If there isn't a plugin for this already, I was wondering if it's possible for anyone to make a plugin that gives actors the ability to equip more than one weapon set, which they can swap out in the menu and during battle. My original idea for this was inspired by the functionality in games like...
by Kyonides Arkanthes
It's a scriptlet that allows you to equip skills aka temporarily learn a skill if a piece of equipment like a weapon or an accessory is currently equipped.
There was another scriptlet out there but it sucked :p for it used an iterator...
I want a spell system similar to DnD where you can only "equip" or "prepare" X amount of spells. So no matter how many spells one have, they can only prepare/equip X amount. I do want the ability to allow some spells to not count towards the limit.
I'm using YEP_EquipCore to increase the number of equipment of the same type, in this case, it's Accessory slot.
I want to control that each time player gets a new accessory, the player going to equip it on the next empty slot. How to do it? 'Change Equipment' command will only allow me...
I'm using Yanfly's Equip Requirements plugin and something's not working for me : requirements on the actor's current stat level includes equipment bonuses... !
So this means that a player could find a weapon they couldn't equip with their current stats, then equip a standard...
I was hoping that somebody could either help me out with this one or point me in the right direction. I am looking for a plugin (I presume) that will enable different sound effects to be played when the player selects different equipment types in game. For instance, in the Equip or Item scene...
I have an event set up where i receive a sword but I don't have an option to equip it in the menu.
I can see it in my inventory under the weapons tab. I just don't have an option to change anyone's gear
Did I delete something? I haven't done anything with the plug in but I am newer to RMMV.
Hi all, I'm using Yanfly's Attachable Augments Plugin along with Yanfly's Equip Core. I was wondering if there was a way using the augments to change a weapon's type to another specific weapon type.
EX: Lets say you have an Axe but your rogue can't use it he only uses daggers. You now have a...
I just have a quick question about the equipment menu.
I am wondering if there is a plugin or a script I can use to disallow a party member's equipment menu to be brought up at all.
I don't want to remove the actor's equipment, I just want to not be able to change it in-game.
I've been having issues with YEP Equip Core since I installed it way back. I never dealt with the issue because I was busy mapping and doing other things. I was hoping the updates would fix this issue, but it persists. Maybe I'm an idiot and I'm doing something totally wrong. The...
Saba_EquipSlotLR - 2016-06-05
Creator name: Sabakan
On equipment slot window, you can change actor with LR function.
By pressing Q/W key or Page Up/Page Down key without returning to menu to select equip for other actor.
Credit and Thanks: Sabakan
Simplified Equip - 2011/12/18 (Ver 0.1)
Creator name: sabakan
Removes equipment command window on equip
Paste this script above Main.
Credit and Thanks: sabakan
License- MIT License...
Torigoya_SameEquipType - Jun 17, 2017
Creator name: Ru/むっくRu (Rutan)
If equip slot name is the same, it can have an item of the same type
Equipment Slot 3-5 slots are Accessory
03-05 can be equipped with Accessory...
Pretty straightforward problem. I would like to remove MAT and MDF from appearing on the menu screen in both the equip and status menu. Is there any way to do this by editing the base script? If so, would someone be kind enough to walk me through it or post a link.
Thank you :)
Link to the script: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/
What I am trying to achieve is a character that has 3 of the same equip slots. I have named the slot type "Gear" and have followed the instructions of the script to the best of my ability. This is...
I am using the EquipCompareUpgrade to customize the stats shown in the equip window.
Some of these states I want to display are custom-stats created via BOB_CustomStats and are applied to weapons.
The result of trying to display these custom stats is this (stat names are in german):
Mano_EquipOptimizeByPrice - Version 1.0.0 (2018/06/22)
Creator name: Sigureya
Optimize equipment by price with a note tag
Change the price of performance for optimize.
Higher performance of the equipment, the better chance it'll be selected.
How to use
Use this tag in the...
I'm using both Yanfly's Attachable Augments and Yanfly's Item Durability and I was disappointed to learn that they don't seem to natively support each other. Which I think is a massive missed opportunity!
I'm looking for a script that will allow me to create weapon and armour Augments that can...
Hello again. I'm here with another JS question. This time using Yanfly's EquipRequirements Plugin.
I have armors 2-15 that equip to armor slot 2.
I have armors 77-91 that equip to armor slot 7.
I am trying to set a requirement on armors 77-91 that is dependent on 2-15.
E.g. Armor 77 requires...
For example, actor A can equip C or D, but he can not equip C and D at one time?
or, First, actor A can equip one of sword(weapon), shield(shield), bow(weapon) but arrow(shield) independently.
Then he can equip sword and shield at one time.
Then he can equip arrow when bow is equipped.
Was playing a little Stardew Valley, (haven't in ages) and she comes around and asks, 'oh, whatever happened to those pixel art you were suppose to be doing, pretending you were going to be selling... to nobody.'