So... Many games offer the option of creating "equipment sets". They basically let you save your currently equipped equipment in a slot and then load that equipment anytime you want. I haven't seen that implemented in an Rpg Maker game yet... so yeah...
just wanted to ask if anyone would be...
Hello! So the title is somewhat self explanatory, but let me go into more detail:
I'm working on a game where the player will be able to learn all their combat skills from skill trees. For magic it's not a problem, but weapon abilities, I planned on having there be separate trees for each...
Apologies, I'm sure this has been answered before. I am not a coder, I do the art but until I get a coder I'm handling that too.
I've made a few outfit variants for the player. A variant for each slot so far. I attempted to use common events to switch the sprite based on equip. It works on...
There's an event command that can change an Actor's Equipment, but it asks for a specific Actor.
Is there a way to create a skill that unequips the user's weapon or shield, regardless of which Actor is the user, and without the use of states that lock or seal an equipment slot? (The equipment...
I was wondering in MV, if there a plugin or scriplet that allowed a character to change what armor they could equip in game. For example, I want my character by default can equip Medium and Heavy armor. Is there a way to allow you to change it so that character can now equip Medium and Light armor?
Everything else seems to be working. No error messages. But Equipment drop down slots all have (none) selected and no options for other equipment. Tried giving main character equipment with an event on the main map but it has no effect there either, with or without battle test. Does work for...
So, I'm trying to figure out a means of having equipment able to go into different slots or has multiple types, sorta like a weapon/armor version of Yanfly's multi-type skill plugin. Currently, the only way I can get this to work is using a several pieces of equipment (say an axe, a pistol, a...
Display state icons based on order. (frame by frame)
Paste this script above Main.
Actor stats window
Changes the actor window display with stats when using items and skills.
Map name window
I just have a quick question about the equipment menu.
I am wondering if there is a plugin or a script I can use to disallow a party member's equipment menu to be brought up at all.
I don't want to remove the actor's equipment, I just want to not be able to change it in-game.
I used "Yanfly's Ace equip Engine" to add 5 to 7 additional equipment slots.
I would like to be able to release it only through certain events when the equipment is worn in the additional equipment slot.
So I gave...
Saba_EquipSlotLR - 2016-06-05
Creator name: Sabakan
On equipment slot window, you can change actor with LR function.
By pressing Q/W key or Page Up/Page Down key without returning to menu to select equip for other actor.
Credit and Thanks: Sabakan
Torigoya_SameEquipType - Jun 17, 2017
Creator name: Ru/むっくRu (Rutan)
If equip slot name is the same, it can have an item of the same type
Equipment Slot 3-5 slots are Accessory
03-05 can be equipped with Accessory...
Hi, I have two problems with Ace. As indicated in the title. Since these are two problems that I think the solution is simple, but I don't know it, I only make one post about them.
First problem: I program a custom menu, I would like to make the player choose an actor to open his equipment...
I want to make some equipment in my game useable only if you have a positive or negative reputation, which is tracked with a variable. Does anyone know how to do this? Preferably any equipped equipment would unequip itself as well if your party's reputation suddenly switched from being positive...
The scope of this script is to give equipment durability ratings that determine the effectiveness of the equipment until it is repaired.
A simple approach would be a straight percentage. At 100 durability, the equipment's stats are 100% effective. At 1% durability, it would be wise to use items...
Mano_EquipOptimizeByPrice - Version 1.0.0 (2018/06/22)
Creator name: Sigureya
Optimize equipment by price with a note tag
Change the price of performance for optimize.
Higher performance of the equipment, the better chance it'll be selected.
How to use
Use this tag in the...
I'm using both Yanfly's Attachable Augments and Yanfly's Item Durability and I was disappointed to learn that they don't seem to natively support each other. Which I think is a massive missed opportunity!
I'm looking for a script that will allow me to create weapon and armour Augments that can...
So, a simple issue which I'm sure has a simple solution.
My intention is to have character that can wield 1h and 2h weapons learn a skill, using passive states and other yanfly stuff, to allow the usage of 2h weapons in 1h.
At the moment I've made 2h weapons by just adding the seal...
I'm new to RPG Maker but have some past game-making experience; I was wondering if there was a way I could change the character's skills once he equips/finds a new weapon? (Sword -> slash, Gun -> shoot.. etc) Would I have to script to do this?
Thanks a lot.
Hi. Since I only have one main character in my game I would like to simply the equipment menu by removing the actor selection page. (This one)
I tried @Sixth's solution to the problem:
class Scene_Menu < Scene_MenuBase
alias skip_act_sel9972 create_command_window
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?
Merchant: Diamond Sword cost 100 Diamonds
F.Magic Knight: I don't have Diamonds,what should we do? M.Knight: I don't have any choice,i have to Buy Diamonds with my Card F.Magic Knight: You do?
(M.Knight's Balance Just Have 1.25) M.Knight: (Chuckle) Maybe,later…
Decided to add the option to customize decor/furniture in the player's base -- a couple of item options per furniture slot, some different carpets, etc. It's not really difficult to event, but oh goodness it's much more tedious to implement than I anticipated :'D