equipment

  1. Search: Generator Parts Holding Items

    Hello, my name is MrKlamma. In this thread I am searching for generator parts for the rpg maker mv, so the character looks like he/she is holding a weapon or tool (axe, hammer, fishing rod etc) in his/her hand or hands, because I am a real noob as graphic artist (and don't know any graphic...
  2. atoms

    Healing skills, and only selected skills, no longer silent/sealed when accessory equipped.

    Is there an easy way to change a state effect through equipment? What I'm thinking is that by default a Silent state would seal certain skills, including Heal, Refresh and Restore. Then, through a piece of equipment, even with the Silent state those skills, and only those three, are no longer...
  3. Nesting equipment inside of equipment

    Hey guys, completely new here. I'd like to nest equipment within equipment, and i have NO IDEA how I'd go about doing that. Can i get some advice?
  4. DerVVulfman

    Brenda's Visual Battlers

    Brenda's Visual Battlers Version: 2.0 Introduction This system is designed to allow you, the programmer, to have battlers be able to change their appearance based on the weapons or gear being worn. It is based on Me(tm)'s Visual Equipment system which in turn was based on the systems by...
  5. DerVVulfman

    MultiSlots!

    MultiSlots! Version: 3.5 Introduction This system allows you to increase the number of armor slots for your characters and grants select characters the ability to use two weapons at the same time. Features Dual Wielding - Wanna use two daggers at the same time? Two Handed...
  6. Killer_Van

    4 Armor Pieces

    Do you know the 4 armor piecies of minecraft? is it possible to change the 2 (head, body) armor pieces that are in Rpg Maker into 4 (head, body, pants, shoes)? How can i change the equips array like that (0=weapon, 1=shield, 2=head, 3=body, 4=pants, 5=shoes, 6=accessory)? And also in the game...
  7. Killer_Van

    Visual Battlers with Dynamic Equip

    i'm trying to write a script that change the sprite of the animated battler wearing him with their equipment i took the Galv's animated battler script and i modified it like that: 1- I created a method that assign to the equipment a different png for each actor. class RPG::EquipItem def...
  8. oToToToToTo

    Change Class On Equip

    As the title suggests I'm looking for a way to change the actors class when they equip a weapon or item. As in: equip a sword to an actor: Class = Swordsman. It sounded really simple in theory, but I can't see any way to do it without eventing each actor + each class 30x.
  9. ZumataScream

    Equip new weapon type mid-game

    Engine: RMVXA Type: Script Request Hello, My apologies if this has been brought up before, but I spent almost an hour looking for a solution but couldn't find it. Suppose I want to add/change a character's equip-able weapon type mid-game without changing the character's class, is there a...
  10. TheObermotz1

    Weapon Type Conditions

    Sorry for troubling you folks, but I've run into a problem, I can't solve on my own. The situation is the following: In my current project I want to include crates/chests that have to be pried open, before they can be lootet. The way it's supposed to work, is a condition checking if anyone in...
  11. How to FFTAlike Equipment system

    I'm trying to add an equipment system similar to that of FFTA. Basically you have 5 neutral equipment slots in which you can equip weapons, armor, shields, accessory, etc in any slot you like, but you can't equip more than one weapon or armor at once. I've managed to get the slots, but you can...
  12. Fernyfer775

    "Customize" the Equipment Optimize Button

    Hey all. So, in my current project, I reworked "LUCK" into a stat called "POWER" which serves as an indicator of a piece of gear's potential/strength/what-have-you. My question is two-fold: How exactly does the default optimize button work? How are stats weighed? Does it just put on the piece...
  13. JtheDuelist

    Weapon Proficiency To Determine Equipable Weapons?

    I know Galv has a weapon proficiency plugin, but it isn't exactly what I am looking for. I want it to where it does like Galv's plugin does, BUT the weapons a character can equip are based on the user's proficiency in a weapon type. An example is this: Harold can equip swords, but Harold's...
  14. Akrib

    Excecute command during different scenes

    Helleo everyone, I'm currently working on an in-game tutorial on how to use the equipment screen in the game. This requires me to show pictures and text while the player is in the equipment-scene. Sadly, there seems to be no way to excecute any command during the scene itself. Is there any...
  15. How do I move the "Current Parameter" text?

    So, I've decided I don't want to use acronyms for my character's stats; I want to use the full names. But this presents a problem within the Equipment menu. On the right side of the Equipment menu is a window where it shows you how the stats change when equipping and dequipping items. However...
  16. tale

    Trb - EquipSound

    EquipSound - Version 1.00 Creator name: Trb Overview Allows you to add a Sound Effect/ Music Effect when equipping items. Features - You can add a message text window while the sound plays. - Can be used by using following tags in the Note field for Equipment. Play SE for equipment <equipSE...
  17. VertigoAffliction

    Equipment Levels...(read on for more detail)

    I remember playing an RPG that had leveling up involving ONLY equipment, and in this game, it was a weapon, armor and accessory. The weapon would increase attacking ability, the armor increased defensive ability, and the accessory would increase EITHER Stamina (HP), Force (Mana), or Constitution...
  18. Fernyfer775

    Show equipment bonuses on equip scene

    I was wondering if anybody could help me out to do what the picture shows below. I want the stats of the equipment piece to show on the equip menu when the player hovers over the piece of equipment, without them having to unequip/equip another piece of armor. For example, if I highlight over...
  19. Item modifiers

    I’m wondering is there a way to have item modifiers. For instance Sword A when equipped with Gem 1, will perform Fire Slash I, but when Gem 1 and 2 are equipped it will perform Fire Slash 2. The only thing is that I would like for Gem 1 and 2 to only be allowed to equip if Sword A is present...
  20. Canini

    Starting out with a lot of cash, choose your path by buying equipment

    In some games (let us take the original Kingdom Hearts as an example) there is a choice available for the player to influence stat progression. At the start of Kingdom Hearts the player is given a choice between a shield, a sword and wand and this influences you stat progression as you level up...

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