This script allows the making of multiplying enemies. (enemy that splits and multiplies)
eg.
Slimes that kept multiplying at each turn's end until the original slime is killed...
I've come to become quite okay at animating skills and importing battlers in my translated version of Tankentai for RMVX Ace.
The problem is that sometimes the animated enemy battler will stay flipped backwards as their coordinate resets until a player hits them.
Or sometimes it bugs out and...
Hello.
I'm trying to make a horror-esque game and I want the enemies to chase you from behind, but run when you are facing them (Kinda like the Boos in Mario). I want this, because the main character uses the flashlight to make them run away. I used Yanfly's chase script to make them chase/run...
Hello! :)
I am new here and I have a question about a script call in a battle:
how can I store actor parameters like ATK, DEF and set them as the parameters of the current enemy?
So that the enemy has the same parameters as the actor?
Is there a script function that I can use like...
Saw a request here, and thought of putting up a script for it.
In case anyone needs it, i have it reposted here.
This script allows the rogue-like dungeon movement for events.
This means the event will move only when the player is moving. (can be turned on/off with switch)
Events can "hide"...
I'm using Yanfly Engine Ace and the Yanfly Visual Battlers scripts. I have it set up with the hero party on the right side of the screen, facing the monster troops on the left.
Thing is, when you are attacking the enemy, the first choice is always the monster the farthest to the left, which...
I've seen countless questions and tutorials on making an enemy immortal in RPG Maker VX Ace, but I've found none anywhere about how to do the same in RPG Maker XP. I searched all over the forums and google for this. I would like to make it so the enemy shows taking damage, but can't be defeated...
There's a sequence where one of the people in the battle screen appears as an enemy, but they are actually an ally, and will only target their own 'allies' (your enemies) with attacks. As such, you have to be careful not to use an AOE attack, lest you target them too. However, it just so happens...
I'd like a script or somethin' that allows you to add a script call to a troop that instantly changes it's BGM. And if that's not possible,
Why not make it so you can choose the troop number in the script and type in the BGM you want next to it.
Like this:
01: battle1.mp3
02: battle2.mp3...
Say you were creating instances where enemies became conditionally hidden or transformed into other enemies at the start of battle. The letters of all other enemies would remain the same.
So if you had Skeletons A-E and Skeleton A became hidden and Skeleton C turned into a Ghost, Skeletons B...
Hello,
So for my game, an enemy is supposed to chase after the player character and a battle is initiated. As far as I know, I have all that down. My question is how do you inflict a "stun" status to the enemy should you defeat it in battle, but after a couple of seconds, resume chasing the...
Hey,
I am in need of a script (or a way on how to do this). I don't exactly know how to put this into words but I have provided images. Some of the images are created with an image program except Halp2.png
My Enemy battler is huge and I have to crop it otherwise the game will not show the...
Hi guys!
I've been animating the RTP sprites to perform attacks and a death stance.
I'll be uploading them here as I finish. My first intentions were using them with GTBS, so the down sprites tend to fit a 32x32 square.
Previews:
Terms of use: Well, I say everyone is free to use...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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