I don't know if this can be done or not, but is it possible to change an event's trigger/bounding box/collision based on the direction it's facing? i.e. for something long and rectangular like a car that takes up a 48x96 space (2 tiles), if it was facing up/down the bounding box...
Recently ive been having an issue with a specific scene in a project i'm working on. A cutscene required a sprite with more than the usual 3 frames, so i'm using Shaz's More character frames plugin. However, whenever I playtest the scene the sprite is black. Attached are the sprite...
Author: Hakuen Studio
There are 3 ways for a player to activate an event:
• Event touch
• Player touch
• Action button
If by chance you want the player to activate the event in another way, you would normally have to create a parallel event with the condition:
How do I make a common event that will call 1 out of 3 other specific common events and then exclude the called common event and then call 1 out of the remaining specific common events until all specific common events are called? I don't know how to do this using variables...
I can use a pre-defined event (I can see here), using:
>> $gameMap.event(EventID, EventPage).start();
I can re-use event using, but it is not working:
>> var event = $gameMap.event(EventID, EventPage)
However, I could not re-use it after changing map or returning for it...
I know SumRndmDde made a nifty plugin called Battle End Events, which lets you run events at the end of every battle, but unfortunately it's too slow. I need events to be run before the Item spoils & EXP / Level up messages appear.
Is there a way to force an event to be run the moment that...
Hi RPG Maker Forum Members,
THANK YOU beforehand already :kaoblush:, so many helpful people have helped me here in the past.
I have a question about improving performance of a game I am making. I think I know how this issue comes, here is the information:
I am making a game that has maps...
Title: Big Events
Description: Allows you to expand the coverage of the event by several tiles.
RPG Maker MV: 1.5+
RPG Maker MZ: 1.0+
Use a custom cursor.
Show icon when hovering over an event.
Change cursor when hovering over an...
I'm using arleq1n's Tactics System, and working on random encounters. I have it so that the map is covered with events that have a 1 in 10 chance of transporting the player to a battle map. After the battle, I want the player to be transferred back to the place on the map that the event was...
I don't think script is needed for this, but I am currently creating an event where "Merchant" in house walks outside of the house and go to the green colour bush where he cannot be interacted until he reaches to the bush. After a few mins, he will go back to the house where again he...
Hey there! Been a long time since I had a question, but I've got something new. I'm not sure if a plugin would be needed for that, so I was a little lost on where to put this topic.
However, what I'm trying to do is basically when the player touches the event, that it triggers an action, but...
i have an event, which shows a "door open" animation. Now I want to draw a sprite above that (some grass at the doorstep, to be specific). I tried using different layers, but that doesn't work. Is this possible, or should I just edit it into the door sprite?
Having trouble with event conditions? Are the default conditions not enough?
If you look at the page conditions, you get
- up to two switches
- a variable (and must be greater or equal to a certain value)
- a self switch
- an item (in the party's inventory)
- an actor (currently in the party)...
So, title explains all of it. I have this common event with conditional branches for if a character enters the knockout state (reaches 0 hitpoints) some dialouge will be shown and then the member will be removed from the party. However I have trouble getting it to work past turn 1. (If I run the...
I want to build a lava cave with flames that block your path. The player has to reroute water so it extinguishes the fire. Problem is that this means I need for that water as event (using it on the stone ground tiles, so Dungeo tile set, see the image)
I tried my luck with Photoshop...
I'm looking for a way to event this - Extend the duration by a few seconds, When the Player consumes an Item or Un-equips a piece of Gear (Outside of Battle). The Final Effect would take place after "x" secs have passed since Action.
How can I achieve this ? I am assuming I can do this with...
Hi everyone, i'd like the event to say the name of the weapon i have equipped.
//in the event page
I save the script in a variable:
V002 = $gameActors.actor(1).equips()
and then in the show text i put -> \v
but when i'm in game it gives me the text [object Object] instead of (in this...
Update... no scam calls all day. I think they learned their lesson. And I'm working on a fake anti-piracy video, featuring a fan game I'm making in MV. If I had the permission to make the game a licensed game that I could sell (rather than having it totally free like fan games are required to be), I'd use a really cool anti-piracy screen...