What I want to happen is this:
At a specific time actor 2 is equipped with a particular weapon. The first time that the player opens the equip screen for that actor after that event I want to go back to the map for some dialogue (e.g. via a common event) and then, if possible, return to the...
I have a rather specific request: Is it possible, to change the cursor graphic for different submenus?
For example: In the equip-scene there is the slot-window and the item-list-window. Would it be possible, to have the standard cursor for the slot-window, but then have a...
this is what I'd like to do:
- have an equipment slot named "Skills" (no problem here)
- display the skill-list when this slot is picked (instead of the item-list, from which you'd normally choose an item to equip).
Is it possible, to modifiy the scenes.js file so that the...
Got distracted... again. So now I'm on project.... 5? 6? I can't even remember off the top of my head how many plugins I have in the works. Though I blame the latest two on a coding youtuber I watch occasionally. He codes in C++ but walks through the process well enough that it inspires me to do similar things for JS plugins. So... blame him for my lack of activity. lol