enemy

  1. Transform A Dead Or Appear Halfway Enemies?

    Hey I'm playing around with tranforming enemies in battles in increase the variety of enemies in a given battle. So far it seems like you can only transform an enemy into another once they have "appeared". Wondering if it is possible to transform a "Dead" enemy or an enemy still in the "appear...
  2. Skill Script Help

    So I had an idea for a move that an enemy could use. Every 5 turns he would use this skill and a menu would pop up with the name of your characters. You would then have to choose of the names, and then that ally would immediately die. So I was wondering if this skill could even be remotely...
  3. IkutsukiYuri

    Problem with clicking the enemy using YanFly Battle Core Engine

    One of YanFly Battle Core Engine feature is that it is mouse friendly for battle... But... Right now, I have to click the words instead of the enemy. I think the problem started when I started to use MogHunter's Battle Camera Plugin... I guess the words only stick on one place I really like...
  4. NinjaKittyProductions

    [Solved] Enemy HP Bars...

    I am looking for a script that will display the enemies HP bars in one of the upper corners. I have provided a mock up image to help.
  5. NinjaKittyProductions

    Looking for enemy battle hud...

    Hey guys, I am currently working on a small project and have a vision of how I want the battle scene to look. However, I have scoured the forums and almost everywhere else and cannot find this particular thing. I am looking to put the enemy's HP up in a corner and stacked on top of each...
  6. orphen89

    Yanfly Engine - Enemy Info Target more than 8 elements/states

    Hello, I'm referencing the following script: https://github.com/Archeia/YEARepo/blob/master/Battle/Enemy_Target_Info.rb The issue is that I'm having is that the script only displays 8 elements/states per page (see...
  7. tale

    Enemy Default State

    EnemyDefaultState - 2018/03/27 Creator name: kido0617 Overview Set default state for enemies Features - If you put <defaultState:4> in enemy's Note field, 4th state is given by default. - For more than one states, <defaultState:4,5> separate state # with a comma. - Short code Preview...
  8. Prellmarc

    Pokémon-like Enemy Levels

    Hey Guys, I am looking for a script or a modification of one that lets you scale enemy levels like they do in pokémon - basically no scaling at all. For example at one map or region, a monster could be on level 3 to 5, while in another map or region the same monster could go 25 to 30. I've...
  9. vfxblender

    Spiked Enemies? (Solved)

    So here's the spark notes. I want an spiked enemy to hurt you if you jump on it. After digging around forums I found this https://forums.rpgmakerweb.com/index.php?threads/how-do-i-make-a-spike-effect-in-battle.83164/ kranasAngel suggest that you use this code <Custom Respond Effect>[/B][/B]...
  10. TheJuuuuJuuuu

    Enemy Book (Bestiary) like in FF

    Hello everyone! I am currently working on a project in advanced stage with RPG Maker MV and up until now I've been using the "EnemyBook" plug-in that came with the software. However, the more I use it, the less attractive it becomes to me. For a very-close-to-FF-RPG, a bestiary like in some...
  11. tale

    Battler Select Cursor

    dsBattlerSelect - ver1.3.0 (2015/12/27) Creator name: Douraku Overview Display cursor for selecting battler during battle. (front-view and side-view) Features - Alternate interface for selecting a target. - You can include your own cursor for selection. -- Under folder of...
  12. Increase enemy battler size margins in traditional battle.

    hi to everyone, English is not my main lenguaje, I will try to make an effort to describe my problem the best I can. This is my first post so, I hope I'm doing things right. well my question goes to, how to expand the enemy battlers margins, I'm using 1280 x 720 resolution, but I cant put an...
  13. tale

    RTP VX Ace Battler Faces

    I did some scale work and edits to provide an alternate style facesets based on Battler. Angel, Assassin, Asura, Bandit Behemoth, Chimera, Cockatrice, Darklord Death, Demon, Dragon, Earthspirit Evilgod, Evilking, Fairy, Fanatic Firespirit, Gargoyle, Garuda, General Ghost, God, Goddess...
  14. Mooshry

    Regions

    I'm making a game on XP, and i wanna make a world map. For that, i need something like the regions in VX and MV. So, each region is a Terrain Tag, and the enemy IDs are set in the script editor. I would like this done before the end of summer BTW. And, each region would have a different...
  15. Milennin

    How to alter enemy parameter in battle based on a variable?

    I'm looking for a way to alter enemy parameters during combat, based on the value stored in a variable. To be more specific, I want to create a skill that, when used, lowers the enemy's Defence and Magic Defence until the end of battle, based on a variable's value that is accumulated through...
  16. KingKraken

    Saving/Retaining Troop Damage/States/etc?

    Hey all! I've been searching around with no luck, but I'm wondering if there is any way to possibly retain any damage/effects done to a enemy troop, so after a loss or an escape, the player could return to said troop with the damage/effects still in place? I'm toying around with a enemy-wave...
  17. tale

    Dynamic Encounter Effect

    MPP_EncounterEffect - 2019/06/24 (ver. 2.0) Creator name: Mokusei Penguin Overview Alters an appearance of battle start with dynamic effects. Note: Ver. 2.0 is compatible with RPG Maker MV v.1.6.2 Features - 3 Encounter effects (default, screen breaks into glass shape triangles or...
  18. kerbonklin

    An RPG that uses a generic set of similar enemies+bosses

    With that being said, i'm looking for ways to design various enemies and bosses under the conditions of SV human battlers and my main fear is that the fights in my game get stale or repetitive in a sense. In my SV enemy/boss planning, the first thing that comes to my mind are their weapon types...
  19. Arto

    Looking for Scientist Enemy Battlers (2)

    Resource Type: Enemy battlers Maker Format: MV Art Style: Artist's original is fine as long as it stays similar to the other human battlers in MV. Description: I would like to have two of these. They don't have to look too insane, just a male and female version sporting lab coats. Creativity...
  20. leuchtstein

    Enemy named after actor?

    Hello! I´m pretty new to the RPG Maker (VX Ace), and I wanted to make a fight against an "actor". I named the enemy \N[1] (First actor), which worked with the encountered message, but when Im choosing a target to attack, it still shows \N[1]. When encountering: But, when attacking: The...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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