The player receives the coat of the Heroine and in the first option puts it on - then passes through the city gate unscathed. However, if the player does not wear the coat - the enforcers(enemy) attack him. Enforcers have a high level and gear, so winning with them is possible, but not profitable.
I want my event to walk to an event that moves around randomly. About 4 squares away, and I think I can figure out this spot using variables for the coordination and some math, but then is there a way to input these variables in my game?
I Have Been Recently Making a Game in RPG Maker VX and Honestly i've been having quite a good time,just one problem,that being,after a boss battle the NPC's i made should Go Free from A Cage (They Just Dissapear when i Re-Enter the Room)
Sadly it isn't working and idk why
Help is Much...
Hello!
RMMZ 1.6.0
"Interactable indicator" refers to, for example, the sparkles that are often used to tell the player they can interact with something.
What is the best way to go about a modular solution regarding this? Say I have an NPC I want the sparkles on - is the best solution to make a...
Hello.
RMMZ, v1.6.0
So I'm having issues finding information on event performance. I know the game I'm creating will end up being pretty large, and I'm doing various stuff to curb performance hits. But when it comes to events, I'm having trouble figuring out how to optimise events to minimise...
Is it possible for there to be an event/ script that can make the windowed game screen get bigger, mid-game? Is there a way to trigger the screen to get bigger or smaller? I know how to change the size of the game but I'm just wondering if there's a trigger or something to make it get bigger...
I'm looking for a plugin for MV that gives the option to retry after being defeated in battle.
I've tried all the plugins I could find, HimeWorks' GameOver Events, McKathlin's Custom Game Over and of course SumRndmDde's Game Over Core.
The last one works with random encounters but all my...
I'll try to be as clear as possible so bare with my examples please.
I have a map where there are 3 searchlights and when one touches you, it activates a battle then transfers you to the beginning of the map after said battle.
The light events themselves are a player touch event and there is a...
I'm currently working on a scene where the lights flicker out, and then (in secret) the player is sent to a different room and then a battle is triggered. However, when the battle starts, it has that flash/zoom effect, which reveals that you're in a new room. how do I stop this from happening?
I'm trying to get an event to reset itself once it hits another event, but nothing happens, and the OG Event only rests when the character walks over the trigger event, even tho I have the trigger even set to "Event Trigger"
This is the OG Event (It's a projectile)
Theses are the triggers when...
I'm working on a project where I'm using a battle as part of the storytelling - basically, you're suddenly attacked, told some cryptic stuff, then the battle ends after a few turns, transferring you to a different map in the process.
What I've been doing is I've got a Troop made up of a single...
I tried making it so that the events were in a priority above the player, but that didn't work.
Also, is it possible to make an event that'll automatically send me to a different map, then put me in the airship? I tried [get on/off vehicle] then [transfer player] but that didn't work.
Hi!
I'm trying to make a soccer/european kickoff minigame and have it almost working but I just wonder if I'm doing anything wrong with the code?
My "Goal": Is that when the football event is 1 tile away from the goalkeeper event he shoots it back out.
My problem: he does that but seems a bit...
I need to make a cutscene where a player walks on specific tiles that have events on top of them. Is there a way to reference events in a move route so that the player will always walk over the events regardless of the arrangement? (the order remains consistent but the positions will vary). If...
Hello. I've encountered some error I can't identify. Basically, I'm trying to make an NPC follow the player from map to map. I got something set up, but I always get an error.
To elaborate, I set up these common events:
I then spawn the enemy by adding an auto run event to activate switches...
Basically, I'm trying to make a game that's got enemies that can notice you from a few tiles away - Like Pokemon Trainers? - but I can't figure it out. Any ideas?
I made a event where you need to complete a quest so that a switch is activated and you can get on the boat,but you can get on the boat even without the switch being on,how do I solve this??
Hi,
I am hosting a RPG Maker Game Awards Event later this year and want to post a thread that users can nominate and vote on their game choices for each category for the event. I'm not sure where I can post this on this forum any suggestions on where best to post this? And is it possible to have...
My mom showed up yesterday and I wanted to proudly show off my comic con web page. So of course, it no longer existed. I guess when the 4 day event was over they removed it.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.