enemy

  1. orphen89

    Yanfly Engine - Enemy Info Target more than 8 elements/states

    Hello, I'm referencing the following script: https://github.com/Archeia/YEARepo/blob/master/Battle/Enemy_Target_Info.rb The issue is that I'm having is that the script only displays 8 elements/states per page (see...
  2. tale

    Enemy Default State

    EnemyDefaultState - 2018/03/27 Creator name: kido0617 Overview Set default state for enemies Features - If you put <defaultState:4> in enemy's Note field, 4th state is given by default. - For more than one states, <defaultState:4,5> separate state # with a comma. - Short code Preview...
  3. Prellmarc

    Pokémon-like Enemy Levels

    Hey Guys, I am looking for a script or a modification of one that lets you scale enemy levels like they do in pokémon - basically no scaling at all. For example at one map or region, a monster could be on level 3 to 5, while in another map or region the same monster could go 25 to 30. I've...
  4. vfxblender

    Spiked Enemies? (Solved)

    So here's the spark notes. I want an spiked enemy to hurt you if you jump on it. After digging around forums I found this https://forums.rpgmakerweb.com/index.php?threads/how-do-i-make-a-spike-effect-in-battle.83164/ kranasAngel suggest that you use this code <Custom Respond Effect>[/B][/B]...
  5. TheJuuuuJuuuu

    Enemy Book (Bestiary) like in FF

    Hello everyone! I am currently working on a project in advanced stage with RPG Maker MV and up until now I've been using the "EnemyBook" plug-in that came with the software. However, the more I use it, the less attractive it becomes to me. For a very-close-to-FF-RPG, a bestiary like in some...
  6. tale

    Battler Select Cursor

    dsBattlerSelect - ver1.3.0 (2015/12/27) Creator name: Douraku Overview Display cursor for selecting battler during battle. (front-view and side-view) Features - Alternate interface for selecting a target. - You can include your own cursor for selection. -- Under folder of...
  7. Increase enemy battler size margins in traditional battle.

    hi to everyone, English is not my main lenguaje, I will try to make an effort to describe my problem the best I can. This is my first post so, I hope I'm doing things right. well my question goes to, how to expand the enemy battlers margins, I'm using 1280 x 720 resolution, but I cant put an...
  8. tale

    RTP VX Ace Battler Faces

    I did some scale work and edits to provide an alternate style facesets based on Battler. Angel, Assassin, Asura, Bandit Behemoth, Chimera, Cockatrice, Darklord Death, Demon, Dragon, Earthspirit Evilgod, Evilking, Fairy, Fanatic Firespirit, Gargoyle, Garuda, General Ghost, God, Goddess...
  9. Mooshry

    Regions

    I'm making a game on XP, and i wanna make a world map. For that, i need something like the regions in VX and MV. So, each region is a Terrain Tag, and the enemy IDs are set in the script editor. I would like this done before the end of summer BTW. And, each region would have a different...
  10. Milennin

    How to alter enemy parameter in battle based on a variable?

    I'm looking for a way to alter enemy parameters during combat, based on the value stored in a variable. To be more specific, I want to create a skill that, when used, lowers the enemy's Defence and Magic Defence until the end of battle, based on a variable's value that is accumulated through...
  11. KingKraken

    Saving/Retaining Troop Damage/States/etc?

    Hey all! I've been searching around with no luck, but I'm wondering if there is any way to possibly retain any damage/effects done to a enemy troop, so after a loss or an escape, the player could return to said troop with the damage/effects still in place? I'm toying around with a enemy-wave...
  12. tale

    Dynamic Encounter Effect

    MPP_EncounterEffect - 2019/06/24 (ver. 2.0) Creator name: Mokusei Penguin Overview Alters an appearance of battle start with dynamic effects. Note: Ver. 2.0 is compatible with RPG Maker MV v.1.6.2 Features - 3 Encounter effects (default, screen breaks into glass shape triangles or...
  13. kerbonklin

    An RPG that uses a generic set of similar enemies+bosses

    With that being said, i'm looking for ways to design various enemies and bosses under the conditions of SV human battlers and my main fear is that the fights in my game get stale or repetitive in a sense. In my SV enemy/boss planning, the first thing that comes to my mind are their weapon types...
  14. Arto

    Looking for Scientist Enemy Battlers (2)

    Resource Type: Enemy battlers Maker Format: MV Art Style: Artist's original is fine as long as it stays similar to the other human battlers in MV. Description: I would like to have two of these. They don't have to look too insane, just a male and female version sporting lab coats. Creativity...
  15. leuchtstein

    Enemy named after actor?

    Hello! I´m pretty new to the RPG Maker (VX Ace), and I wanted to make a fight against an "actor". I named the enemy \N[1] (First actor), which worked with the encountered message, but when Im choosing a target to attack, it still shows \N[1]. When encountering: But, when attacking: The...
  16. tale

    MPP_EnemyEntryAfterStart

    MPP_EnemyEntryAfterStart - 2018/03/23 (ver. 1.0) Creator name: Mokusei Penguin Overview Enemy will appear after the battle begins. Features When the Enemy image loaded completely, - Enemy appear by falling from the top in Front-view battle. - As well appear from the left in Side-view battle...
  17. Dreadshadow

    Store target into variable

    So I was wondering... we can call a Common event from a Skill. Let's say we want to refer to a targeted enemy inside the common event of that skill and make a conditional branches and do stuff by probabilities and stuff. How can I set a variable to contain the targeted enemy? I know how to set...
  18. Nightblade50

    Faceset for the Thug MV enemy

    Hello! I would like to request a face graphic for one of the SF enemies for RMMV. Resource Type: Face Maker Format: MV Art Style: MV RTP Description: I need a face for the Thug enemy for RMMV. It is one of the SF battlers. For those who do not know what I mean, see the image below. It needs...
  19. Thordon123

    Hime Enemy Reinforcement

    Hi all, I just downloaded Hime's Enemy Reinforcement plugin: (http://himeworks.com/files/rmmv/scripts/HIME_EnemyReinforcements.js) and as I'm not very good at eventing I'm pretty lost with it right now. What I ultimately want to do is introduce random reinforcements from a troop after an...
  20. tale

    Enemy Drop Expansion

    Enemy Drop Expansion 2014/11/01 Creator name: VIPArcher Introduction This script allows more drops from enemies. Instructions: Put <drops kind ID X%> inside enemy's Note field Which kind: i => Item w => Weapons a => Armors ID: Item number index X: probability (example, 5 is 5%) Example...

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Rpg MZ looking good! Not much of a fan of the graphics for world tiles, but love the changes for sprites and movement preview!
Before I am done with even one game, I am going to need Psychiatric assistance after doing all these sprites!
Still I am improving, Spriting not mental fortitude.
It's still early days, and I was going to keep this under wraps until development is a bit further along, but I'm just so damn proud of how robust the integrity-checking in this plugin is that I have to share it.
Do you think the new RPG Maker MZ has support for Android devices ?
JDgoldvox wrote on Mr. Detective's profile.
hey, could u help me with a problem? basically, How do I delete a character from a map after a cut scene is over? I am really new with RPG maker MV. Please help!

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