This is the process used for determining a condition for Victor's Auto States https://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/state-auto-apply/ :
def apply_state_custom?(notes) eval("#{notes.gsub(/\r\n/i, ";")}") rescue false end(only the eval process is relevant...
So, there are people telling us to avoid using evals because they are slow... One suggestion was to use Procs, but I don't like them or well, I can't understand them to a usable level. So I have made this alternative to using evals to run user defined things (which is much abundant to my...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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