I just try to implement with : my current TP Mode from .
I need the actual eval for the TP Mode. With: actor._tpMode i can atleast show the number of the actual Tp Mode.
Now is the question how I can display the name?
If I use actor.tpMode (Yanfly help file suggests...
How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command.
Currently I'm trying to make a skill that will work as follows:
The Skill costs 20 TP
But uses all of the users remaining TP
For every 20 TP used, the skill will activate 1 times (User had 26 TP -> User will have the skill activated once and will remain with 0 TP after the...
I'm using Yanfly's Enhanced TP for the resources of my classes.
Is there a way that I can set the TP mode for a class or if skill(x) is learned?
I would need...
Hey, I've been trying to find a way to make the <Learn Unlock TP Mode: x> notetag for skills (which unlocks a TP Mode when learning a certain skill) work for skills learned through the Skill Learn system plugin.
I assume the notetag only checks if an actor had learned a skill through the...
Is there a way to check within an eval if the attack's element was effective (over 100%) against the target. I want to input this check into a tp gain formula so that when the mage hits with magic that the target is weak against, they gain more tp.
I need help coming up with a formula or function. What I'm trying to do is have the initial TP of each actor correspond with their current level. If the actor is a Level 1, he'll start each battle wit 1 TP. If the actor is a Level 3, he'll start with 3 TP, and so on. Similar to Wild Arms 3's...