A note from NKP
The demo showcases more mechanics than it does the overall story. The story is pretty lacking at the moment as we have yet to decide key plot devices and key points of interest to include in...
I've been searching for it, but i simply couldn't find it.
I'd like to have an actor gaining an skill when equipped with some Weapon/Shield/Armor and lose it when unequipped.
For example, if Harold wields a shield he'll be allowed to cast Shield Block to increase his DEF, but this...