enhanced tp

  1. Afaryz

    Enhanced TP - Help getting the eval for Srdudes Menu Status Customizer

    Hey there, I just try to implement with : my current TP Mode from . I need the actual eval for the TP Mode. With: actor._tpMode i can atleast show the number of the actual Tp Mode. Now is the question how I can display the name? If I use actor.tpMode (Yanfly help file suggests...
  2. Nilom

    Set tcr to 0 in the damage formula

    Hello! How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command. Thanks!
  3. Nilom

    Attack X times for every 20 TP and generate no TP

    Hello together! Currently I'm trying to make a skill that will work as follows: The Skill costs 20 TP But uses all of the users remaining TP For every 20 TP used, the skill will activate 1 times (User had 26 TP -> User will have the skill activated once and will remain with 0 TP after the...
  4. Nilom

    Yanfly Enhanced TP set TP mode for class

    Hello! I'm using Yanfly's Enhanced TP for the resources of my classes. Is there a way that I can set the TP mode for a class or if skill(x) is learned? Unfortunately it seems to me that these notetags can only be set for actors. But on the other side I'm just a javascript novice. I would need...
  5. Help adjusting "Yanfly's Enhanced TP" to work with "Yanfly's Skill Learn System"?

    Hey, I've been trying to find a way to make the <Learn Unlock TP Mode: x> notetag for skills (which unlocks a TP Mode when learning a certain skill) work for skills learned through the Skill Learn system plugin. I assume the notetag only checks if an actor had learned a skill through the...
  6. Drogazy

    Enhanced tp

    I am using enhanced tp modes from yanfly. When the modes are active, and the actor is damaged, i receive the message: cannot read property "deal state of null" What should I do?
  7. ragnorak6608

    how to check if element is effective

    Is there a way to check within an eval if the attack's element was effective (over 100%) against the target. I want to input this check into a tp gain formula so that when the mage hits with magic that the target is weak against, they gain more tp.
  8. Help With TP

    I need help coming up with a formula or function. What I'm trying to do is have the initial TP of each actor correspond with their current level. If the actor is a Level 1, he'll start each battle wit 1 TP. If the actor is a Level 3, he'll start with 3 TP, and so on. Similar to Wild Arms 3's...

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Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?
Does anyone find this hard to read?

Enjoying my weekend at home to stay Covid free. How is everyone else doing?

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