eval code

  1. RMMV How to eval for gained Exp?

    Hi all, I'm using SumRndmDde's Battle Popup Customizer (http://sumrndm.site/battle-popup-customizer/), as it allows for custom text to appear as a popup over the battler (damage recieved, TP gained, Missed attacks etc). My damage formulas include a small amount of gained Exp (as I want to...
  2. Xyonel

    knowing eval code inside text dialogue through yanfly scripts

    hello, using messagecore, messageevaltext and keynameentry i got this dilemma: in eval text i cannot do new line by enter like bottom example, cause don't work the evaltext syntax. plus, i cannot use apostrophes cause this is a syntax key. plus i cannot use \n for new line. any suggestion...
  3. Nantas

    Help with Lunatic code : Yanfly's skills

    Hello everyone ! Thank you already for reading my thread. I need help and I hope that you will help me if you can. So here is my problem : I am using Yanfly's Enhanced TP plugin (here it is : http://yanfly.moe/plugins/en/YEP_EnhancedTP.js) I am using it to create a system where each ally has...
  4. Doktor_Q

    Improved per-skill speed controls

    I've looked around, but I can't find any plugins that give you more control over how the "speed" option on items and skills work- it's always just a static, additive value to whatever else it uses to determine the action's speed. "Attack speed" only applies to normal attacks, and is still just...
  5. S.Court

    [VX Ace] Help with Yanfly Common event shop script

    Hi everybody, you'll see, I'm using Yanfly's common event shop script (https://github.com/Archeia/YEARepo/blob/master/Field/Common_Event_Shop.rb) and I'm having troubles using the <shop enable eval> and <shop show eval> commands I was trying to make a common event is only available/visible if...

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