I'm creating a character with a lot of dialogue/quest-lines over the course of the game. But a lot of this character's location/dialogue will take place from the same map, same tile.
With that in mind, I'm wondering what is the most efficient way to utilize switches/variables for long events...
I have a map where there needs to be a shimmering barrier that is blocking the way. So far I've figured out how to make the shimmering work by creating a sprite for the barrier and setting the event as Parallel and stepping. The issue I'm running into now is that I want the barrier to bounce the...
So, I'm trying to create a job mechanic in my game; you have a set shift at a store. Depending on what time the player shows up to work, they're rewarded with more gold/bonuses for each hour they're there. When they clock in for work, it fades out and skips time to the end of their shift. For...
I'm getting frustrated trying to figure out something. I noticed that in MV if I make an event happen in a battle on a certain turn, turn 6 to be exact, the event also happens in all battles on turn 6 no matter what enemy I'm battling for some reason. Is there any way to fix this?
The title is a little vague, so I'll explain.
I'd love some help figuring out how to do this. I have a scene in which there's a path of candies leading away from the player (each their own event of course), and an NPC is supposed to walk slowly along the path and "eat" them as he approaches.
Sorry if the title is a little confusing but is there a plugin out there that can make it so that certain events will happen during a certain day like Halloween? Example: A door that only unlocks on Halloween day but is locked every other day of the year. Is that possible? Because I have a...
RPG Maker MZ Plugin
Additional functionality to make puzzle-making easier.
This plugin adds some functions to use that may help with eventing puzzles and/or quests.
1. Self-switch flipping
Change self switches for any event from any event
Having trouble with event conditions? Are the default conditions not enough?
If you look at the page conditions, you get
- up to two switches
- a variable (and must be greater or equal to a certain value)
- a self switch
- an item (in the party's inventory)
- an actor (currently in the party)...
I'm looking to make a Danganronpa game using RPG Maker MV. If it doesn't work out in MV, I could also make it in VX Ace, since i have both.
I'm looking for a plugin or tutorial that could help me in any way shape or form to help me with the minigames in the class trial.
Although i would prefer...
In my game I have a scene where the players are running from a guard. If the guard catches them, it triggers a fight. That event is working fine, but I want to set it so that when the battle ends, the guard collapses. I want to set it up so that the guard will stay down until the player leaves...
This tutorial may change your experience of how you use RPG Maker MV.
I must admit, I found this method long time ago by accident. I only have little knowledge of coding and can't call myself a proper programmer. As I never see anybody else has discovered / publishing it, I thought this would...
This eventing tutorial works with most RPG Maker.
What is this about?
For RMer who intent to make puzzle-like minigame that involve moving object on map. This tutorial will achieve specific feature for what might be your need.
Allows player to "grab" object (not carry!) by holding the...
This tutorial covers creating a movable wall as seen in the following brief video.
Designed For: Rpg Maker MV
Requirements: RPg Maker MV, Orange Mapshot and an Editing Program
Using events and a slightly over large image, you can easily create a moving wall event. It does involve a small...
The short of it: I am attempting to create a simple card game as an optional mini game. You will collect cards as you travel and even stop by card shops (modern-ish setting). The problem I face is not knowing exactly how to do what I need to.
The long of it:
I have been looking all across the...
So uh... I've got this weird issue with a Parallel Process event going on. I'm working on an introduction for a game, featuring a character walking down a road while monologuing in their head.
The parallel process event code is extremely simple:
This parallel process event is...
Hey, I know the plugin made by tsukihime, it's not commercial unless I contact the author etc.
I could do that but I'm more interested in making by myself with events if can.
here's an example of my work, it works perfectly outside of battle but for some reason does not work when in-battle...
Player Objective: Flip the switches so the spheres on the pillars near them match the color of the switches.
But there are rules at play here.
Red Switch: Vertical Swap (if switch 1 or 3) or Horizontal Swap (if switch 2 or 4)
Yellow Switch: Diagonal Swap
Green Switch: Move the colors CW
I was initially looking for some old archer design i made a few years ago, but couldn't find it...
but here's a sketch from some parade / festival I stumbled upon that i totally forgot
Not sure how i'll go about it, but i definitely want to incorporate some of it in my game
I haven't done much for composing over the last while, but I'm now back to work and I'm focusing on my music pack, Symphony Celestia: Prophecy of the Falling Stars, a music pack that describes an emotional story about a young heroine named Alisa and her journey to try and prevent a calamity.