Hello, I have found a problem and hope someone can help me.
This is my first forum post so I hope didn't make too many mistakes. And English is not my mother tongue so I'm sorry for my language in advance.
So I am currently working on a project, where you can collect memories as Items. If you...
Hey fellow game makers, I was wondering if it were possible to event a plugin to be turned on and off? I am trying to implement a easy and hard mode but it depends on if a certain plugin is set to on or off at that moment. Anyone that can help will be greatly appreciated, thank you in advance.
I have set up map transition on player touch. This transports
my character to the location on the next map where obviously the other
map transition event is located.
Now if my player walks onto any neighbour map transition event he/she is immediately
transfered back to the original map. I fixed...
I know there may be some Party Swapping plugins out there for RPG Maker MV, but I wanted something that was really easy and stripped down to use. So I looked around for a bit, but didn’t find anything that really worked for my needs. Then while I was surfing the web, I came across a bit of code...
I added a new member to the party and then automatically... the characters moved right on their own without me putting such a thing. When they did, they stopped moving because they hit a wall, I guess. There's a self-switch for a blank second page set in action button to avoid the event...
Hey everyone~! I posted this mini tutorial on my devlog on Tumblr and thought I might as well share it here!
In this tutorial, I will show you how I animate my scenes by manipulating Movement Route commands. This allows for original ways of portraying story and cutscenes in your game...
Ok! My fellow game devs, I have a challenge for you! So just for context let me explain what I'm trying to do:
Keybind Button Common Events Plugin will make a button press = shoot a projectile event from the player across the screen
Terrax Lighting attached to the projectile event itself...
Hi, i've been having troubles on how do to this.
So basically, since I hate random encounters cause they become annoying, I want to set up enemy SPRITES with battle processing and make them randomly walk around the map.
Then after the player defeated them, they will die and respawn after a...
Hello! First time posting my own thread.
So, I need a message box to display on player touch while the player is free to move around.
I've tried eventing this myself, (using \| to extend the time it is displayed and \^ to clear the text on its own) but the player was not able to move until...
Hi all,
I have a fairly complete database of weapons, armors, and items. I am using Yanfly's augment plugin to add sockets to armors and weapons which considerably increases both weapons and armors. I am looking for a fast and easy way to generate random loot. I think I would like this to be...
As the title states I have an eventing question.
Is there a way that is more efficient for controlling other sprites' movements than a series of switches? In the context of cutscenes sometimes you want characters to turn a certain way after something is said, or you want some movement...
Hey all, I want to have an event where I want everybody in the party is removed, making the party empty, regardless of who they are. Having the event command just say "remove party member x" over and over again gets really inefficient when you have a ton of actors in your game. Is there a script...
Hello everybody,
I have a traditional puzzle, where the player pushes a boulder on the button to open a door.
The puzzle is fine, but I'd like to do it more interesting for the player. I'd like to randomize the pitch of the pushing SFX to make it less monotonous to listen.
Is there a way to...
This is part of a common event I am implementing. The process stops right before calling "Generate Frames". Because of this, if I want to execute the exact common event call regardless of the esit of the condition above, I need to to put it both after "Change Background -> Foreground" and "Clean...
hey, im having an issue...
so when the character interacts with the event, an image comes up. i want a transparent image to subtly fade in and out over-top of it
the catch is-- i want it to be a parallel process and have the character be able to exit out of the image
i currently have it...
Hello Community,
know someone or could tell me the script call for turn on/off the stepping animation of Player?
I didn't find anything of it and in the official script call list, is no entry.
Hello, I've been working on items that count player's step (Such as elixirs) that will be expired on step counts. Right now I'm working on Repel/Lure item using Yanfly's plugin (I do not have any problems on creating that effect). I using an event "Control Variables: Steps = Steps" to count...
Helleo everyone,
I'm currently working on an in-game tutorial on how to use the equipment screen in the game. This requires me to show pictures and text while the player is in the equipment-scene. Sadly, there seems to be no way to excecute any command during the scene itself. Is there any...
Hello everyone!
Thanks for your patience! It took a while to reorganise everything in light of the decision to implement a story mode, but I’m delighted to finally be announcing the winners of Round 1 and the launch of our new submission round!
We really enjoyed going through everything that’s...
For part of the game I'm working on there are some chase sequences and I'm trying to alter the monster events speed. 5 is too fast and 4 is too slow so I put in this script call: get_character(event id # here).move_speed = 4.40 to get them to run at just the right speed. I had used this call in...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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