1. Conditional State if User Evade

    Hello, I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....) I want to know how i can do a passive state where it react if the user do an evasion. For exemple, if my character evade from a skill, i want him to win a buff or a state. Is there a formule for my passive...
  2. dotKuhn

    Evade buff in specific class?

    Sooo... What I'm trying to do, is that an specific class called "044: Misfortune" gets a special buff when it succesfully evades, It'll work like this: Enemy attack → Character "044:Misfortune" Evades succesfully → Character "044: Misfortune" gets a critical hit granted on next attack dealing...
  3. TheLordThyGod

    Default formula for Accuracy/Evasion (HIT/EVA)?

    I need some help understanding Accuracy/Evasion in RPG Maker VX Ace. I know there are invisible "ex-parameters" called HIT and EVA which default to 0% but can be modified in the Features or Effects sections of various tabs; however I have thus far been unable to find the formula for how this...
  4. How to understand Hit-Rate?

    Hi guys, I try to understand the Hit-Rate and how it works ingame, but I'm not sure if I got it right. I can define a Hit-Rate of each class, each actor and each weapon, but not of a skill. So, how to understand this? When I set Hit-Rate of my fighter-class to 100% it means, as I understand...
  5. kaisielizen

    I would like a plugin that makes Evasion show up as a base parameter

  6. shinichi999

    100% success and 0% evasion for battle tutorial?

    Greetings. I have a problem making a battle tutorial, so I would like to ask some help. For this battle tutorial I need that the main character can't miss an attack (and the same for the enemy attacking me). I thought that adjusting the "Success" and "Evasion" parameters I could do that...
  7. Koi

    Increase enemy evasion

    For some reason I ALWAYS have problems with parameters and stuff. Whenever I think I've figured it out, a month or so of hiatus pass and I've forgotten it all... So I want a specific enemy to have high evasion, and I think a problem that might be interfering is the fact that all weapons in the...
  8. theolis-wolfpaw

    Yanfly States Custom Effect Issues with Evasion

    So, I'm using Yanfly's Buffs and States Core and have been trying to make a defensive state that deflects weak attacks. After much trial and error I have determined that you cannot decide the success rate of the skill before the game has decided it, which then would overwrite your decision. So...

Latest Threads

Latest Profile Posts

FL Studio is a huge step up from LMMS but I'm having such a tough time with it D:<
The new Dune movie reminds me of the game Dune 2 made by Westwood. A quality product on its own, but extremely disloyal to its source of inspiration.
Terrible Writing Advice, you've done it again.
Feeling like my new profile picture is nice. Thinking of making it semi-permanent, does any one has an opinion? Does it look too evil or does it work as a public profile picture? :)

Forum statistics

Latest member