exp

  1. Rycoria

    EXP System help please!

    Hey everyone I really need help. I want to make a system in which instead of gaining, say, each actor gaining 6 xp at the end of the battle, each actor gains a different amount of xp based on their participation. So maybe an actor would get (actor's level * 1.5) xp for every time they used the...
  2. Selchar

    Actor Formulas

    Actor Formulas Author: Selchar Introduction This script allows for modifying and/or replacing various Actor data through notetags. Using said notetags and your own formula instead of or alongside what you put in the datase. Features - Param Formulas, replacing/modifying Max Hp/Mp/Tp, Atk, Def...
  3. Cjdgame

    EXP and leveling?

    I haven't really played the game I'm making, and therefore haven't tried leveling up my character. So I was wondering... 1) Does your level stick to your character? Say I switch the character's class from fighter to thief mid-game, will my character still be lv. 5 or be shot back down to a lv...
  4. KireNoslen

    Deleting EXP

    Hey, I was wondering if it was possible for a character to lose all of their EXP (while still retaining their Level) when they die. I'm pretty sure it's only possible to do this with scripting, and sadly scripts don't like me, and I don't like them. So if anyone happens to have a script for...
  5. Tsukihime

    Exp Tables

    This script allows you to manage your EXP tables using external tools such as spreadsheet programs or text editors. There are two ways to manage EXP: Actor EXP tables, and Class EXP tables. All data is stored in external files so you can easily transfer them between games. Get it at Hime Works!
  6. Tsukihime

    Level Difference Exp

    This script allows you to specify a "level difference" exp modifier. It introduces a "level difference" exp formula which takes the level difference between an actor and an enemy and determines how the exp will be adjusted. This means that the amount of exp that an actor gains from an enemy is...
  7. Tsukihime

    Actor Victory Exp

    The default system assumes all actors gain the same amount of base exp from the troop, and does not provide any support for additional exp modifiers such as level difference. This script changes the exp gained from battle to consider each actor separately, and provides core functionality for...
  8. special exp set

      Ok well here is what i am trying to do, i am tryign  to make a exp bar sepereate from the exp earned after battle. A exp bar SEPERET from the traditinal exp while still keeping the traditinal exp. if that makes any sence >.<''' . i want it  to gain exp based of a  value that a skill would have...
  9. Dacuna

    I Can't Set the EXP?

    I've always thought that 9,999 damage is too many numbers. So I made it simple. 1 damage is a weak amount, and 10 is a lot of damage. I also made it so that I only had about 5 HP to start with instead of 500. I guess it gives you a larger variation of numbers, but that's not the problem. I...
  10. Kes

    Reserve party and experience

    I know that in the systems tab of the database I can check the box which gives the reserve party exp.  However, I cannot see how to vary the percentage that they get.  I don't want them to get the full amount just, say 50% or 20% or whatever. Is there a straightforward way of doing this that...
  11. Tsukihime

    Enemy Exp Formulas

    This script allows you to use a formula to calculate how much exp is obtained from an enemy. Download Get it at Hime Works!
  12. PAC Main Menu Ace

    PAC Main Menu 1.1 Pacman Introduction This is the PAC Main Menu converted to VX Ace. On a basic level, this offers a configurable setup for your main menu, allowing the user to create, alter and move the position of menu commands at their pleasure. It can be used very simply to merely...

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On the plus side, if all this rioting sparks another Covid outbreak... I will have a whole lot of time to work on my game. Not exactly how I wanted to get that time, but hey I'm a glass is half full... of RM kind of guy. :LZSwink:
A video once in a while won't hurt.
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The more I think about it, the weirdest part of going to work post-virus will probably be getting used to seeing my coworkers' mouths again. :LZYshock:
I think one of my weirdest realizations is that my speed of game development would probably be about the same if I *didn't* work a full-time manual labor job.

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