engine

  1. DeyJay5

    Help with Ace Equip Engine?

    I am using this script: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/ How do you remove the MAT and MDF from the Equip and Status screen on the menu?
  2. MushroomCake28

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    MUSH Audio Engine [v.1.04] by MushroomCake28 Download link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-audio-engine Introduction This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
  3. DHG Sage Gaara

    Card Game Issues (VX Ace, MV)

    Alright so i've been combing around for a while now to try and discover a usable engine that allows for a card game. I have seen the Yanfly version but all reviews show the system is insanely buggy and the dev is unreachable. It also seems the plugin is completely gone from the internet as the...
  4. LVGames

    What's your one favorite thing about RPG Maker Engine?

    Which RPG Maker engine is your favorite? What one thing about the engine do you enjoy most? My favorite is MV. The one thing I like about the engine, is the event system. It's not like the other game maker engines. It's very different but at the same time it's unique and that's what makes...
  5. xChikyx

    Script that reads when a player is facing a wall

    Hi! I'm currently working on a project using RPG Maker XP in a pretty complicated way. Anyway, I'm trying to create a global event that reads when the player is facing a wall. Is thre anything out there that already does so? So far the only idea I have is to make a HUGE series of conditional...
  6. Chronoengine ABS mode, Boss HP

    I need help making my boss HP display on screen and I dunnow how to use it. I see the plugin command, , but I don't know what it does. No matter how hard I try, I can't get the boss HP to display. Can anyone give me assistance? EDIT: Here is the plugin I'm talking about...
  7. cheef

    (VictorEngine) SV Battlers failing for actors, working for enemies. [Solved]

    Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test. Scripts used - VE Basic Module: [page] [script] VE BattlerGraphicSetup: [page] [script] Currently my sprite...
  8. Nilom

    Using LUK as Weapon Damage

    Hello together! What would be the simplest way to remove all the default LUK usage from the engine? I do not like how it is used as it can cause frustration to have states or buffs/debuffs not occur sometimes. And I also want to abuse the stat as weapon damage. :LZSgrin: Thanks in advance...
  9. DeyJay5

    Help with Yanfly Ace Equip Engine

    Link to the script: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/ What I am trying to achieve is a character that has 3 of the same equip slots. I have named the slot type "Gear" and have followed the instructions of the script to the best of my ability. This is...
  10. Kris_Gray

    Gray's Character Busts [On hold]

    Sup, I'm Gray :D I am currently working on a character bust creator.I personally find the MV version to be limited, and although there are many custom parts made by nice artists, it's confusing to add it to the engine.And sometimes, the part you're looking for is nowhere to be found.The style is...
  11. YEP Item Synthesis Problem

    I've encountered the following problem and thought it would be worth a share: The Item Synthesis Plugin works fine, but in the synthesis ingredient notetag, only items are registered. any armor and weapon ingredient is completely ignored. it also doesn't matter, whether you get them via name or...
  12. _Shadow_

    $game actors is not defined. Why?

    First off a few details so everyone can understand what I want to make and why. The game contains two possible Actors. The game also contains two possible Classes. Actor 1 is Class 1 and Actor 2 is Class 2. This is RPG Maker basics, but I needed to state how things are set up, so you would...
  13. IkutsukiYuri

    Regarding changing battler's position using YanFly's Battle Core Engine....

    I was shooked when I see this formula Like Did we learn that in school-- was I sleeping How do ya adjust that alien language-- I've looked at all the posts connected to this thing There's even this one person explaining it in depth But I'm scared to even touch the parameter... So anyway I...
  14. Quanee

    Qmovement + Chrono Engine

    Hey everyone, I'm having trouble using Qmovement + QMCollisionMap alongside Chrono Engine by Moghunter. It seems like when both are used together, interactions are not registered or something (feels like it's hitbox related). I'm wondering if anyone is using two of them combined together and...
  15. AdamSakuru

    VE - Damage Popup change "FontFace"?

    https://victorenginescripts.wordpress.com/rpg-maker-mv/damage-popup/ I'm using Victor's Damage Popup plugin and there's a parameter for "Font Face" -Popup Fontface The parameters 'Fontface' defines the font name for the popup display. You can use script codes that returns a string with the...
  16. 22pepperjack

    YEP - how to move the Current Attack message window

    hopefully this is the right forum section...and hopefully what im asking help with makes sense. so i have a few Yanfly plugins installed, (list at end of post) and im trying to figure out wether or not its possible to move the gab window at the top of the screen down to the bottom. i want the...
  17. Lord Vectra

    Can't get Battle Engine Lotus

    The link at http://mvplugins.com/plugin/Soul/Battle%20Engine%20Lotus isn't working and was wondering if anyone here has a copy I can use.
  18. matgraz

    Yanfly Battle Engine Core/ Side View Enemies Type Error

    Hey guys, i've been getting this error everytime i put an actor to Attack (i've tested with magic and guard it works fine'). Turning Off the Battle Egine Core and Sideview Enemies, i realized that whats causing it is some conflict between those plugins, since it works fine with Sideview...
  19. kongu2910

    Attack Scaling w/ Other Parameter Rates

    I am attempting to create a formula to calculate ATK that takes the parameter rates for both ATK and AGI into account. I'm currently using Yanfly's Base Parameter Control plugin to try and attempt this. Here is an excerpt from the formula I'm using to achieve this: base * user.hit * 10.41 +...
  20. Bullpup Shooting Engine Weapons

    i have a problem i was creating a game with this engine and i search for put a melee atack i make a zombie but he can not atack only weapon note tags can be used in events example: Armas[6] = [19, 24, 14, "ak47",9, 3] i really want enemys can do a melee atack! not only use...

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