Everything else seems to be working. No error messages. But Equipment drop down slots all have (none) selected and no options for other equipment. Tried giving main character equipment with an event on the main map but it has no effect there either, with or without battle test. Does work for...
So, I'm trying to figure out a means of having equipment able to go into different slots or has multiple types, sorta like a weapon/armor version of Yanfly's multi-type skill plugin. Currently, the only way I can get this to work is using a several pieces of equipment (say an axe, a pistol, a...
Animate state
Display state icons based on order. (frame by frame)
Preview
Installation
Paste this script above Main.
Script
https://github.com/ovate/blueforestar-rgss3/raw/main/maru_AnimateState.rb
__________
Actor stats window
Changes the actor window display with stats when using...
Hey everyone,
I just have a quick question about the equipment menu.
I am wondering if there is a plugin or a script I can use to disallow a party member's equipment menu to be brought up at all.
I don't want to remove the actor's equipment, I just want to not be able to change it in-game.
I...
I used "Yanfly's Ace equip Engine" to add 5 to 7 additional equipment slots.
(https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/)
I would like to be able to release it only through certain events when the equipment is worn in the additional equipment slot.
So I gave...
Saba_EquipSlotLR - 2016-06-05
Creator name: Sabakan
Overview
On equipment slot window, you can change actor with LR function.
By pressing Q/W key or Page Up/Page Down key without returning to menu to select equip for other actor.
Preview
Credit and Thanks: Sabakan
Terms of Use- Free for...
Torigoya_SameEquipType - Jun 17, 2017
Creator name: Ru/むっくRu (Rutan)
Overview
If equip slot name is the same, it can have an item of the same type
Example-
01 Weapon
02 Shield
03 Accessory
04 Accessory
05 Accessory
Equipment Slot 3-5 slots are Accessory
03-05 can be equipped with Accessory...
Hi, I have two problems with Ace. As indicated in the title. Since these are two problems that I think the solution is simple, but I don't know it, I only make one post about them.
First problem: I program a custom menu, I would like to make the player choose an actor to open his equipment...
I want to make some equipment in my game useable only if you have a positive or negative reputation, which is tracked with a variable. Does anyone know how to do this? Preferably any equipped equipment would unequip itself as well if your party's reputation suddenly switched from being positive...
The scope of this script is to give equipment durability ratings that determine the effectiveness of the equipment until it is repaired.
A simple approach would be a straight percentage. At 100 durability, the equipment's stats are 100% effective. At 1% durability, it would be wise to use items...
Mano_EquipOptimizeByPrice - Version 1.0.0 (2018/06/22)
Creator name: Sigureya
Overview
Optimize equipment by price with a note tag
Feature
Change the price of performance for optimize.
Higher performance of the equipment, the better chance it'll be selected.
How to use
Use this tag in the...
I'm using both Yanfly's Attachable Augments and Yanfly's Item Durability and I was disappointed to learn that they don't seem to natively support each other. Which I think is a massive missed opportunity!
I'm looking for a script that will allow me to create weapon and armour Augments that can...
So, a simple issue which I'm sure has a simple solution.
My intention is to have character that can wield 1h and 2h weapons learn a skill, using passive states and other yanfly stuff, to allow the usage of 2h weapons in 1h.
At the moment I've made 2h weapons by just adding the seal...
Hi everyone,
I'm new to RPG Maker but have some past game-making experience; I was wondering if there was a way I could change the character's skills once he equips/finds a new weapon? (Sword -> slash, Gun -> shoot.. etc) Would I have to script to do this?
Thanks a lot.
Hi. Since I only have one main character in my game I would like to simply the equipment menu by removing the actor selection page. (This one)
I tried @Sixth's solution to the problem:
class Scene_Menu < Scene_MenuBase
alias skip_act_sel9972 create_command_window
def...
Hello, my name is MrKlamma.
In this thread I am searching for generator parts for the rpg maker mv, so the character looks like he/she is holding a weapon or tool (axe, hammer, fishing rod etc) in his/her hand or hands, because I am a real noob as graphic artist (and don't know any graphic...
Is there an easy way to change a state effect through equipment?
What I'm thinking is that by default a Silent state would seal certain skills, including Heal, Refresh and Restore.
Then, through a piece of equipment, even with the Silent state those skills, and only those three, are no longer...
Brenda's Visual Battlers
Version: 2.0
Introduction
This system is designed to allow you, the programmer, to have battlers be able to change their appearance based on the weapons or gear being worn.
It is based on Me(tm)'s Visual Equipment system which in turn was based on the systems by...
MultiSlots!
Version: 3.5
Introduction
This system allows you to increase the number of armor slots for your characters and grants select characters the ability to use two weapons at the same time.
Features
Dual Wielding - Wanna use two daggers at the same time?
Two Handed...
Kokoro Reflections is my favorite tileset maker. I absolutely love their work. I have bought quite a bit from them. Best RPG Maker tileset creator ever imo.
Me working on a deadline, "don't make the baseline and chords too funky, don't over compose it... remember, you have to finish it." Touches MIDI controller...instant funk.
TGA are coming up, and I'm still mad Lies of P didn't get nominated.
Like, they chose a remake of a 20 year old game and a vanilla 2D Mario game over it?
Bah, humbug!
I'll be there for the trailers and whatever weird mistakes are made.
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