1. Killer_Van

    4 Armor Pieces

    Do you know the 4 armor piecies of minecraft? is it possible to change the 2 (head, body) armor pieces that are in Rpg Maker into 4 (head, body, pants, shoes)? How can i change the equips array like that (0=weapon, 1=shield, 2=head, 3=body, 4=pants, 5=shoes, 6=accessory)? And also in the game...
  2. ramza

    Optimize Equipment on Class Change

    Good day. I'm trying to make a little script snippet to force an actor to optimize their equipment when they change classes. I am using Yanfly's class change core plugin. I found a script call that will optimize equipment on the actor it is called by...
  3. Tsukihime

    Weapon Damage

      In RPG Maker, weapons can be equipped to actors. You can also equip them to enemies if you use plugins like Enemy Equips.   Weapons can provide parameter bonuses like extra atk and agi, but you can't specify a damage value for the weapons themselves.   For example, if you wanted to have...
  4. wrigty12

    TDW - Restrict Weapons/Armors to Certain Actors

    TDW Equip Actor Restriction - v 1.00 wrigty12   Intro - Allows you to have Weapons/Armors only be equippable by certain Actors. Features - - Have as many Actor Restrictions for each Weapon or Armor as you want, using names or ID numbers. How To Use - Simply download, place in your js file...
  5. Tsukihime

    Equip Slots Cannot Be Empty

    No video :( By default, players can change equips all they want unless the slot is sealed or fixed. However, what if you want to allow players to change equips all they want, but they can't remove their equip? This plugin allows you to designate certain slots that cannot be empty. That is...
  6. Tsukihime

    Enemy Equips

    Do you have a game where players can visually see what enemies are using? For example, depending on what armor they wear, their appearance will change. Or perhaps you have a stealing mechanic that allows you to steal enemy weapons and armors, which would lower the enemy's strength and defense...
  7. Tsukihime

    Equip Slots Core

    By default, RPG Maker gives you 5 equip types to work with:   You also have the ability to add and modify equip types directly in the database in the Terms tab.   However, one problem you might notice is that every actor will have those equip slots, even if they can’t use any of the equips...
  8. Tsukihime

    Introducing Placeholder Affix Descriptions

    I have implemented a new feature for Item Affixes. Affixes are objects that you can attach to equips, and the affix properties are transferred to the equip including the name, parameters, and features. For example, if you have a prefix called “Fiery” and you attached it to a “Short Sword”, you...
  9. Tsukihime

    Equip Slot Sealing

    This script allows you to use note-tags to seal your equip slots. When you seal an equip slot, you cannot place an equip in that slot, and any equips that are already in the slot will be removed. By default, you can seal equip slots by equip type using features, but they only allow you to seal...
  10. Engr. Adiktuzmiko

    Custom Equip Requirement v1.01

    Overview This script provides the ability to use RGSS3 methods/formulas as custom requirements for equipping an item. Use it with the default RGSS3 scripts or couple it with custom scripts (like custom stat systems) for more custom requirement possibilities. The actor must be able to...
  11. Tsukihime

    Multiple Equip Types

    This script allows you to assign multiple equip types to an equip. By default, each equip has only one equip type. For example, a sword is a "Weapon" equip type and can only be placed in "Weapon" slots. A wooden shield is a "Shield" equip type and can only be placed in "Shield" slots. With...
  12. Tsukihime

    Item Rarity

    This script allows you to assign item rarities to items and equips. Rarity is indicated by name colour: by default, all names are white.  You can customize this so that different rarity levels have different colours. Get it at Hime Works!
  13. Tsukihime

    Equip Param Formulas

    This script allows you to use formulas to define parameters for weapons and armors. All attributes that the equip holds can be referenced, including custom attributes defined in other scripts. For example, if you were using a script that provided equip levels, you can define a formula...
  14. Tsukihime

    Instance Items

    This script introduces the concept of “instance items”. In order to understand what an instance item is, you need to first understand what a “template item” is. All of your database items, weapons, and armors are called “template items”. That is, they serve as templates for in-game items...
  15. Tsukihime

    Core: Equip Slots

    This script allows you to customize your actor's equip slots and choose the starting equips for each slot. You can have an unlimited number of equip slots, and create an unlimited number of custom equip types. The equip slots are designed to be dynamic, so you easily add or remove equip slots...
  16. Tsukihime

    Custom Equip Types

    This script allows you to create custom equip types with their own equip slot names. You can then assign custom equip types to different items. Download Get it at Hime Works! Installation Place this script below Materials and above Main Usage In the configuration section, set up the...
  17. Tsukihime

    Dynamic Equip Slots

    This script allows you to add or remove equip slots during the game using script calls. You can add or remove equip slots as many times as you want using simple script calls. Download Get it at Hime Works! Installation Place this script below Core - Equip Slots and above Main Usage...

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What a stupid week so far! I was really short on sleep yesterday thanks to my back hurting and not falling asleep fast enough, now today I am 2 hours late for work because my damn alarm clock changed from the alarm setting, to the radio setting which I always keep muted.
I introduced "booby trap" as another indirect way to fight supernatural threats in the game.
But, some of my players are using it to blow up random citizens on the street.
Not sure how "creative" they can go with it. :kaojoy:
Oh, boy. I'm now having dreams about Unity.
i want to make videogame, though i am burned out on games with RPG elements, but the only gamedev tool i know how to use is rpg maker. :/

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