I decided to come back to the RPG Maker community after a long hiatus, I am looking forward to making some connections and using some of my knowledge to help others!
Some background maybe some of you can identify with:
I think I always knew videogames were my favorite thing, I've yet...
Use this plugin to specify how many times more experience party members get relative to the main characters level.
This plugin will ensure lower leveled party members that join the party later will quickly catch up with the main characters level...
by Isiah Brighton
A plugin that gives you more control over EXP gain.
Compatible with MV and MZ.
Tie EXP multipliers to game variables so you have easy control over EXP gain between encounters
In the paid version:
Define your own formula for EXP...
Centered Title Command
Centers title command texts and 5 characters wider.
Paste this script above Main.
Shows copyright text on the title screen (Under Constant, set your text for copyright)
Paste this script...
How to write this formula for the Exp curve, I'm using Yanfly plugin.
Lv1 to 2 - need 100
Lv2 to 3 - need 200
Lv3 to 4 - need 300
and so on...
I'm not really good at math, I can't figure this out after trying for some time. :kaodes:
Please help, thanks!
Greetings, its me again!
I have a new project, and i wanted to ad a costum leveling system that lets you choose a new skill /parameter change for each level. i messed arround with some common events and variables to set up what should happen, but encountered a problem: the trigger.
Enemy Challenge for Experience
Tired of letting gamers grind away hours fighting weaker monsters so they can level themselves up? Do you want to make sure they may only increase their character's levels by fighting monsters tough enough to give them a real threat...
My game consist mostly of boss fights, boss fights that can be refought. That means that the player could break the difficulty of the game by grinding them.
I thought of answers to this problem.
First, I wanted the enemies to give zero exp, and recieve the exp through an "Change level" event...
I would like to know if creating an enemy skill that deals damages to an actor's experience is possible and if that would require a formula, or script? I'm assuming script but am not sure where to start. I plan on this skill being used by the final boss in my game. Any help is much appreciated.
hello, thanks for stopping by. I'm new to the RPG scenario so forgive me for any stupid questions/ topics I may or may not have asked or mention.
I'm currently working on my first commercial project and came across a game development question; those gameplay questions you ask yourself while...
I'm currently working on an RPG and I'm at the phase where I'm deciding how my stats will interact with leveling. I was wondering what average endgame level and stats were in RPG maker games that you've made or played! I've got starting stats picked out, but end game stats largely...
I am using the YEP_ActorPartySwitch plugin to swap out characters in battle. But it seems that the only characters that get EXP are the ones that are actively in the party when the battle ends. How can I make it so all the characters that participated in the battle get EXP, but any that did not...
Every game improves cognitive skills, like coordination, reflexes, memory and judgement--but what about something more advanced? Have video games ever taught you technical skills? What about social skills, creative skills, or athletic skills?
Here are two examples from my personal gaming...
Heyoh, I've been coming back to RPG Maker for a few days now, and I'm trying to create a (pretty simple) class system to get used to creating games again.
However, I'm encountering a slight problem : I cannot figure out how to fine-tune, or precisely control, the parameter growth rate. My system...
I'm new to RPG Maker and I have a few questions:
Is there a way to create a HUD that would display character's name, picture, items equipped, etc? Also is there a way to have the HUD change based upon equipped items (example: it takes 2 MP to summon an equipped magic skill, the HUD will show...
As a reference, Toby Fox used in his game, "Undertale" a mechanic where every time you killed something, your "love" increased. I would like to use something similar to this. But I don't know exactly what to call it. What would be a clever name to show to the player that the main character is...
Hello! I was wondering if anyone knew of a way to have a character that wasn't in the active party (like at the main camp or something) to gain a portion of the experience the active party members get from battles? Kind of like the exp-share item in Pokemon. Would I be able to use variables or...
Since the in-engine help files are extremely vague about exactly what formula the engine uses to determine an EXP curve from the three values you can play with, I was wondering if anyone here knows what the actual formula is, in mathematical terms.
I know that Acceleration simply adds...
What I want to do is I want to make it so that Exp from enemies are split among the party, rather than everyone always getting a constant value regardless of the size of your party.
Hiro is alone and by himself. When he kills a dragon, it gives him 4000 Exp.
But when Hiro...
The plugin I request is an experience as currency/experience shop. With the experience as currency, experience will be used instead of gold as the way to buy items, armors and weapons. When you buy items the cost is divide among the party, eg if you have potion that cost 100 exp, and your...