equipment

  1. Sprite equiped Check

    Apologies, I'm sure this has been answered before. I am not a coder, I do the art but until I get a coder I'm handling that too. I've made a few outfit variants for the player. A variant for each slot so far. I attempted to use common events to switch the sprite based on equip. It works on...
  2. TheDrifter

    Can you create a skill that unequips the user's weapon or shield?

    There's an event command that can change an Actor's Equipment, but it asks for a specific Actor. Is there a way to create a skill that unequips the user's weapon or shield, regardless of which Actor is the user, and without the use of states that lock or seal an equipment slot? (The equipment...
  3. KazukiT

    Changing a character Equipment types in game

    I was wondering in MV, if there a plugin or scriplet that allowed a character to change what armor they could equip in game. For example, I want my character by default can equip Medium and Heavy armor. Is there a way to allow you to change it so that character can now equip Medium and Light armor?
  4. Goldscuttle

    VXA: Can't specify Equipment for Battle Test

    Everything else seems to be working. No error messages. But Equipment drop down slots all have (none) selected and no options for other equipment. Tried giving main character equipment with an event on the main map but it has no effect there either, with or without battle test. Does work for...
  5. SapphKnight88

    Shapeshifting/Mode Changing Equipment?

    So, I'm trying to figure out a means of having equipment able to go into different slots or has multiple types, sorta like a weapon/armor version of Yanfly's multi-type skill plugin. Currently, the only way I can get this to work is using a several pieces of equipment (say an axe, a pistol, a...
  6. tale

    maru 12 scripts (compilation)

    Animate state Display state icons based on order. (frame by frame) Preview Installation Paste this script above Main. Script __________ Actor stats window Changes the actor window display with stats when using items and skills. Preview Script __________ Map name window Creates...
  7. Almightypebble

    Possible to disallow actor equipment menu?

    Hey everyone, I just have a quick question about the equipment menu. I am wondering if there is a plugin or a script I can use to disallow a party member's equipment menu to be brought up at all. I don't want to remove the actor's equipment, I just want to not be able to change it in-game. I...
  8. remove additional equipment using events

    I used "Yanfly's Ace equip Engine" to add 5 to 7 additional equipment slots. (https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/) I would like to be able to release it only through certain events when the equipment is worn in the additional equipment slot. So I gave...
  9. tale

    Sabakan - Equip Slot LR

    Saba_EquipSlotLR - 2016-06-05 Creator name: Sabakan Overview On equipment slot window, you can change actor with LR function. By pressing Q/W key or Page Up/Page Down key without returning to menu to select equip for other actor. Preview Credit and Thanks: Sabakan Terms of Use- Free for...
  10. tale

    Same Equip Type

    Torigoya_SameEquipType - Jun 17, 2017 Creator name: Ru/むっくRu (Rutan) Overview If equip slot name is the same, it can have an item of the same type Example- 01 Weapon 02 Shield 03 Accessory 04 Accessory 05 Accessory Equipment Slot 3-5 slots are Accessory 03-05 can be equipped with Accessory...
  11. CuddleFox

    Menu back opacity / Equipment menu call

    Hi, I have two problems with Ace. As indicated in the title. Since these are two problems that I think the solution is simple, but I don't know it, I only make one post about them. First problem: I program a custom menu, I would like to make the player choose an actor to open his equipment...
  12. JoelMarler

    Making Reputation Locked Equipment

    I want to make some equipment in my game useable only if you have a positive or negative reputation, which is tracked with a variable. Does anyone know how to do this? Preferably any equipped equipment would unequip itself as well if your party's reputation suddenly switched from being positive...
  13. Equipment Durability

    The scope of this script is to give equipment durability ratings that determine the effectiveness of the equipment until it is repaired. A simple approach would be a straight percentage. At 100 durability, the equipment's stats are 100% effective. At 1% durability, it would be wise to use items...
  14. tale

    Equip Optimize By Price

    Mano_EquipOptimizeByPrice - Version 1.0.0 (2018/06/22) Creator name: Sigureya Overview Optimize equipment by price with a note tag Feature Change the price of performance for optimize. Higher performance of the equipment, the better chance it'll be selected. How to use Use this tag in the...
  15. Yanfly's attachable augments to affect Yanfly's weapon durability

    I'm using both Yanfly's Attachable Augments and Yanfly's Item Durability and I was disappointed to learn that they don't seem to natively support each other. Which I think is a massive missed opportunity! I'm looking for a script that will allow me to create weapon and armour Augments that can...
  16. The_Black_Knight

    2h weapons and unsealing the shield.

    So, a simple issue which I'm sure has a simple solution. My intention is to have character that can wield 1h and 2h weapons learn a skill, using passive states and other yanfly stuff, to allow the usage of 2h weapons in 1h. At the moment I've made 2h weapons by just adding the seal...
  17. Changing Skills when Equipping Weapon?

    Hi everyone, I'm new to RPG Maker but have some past game-making experience; I was wondering if there was a way I could change the character's skills once he equips/finds a new weapon? (Sword -> slash, Gun -> shoot.. etc) Would I have to script to do this? Thanks a lot.
  18. AllyJamy

    Removing Actor selection screen in Equipment scene on a custom menu

    Hi. Since I only have one main character in my game I would like to simply the equipment menu by removing the actor selection page. (This one) I tried @Sixth's solution to the problem: class Scene_Menu < Scene_MenuBase alias skip_act_sel9972 create_command_window def...
  19. Search: Generator Parts Holding Items

    Hello, my name is MrKlamma. In this thread I am searching for generator parts for the rpg maker mv, so the character looks like he/she is holding a weapon or tool (axe, hammer, fishing rod etc) in his/her hand or hands, because I am a real noob as graphic artist (and don't know any graphic...
  20. atoms

    Healing skills, and only selected skills, no longer silent/sealed when accessory equipped.

    Is there an easy way to change a state effect through equipment? What I'm thinking is that by default a Silent state would seal certain skills, including Heal, Refresh and Restore. Then, through a piece of equipment, even with the Silent state those skills, and only those three, are no longer...

Latest Threads

Latest Posts

Latest Profile Posts

BCj
Ew, why does my blogpost on the rpgmaker.net site look like a garbled mess? Are html codes disabled or something?
I feel that I should cut down on my order queue so I can get some more time for my projects, its been quite a longggg while since I worked on them LOL
I friend of mine insisted on practicing dubbing things with him... and its quite funny, yet, it really takes a huge amount of practice!
Gotta save this for my next thread later...
Finsh all of the walking dead game in a week, such an amazing emotional trip

Forum statistics

Threads
97,876
Messages
947,545
Members
129,108
Latest member
Moxur
Top