I am making system where player has option to return to the moment before fatal a boss fight started - but with heavy gold and some exp penalties.
What I need (and can't figure out) is script that floors entire partys EXP to their current level minimum. (So exp penalty but without losing lvl)...
I need a script for VX ace where you bring exp to a certain character like when you beat enemies, bosses and such you earn exp. But it goes into your menu or whatever. And you need like 1000 or something to level up to level 2 the guy can be wherever in a house, forest through out places...Like...
i think that basic "mdf" have low existence..
so ,i want
call mdf's name "erudition"
and
mdf affect "exp gain bonus↗"
exemple
anna have 0mdf
anna 's next exp level 1 : 50
anna 's next exp level 2 : 60
anna 's next exp level 3 : 70
anna 's next exp level 4 : 80
.
...
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Overview
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This script allows you to display an in-map HUD for
HP,MP,TP and EXP.
You can make it have a constant maximum
width, or you can make the width scale with max HP/MP...
Greetings!
For those people who have been helping me on this forum in the past, I once again want to thank you guys and let you guys know you will all be credited in my game.
Now, back to the main issue:
Is there a script that allows random gold drops and exp from enemies?
I've been...
Hey everyone I really need help.
I want to make a system in which instead of gaining, say, each actor gaining 6 xp at the end of the battle,
each actor gains a different amount of xp based on their participation. So maybe an actor would get (actor's level * 1.5) xp for every time they used the...
Actor Formulas
Author: Selchar
Introduction
This script allows for modifying and/or replacing various Actor data through notetags. Using said notetags and your own formula instead of or alongside what you put in the datase.
Features
- Param Formulas, replacing/modifying Max Hp/Mp/Tp, Atk, Def...
I haven't really played the game I'm making, and therefore haven't tried leveling up my character. So I was wondering...
1) Does your level stick to your character? Say I switch the character's class from fighter to thief mid-game, will my character still be lv. 5 or be shot back down to a lv...
Hey, I was wondering if it was possible for a character to lose all of their EXP (while still retaining their Level) when they die.
I'm pretty sure it's only possible to do this with scripting, and sadly scripts don't like me, and I don't like them. So if anyone happens to have a script for...
This script allows you to manage your EXP tables using external tools such as spreadsheet programs or text editors.
There are two ways to manage EXP: Actor EXP tables, and Class EXP tables. All data is stored in external files so you can easily transfer them between games.
Get it at Hime Works!
This script allows you to specify a "level difference" exp modifier. It introduces a "level difference" exp formula which takes the level difference between an actor and an enemy and determines how the exp will be adjusted.
This means that the amount of exp that an actor gains from an enemy is...
The default system assumes all actors gain the same amount of base exp from the troop, and does not provide any support for additional exp modifiers such as level difference.
This script changes the exp gained from battle to consider each actor separately, and provides core functionality for...
Ok well here is what i am trying to do, i am tryign to make a exp bar sepereate from the exp earned after battle. A exp bar SEPERET from the traditinal exp while still keeping the traditinal exp. if that makes any sence >.<''' . i want it to gain exp based of a value that a skill would have...
I've always thought that 9,999 damage is too many numbers.
So I made it simple.
1 damage is a weak amount, and 10 is a lot of damage.
I also made it so that I only had about 5 HP to start with instead of 500.
I guess it gives you a larger variation of numbers, but that's not the problem.
I...
I know that in the systems tab of the database I can check the box which gives the reserve party exp. However, I cannot see how to vary the percentage that they get. I don't want them to get the full amount just, say 50% or 20% or whatever.
Is there a straightforward way of doing this that...
PAC Main Menu 1.1
Pacman
Introduction
This is the PAC Main Menu converted to VX Ace. On a basic level, this offers a configurable setup for your main menu, allowing the user to create, alter and move the position of menu commands at their pleasure. It can be used very simply to merely...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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