I am making a custom exp Formula for my game using yanflies custom enemy paramters and level plugin. I want to implement the formula but when I test it with a level 5 enemy the enemy gives me 74 exp (instead of something over 140).
Any ideas what could be wrong? The " ^ " doesn´t...
Author: Hakuen Studio
After setting an experience value for the enemy, this enemy will give that same amount of experience, and there is no way to change that.
This plugin aims to implement a system where the actor will gain experience according to the difference in level between...
For all of you who have enemies/monster battles but the player doesn't earn exp by defeating them....how do the player earn exp?
I've been thinking that they will earn exp by completing maps or areas, but that might be a silly idea?
Author: Hakuen Studio
Just a simple plugin that makes the exp for the next level by a static value.
• Set a static exp value that the actors will need to have to level up.
How to use
Just config the plugin parameter.
You can choose a static value per class id too...
Looking for a plugin, or solution, to award EXP to an actor by using a skill. I've looked at skill mastery and the like, but i am looking for general experience for actual level up.
I can award the experience to a specified character, but need it to be based on the character that uses the...
I'm trying to build a system where an actor gains exp through skill use. I can easily give experience to a certain character, but I would like it to be based on the character that uses the skill.
anyone have an easy way?
Hi all, I'm using SumRndmDde's Battle Popup Customizer (http://sumrndm.site/battle-popup-customizer/), as it allows for custom text to appear as a popup over the battler (damage recieved, TP gained, Missed attacks etc).
My damage formulas include a small amount of gained Exp (as I want to...
I'm trying to create an item that gives a set number of XP to the actor that consumes it (later I'd like it to give a different number of XP depending on the actor, but I'm trying to get the first step working for now).
Here is what I did : I created a new item named "IceCream", that...
I am using Himework's exp table to adjust the exp required for levels
which functions well when I add exp, remove exp, gain level etc
But when I change the class of the character, the error
I am using the actor table so changing the class should have no...
How to write this formula for the Exp curve, I'm using Yanfly plugin.
Lv1 to 2 - need 100
Lv2 to 3 - need 200
Lv3 to 4 - need 300
and so on...
I'm not really good at math, I can't figure this out after trying for some time. :kaodes:
Please help, thanks!
In base RPG MAKER, whenever you level up, you get an automated stat boost from predetermined stat boosts.
Does any plugin out there alter this so that there is a more variable version of this?
Bonus points for:
Multiple "levels" with their own "exp" you get that have their own stat...
I'm trying to make items that gives the user Exp, but it seems impossible by default. I tried using a common event using the Change EXP option but there's no way to apply the effect directly to the user & there's no option to target the user by default. The only way I see to get around this...
The game I'm making isn't gonna be very combat heavy, at all. The few fights that exist will be dedicated to boss battles (a few encounters with other stuff too but even then it's only like... 3, maybe?) which are intended to be very character driven anyway. As a result, the party leveling up...
Hello! Thank you for taking the time to read this request.
I'm looking for/requesting a plugin that gives enemies a simple static level (for example all slimes are level 2) and places a modifier on how much EXP they give each party member after the battle depending on their level difference...
So, I'm seeing if someone knows of, or can come up with a script or method that gives me a command to shut off Subclass XP, once that subclass has reached a certain level. I noticed in the...
EDIT: Skip to my second to last comment on the thread for a working result. (near the middle of page 2)
So, in most rpg games (not made by rpg maker) not every character receives the same amount of XP after every battle.
In Final Fantasy 8, whoever had the killing blow on the...
Hi folks. I used to dabble a lot with old versions of RPG Maker back in the day, making a few things for myself but this is the first time I am getting serious.
I've been working a lot on art but am setting that aside to start building the skeleton of the systems I want to be using. It's been...
Hi. Got a question but can't find anything similar, so... (if I missed something, please let me know).
I've got a spell that will kill its user, but does fairly stupid damage. The thing is, I don't want it usable free of charge, so to speak. I set up a separate state for the death caused by...
(I must warn you, I have 27 characters in my current game. This is due to a lot of party switching and parties splitting and mixing in various ways. Characters are also capable of dying due to some events and can be unusable the rest of the game, so having other characters to replace them...
I am using the YEP_ActorPartySwitch plugin to swap out characters in battle. But it seems that the only characters that get EXP are the ones that are actively in the party when the battle ends. How can I make it so all the characters that participated in the battle get EXP, but any that did not...