I need a creative solution for a series of common events in my new project. The common events are called with Himes Level Up Events Plugin, but the issue I am having is using Dream X's Capture Enemy Plugin, link as follows...
I am making a game with a battle system similar to Digimon World 3 game for Sony PS1.
Basically, the player starts with 3 monsters. When a monster reaches a certain level, it learns a new evolution - eg. I start with a lvl1 Renamon, when it reaches lvl5 it will learn an Evolution -...
Is there a plugin that allows the evolution mechanic from pokemon? I'm making a pokemon-esque game with DreamX's capture plugin,but can't seem to find one for evos. For those who don't know how it works,when actor1 reaches say...level 16, Actor1 become actor2. When actor2 uses evostone, Actor2...
I'm having a problem evolving my actors with the script. I believe I have the proper notetags, but they won't change.
Implements two types of evolution:
Okay, I'm going to try, the best as I can to explain this one.
I want to make certain pokemon (actors) evolve, change their appearance, and classes.
I have an actor and class for each Pokemon.
I have 2 methods for this, but none of them work due to the things I'm about to explain.
Basically the problem I'm having, is that Yanfly's core on it's own, allows actors to change classes to whatever they want. But what I'd want it to do, is lock an actor into a path among that tree. No going backwards, only forward and branch hopping. Here's a quick diagram of what I'm looking...
Phew, sleep all day, awake all night. I don't know what to draw tonight!
Does that count as poetry? ..Is there a super fast way to test my creations in RPG Maker? Has anyone played the new Pokémon games? I'm itching to buy it but I don't think my husband will want me to after he finds out how much I spent on Christmas!