enemy

  1. Chrono Engine (fix unwanted enemies engaging in battle)

    For anyone that's using Moghunter's Chrono Engine, and having trouble with unwanted behavior where all the enemies onscreen engage in the battle, I found a work-around! =D I tried to be as detailed as I could, but please let me know if you need any help! I know this is a long process, but it has...
  2. tale

    Touch Target Select (touch compatibility)

    MPP_TouchTargetSelect - 2020/03/08 (ver. 1.9) Creator name: Mokusei Penguin Overview Select characters by touch in battle target selection. Features - Character/ enemy selection with touch control - Parameter for cursor position adjustment - Control the speed for rotation/ animation width -...
  3. GlitchyTSP

    Is there a way to make an enemy immune to the battle menu Attack option?

    (Or in this case, fight.) I wanted to make an enemy that can only be damaged by magic attacks (I.E. The option below Fight), physical attacks won't work. However, I'm unsure of how to make the enemy immune to the Fight option, I originally thought if I made the enemy immune to physical attacks...
  4. The_Boys_Comics

    Yanfly Plugin: Animated Sideview Enemies Not Working

    After a good two hours of searching for an answer and trying to fix this issue myself, I have given in and decided to ask for help. Alright, so, I downloaded Yanfly's plugin for animated sideview characters. Mostly, I just wanted it so I could have actor sprites as sideview enemies. I uploaded...
  5. tale

    Torigoya_BalloonInBattle (Balloon message in side-view battle)

    Torigoya_BalloonInBattle - 2019/05/12 Creator name: Ru/むっくRu (Rutan) Overview Adds balloon message in a battle (side-view). Features - Parameters for customizing Balloon - You can use these tags inside the Actors/ Enemies Note field to add messages. Note: You can use commas by inserting a...
  6. Mjolk

    EnemyParty/BattleTroop Switch

    Exactly how a tag team would look but for the enemies, is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies? I know I can do it without javascript, but I don't know how to memorize their current status. To be clearer: I would like enemies...
  7. View description of enemy states in battle

    I am working on a game that will involve a lot of complicated states, on both the enemies and the player. What I would like is some way of informing the player of what these various states do during a battle. For example, imagine a boss applies a state to themselves called "impending doom" that...
  8. Mr-Toyblock

    Changing enemy/actor name based on their level?

    Alright, so I know enemy levels aren't a thing by default, I'm using Yanflye's enemy levels for that. So here is what I want to do: I want to change an enemy/actor's name every time they go up by 10 levels. Specifically, add a different icon to the name every 10 levels. I already know how to...
  9. Mooshry

    Events Teleporting?

    So, in my game, enemies appear on the map. And i want some enemies to teleport around like the Cumulus Rex from DQIX. Basically, they'd have a script call in their move route that's something like "this.teleport", and when the event comes on screen, it teleports to a single global region...
  10. Rens_Agatha

    Free SV Slime battler

    Hi ! Currently i've trying to create free SV battler sprite for Rpg maker MV. i'll keep updating these workshop whenever i finish my work. For now theres only one battler but it will not take long time to create it. Description : It's a "Slime" theme monster only for these workshop. Complete...
  11. White_Dreams

    How to respawn Enemy Sprite after a give time?

    Hi, i've been having troubles on how do to this. So basically, since I hate random encounters cause they become annoying, I want to set up enemy SPRITES with battle processing and make them randomly walk around the map. Then after the player defeated them, they will die and respawn after a...
  12. entry animation for enemy and actor

    Anyone who can creates the plugin for Entry animation when enemy or actor appears in the battle?
  13. Position actor problem

    There is a script command that allow me to save the exact position(x,y) of a single actor/enemy (maybe using actor/enemy 's id) into a variable?I need it to make a skill like kamehameha that start from the player and finish in the targeted enemy.
  14. Yawgmoth

    Enemy that adds State on Death

    Hi all, In my game I have a class that has a skill that adds a special state. I want that state to cause a 10% increase of max HP whenever an enemy dies. I am using Yanfly's Buff and State Core Plugin to control stacking to a max of 5 times. I just can't seem to get a foot hold on this issue...
  15. Ispguy

    Yanfly Chase Player Plugin Glitch - MV

    So, I'm trying to make a game with monsters that roam on the overworld, and chase the player when they see them. Once the enemy comes into contact with them, the battle begins. Sort of like newer Dragon Quest games or the Mother series. Yanfly's Event Chase plugin seemed like an easy solution...
  16. tale

    RTP Summon Spirits (8 Battlers)

    I extracted these from animations to make use of what's available, each can be used for battler. Element: Dark, Earth, Fire, Ice, Light, Thunder, Water, Wind Note: preview image is based on the size for VX Ace. There is a size for MV prepared in dropbox link. Since these are part of animation...
  17. Krystek_My

    Enemy HP bar on map

    Hi! I have a question. It is possible to draw enemy HP on map. For example via script? (I am not good at scripting)
  18. Mooshry

    Weird Enemy Designs

    IDK if this is the right forum to post this, but i need weird enemy designs for one of my games. I made a status update saying this, and people told me to post a thread about it so i could get more fleshed-out designs. So, yeah. I'll describe some Dragon Quest enemies you can use as reference...
  19. Yawgmoth

    Enemy Skill that Damages Experience instead of Health?

    I would like to know if creating an enemy skill that deals damages to an actor's experience is possible and if that would require a formula, or script? I'm assuming script but am not sure where to start. I plan on this skill being used by the final boss in my game. Any help is much appreciated.
  20. tale

    RTP VX Large Size Battler

    VX battlers that's resized to fit in with resolution of 544x416. Probably suited for pictures. Includes all 56: Angel, Assassin, Asura, Bandit, Bat, Behemoth, Captain, Chimera, Cockatrice, Darklord, Death, Demon, Dragon, Earthspirit, Evilgod, Evilking, Fairy, Fanatic, Firespirit, Gargoyle...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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