exp distribution

  1. zerobeat032

    Rewarding Experience based kill type...

    I was wanting to see if it were possible to say, award less exp and/rewards based on if my characters defeated an enemy. like If you knocked them out through Hp, you'd get normal rewards and drops, but depleting a "psyche" gauge (Mp) would render them mentally incapable of continuing... but...
  2. Jesstful

    Enemy Level EXP Difference

    Hello! Thank you for taking the time to read this request. I'm looking for/requesting a plugin that gives enemies a simple static level (for example all slimes are level 2) and places a modifier on how much EXP they give each party member after the battle depending on their level difference...
  3. Tonedawg181

    Slightly Randomize Amount of XP Gained For Each Character (SOLVED)

    EDIT: Skip to my second to last comment on the thread for a working result. (near the middle of page 2) So, in most rpg games (not made by rpg maker) not every character receives the same amount of XP after every battle. For example: In Final Fantasy 8, whoever had the killing blow on the...
  4. Need help with an EXP curve...

    Hi all, I'm trying to make a very simple experience curve as follows: to get from level 1 to level 2 you need 1 Exp. to get from level 2 to level 3 you need 2 Exp. (3 Exp. Total) to get from level 3 to 4 you need 3 Exp. (6 Exp. Total) and so on, where the max level is 10 and it takes a total...
  5. JtheDuelist

    Giving EXP Question

    Is there a way to provide EXP to an ally that fell in that particular battle (ie: main character fell in battle and was unable to revive, but still receive EXP from the battle so he doesn't fall behind the rest of the cast later on because of it)? If not, looks like I'll have to request a plugin...
  6. Dark_Metamorphosis

    Interaction and splitting up parties!

    So thought I could get some opinions on two different mechanics that has been a real struggle to get right, and see what people would prefer. First I will start off with the interaction of the world, and obtaining items: Interactions and exploration #1 Icons and proximity: This is...

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