exp

  1. Boss level?

    Is there some way for the boss type enemy to have a level and gain experience each time they kill the player?
  2. Emperor DragonBreath

    Show EXP

    The title of this thread is kind of misleading, but will I need a plugin to hide the character's current experience if I want the player to have to talk to a certain character such as a king to know how much experience they need to level up?
  3. Exp Limit

    Hi, everyone...So...this is my new (and third) plugin...It's name is Exp Limit, and as the name says, it gives you the ability, to set a limit to the experience of the character in your game. Exp Limit V.1.0.0 Vito The Boss Introduction There isn't much to say...it simple...
  4. Hagal_

    Exp Script value/Pattern

    Hello everyone! Don´t know if this has been taken care of in another thread, so sorry if it has. But I have spend the whole day trying to figure this out. Nothin, not even google is my friend anymore :( I´m trying to make a EXP-Gauge and a EXP "Numberdisplay" using OrangeHudGauge and...
  5. Is there a plugin for a more advanced exp gain system?

    I am looking for a plugin where I can give each character exp determined by their actions. They gaint extra exp for using a skill, killing an enemy, successfully guard an attack and so on. If anyone know of a plugin like that, or even would go out of their way to make one, I would...
  6. TriceratopsX

    Alternative/different Experience points

    Is there anyway to have some kind of additional types of experience that the player earns? I was wanting to make it so instead of learning magic type skills through regular level up the character(s) would have a secondary exp bar that they'd earn experience for by other means. (for example...
  7. Kikko

    EXP and Gold from mobs wont turn off

    So i tried to turn off gold and exp from an enemie i made. What i did was to go to: Database-Enemies-Rewards. Then i put the EXP and Gold to zero. But when i fight the monster it still gives my charachter EXP and Gold. Can anyone help me?
  8. Name

    Exp Bar for the Luna Engine

    I was wondering if there is a script to add the exp bar in the menu? Or replace the tp bar with the exp bar? I am using the Luna Engine.
  9. Topaz Light

    Specific Experience Curve Generation Formula?

    Since the in-engine help files are extremely vague about exactly what formula the engine uses to determine an EXP curve from the three values you can play with, I was wondering if anyone here knows what the actual formula is, in mathematical terms. I know that Acceleration simply adds...
  10. Lose exp without losing levels

    Hi, I've been struggling with the "change exp" option on the event commands. Basically, I have an event that according to some decisions, adds or remove exp from the player, the adding part works great by lvling up the player if enough exp is added, but I would like the removing part to not...
  11. RilinDev

    Help designing the level system

    So, I am making my first game, and want to know how to go about designing a balanced stat curve from level 1 to level 30. 30 is the max level for my game (as it isn't that long) and I don't know where to start. And I can't seem to find any tutorials on how to start either.
  12. kovak

    Stop EXP overflow

    When an actor level up if there's more than the EXP needed it will overflow, will be used to calculate the needed EXP for the next level. I've made my actors to need the same amount of EXP to level up for each level and now an actor goes from level 1 to level 30~40 when leveling. I know...
  13. Class and actor exp curves problem

    Hi, I made a post about this a couple of days ago, but It was a lot of rambling and suppositions, I've tested much more things and now I have a new perspective on the issue, that's why I'm making a new one. First of all, I'm using a custom lvl formula for an actor, with this script(Actor Mod...
  14. SEK

    SEK_BattleTime&Rank

    SEK_BattleTime&Rank - v 1.1 By SEK Introduction Get a fast victory and gain different amounts of exp and gold! Features You can set different multipliers for exp and gold based on battle time. You can change multipliers, rank names and time with Plugin Commands. End Battle Message...
  15. Clark's Exp Limit

    This adds are hard limit to an actor's maximum experience. I am aware of the bug that shows an actor level up if more exp is gained than the experience to next level and honestly don't intend to change this... This script is actually meant for games that do not use a standard level up...
  16. Tsukihime

    Battle Action Exp

      In RPG Maker, actors can receive exp by defeating enemies in battle. When all enemies are defeated, the victory processing will occur, and actors will receive exp from the battle. However, this means that if you were to escape before the battle was over, your actors would not receive any...
  17. Simple question regarding EXP

    is there a way to set a maximum exp? I'd like to set the maximum of actor.currentExp to 99,999.
  18. EXP Item

    Hello, I'm trying to make an item that gives EXP to a party member of your choice. Unfortunately, I've run into a bit of a dead end.  The closest I've gotten is making the item deal / recover HP / MP and in the damage formula, having the actor gain EXP. But, I've only managed to find...
  19. Mr. Trivel

    Enemy Exp Change

    Name: Enemy Exp Change Version: 1.0 Author: Mr. Trivel Created: 2016-02-16   What does it do? Changes how enemies give EXP. Now it's based on actor and enemy level.   Screenshots: I'll pass.   How to use: Use the following tag in map properties note field...
  20. Mr. Trivel

    Static EXP

    Author: Mr. Trivel Name: Static EXP Created: 2015-10-26 Version: 1.0   What does it do? Makes every level require same amount of EXP. Enemies give exp depending on actor level.   How to use? Set parameters in Plugin Manager. And use tags for enemy note...

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