Troop EXP Multiplier
by lilyWhite
This script allows you to set a multiplier to the total experience points gained from defeated enemies for each troop. This can be used to give different amounts of EXP for troops composed of the same enemies (e.g. a boss encounter with an enemy can give...
Hi is there a way to decrease experience ammount by 25% but without decreasing level ? If exp reach more than this level required ?
I mean i want to decrease exp but disable level down.
Author: Mr. Trivel
Name: Static EXP
Created: 2015-10-26
Version: 1.0
What does it do?
Makes every level require same amount of EXP. Enemies give exp depending on actor level.
How to use?
Set parameters in Plugin Manager.
And use tags for enemy note...
I'm trying to make a minigame set, using spinoffs of age-old popular games like hide-and-seek, vine climber, space invaders, and (most importantly for this question) pacman.
You start off with only one available minigame, the rest must be unlocked by earning gold in the game. Game 1 is free...
I am looking for a plugin that allows for splitting earned exp among members in the party that battled, rather then all of them gaining the same set amount.
Ex:
What it is currently:
3 Actors defeat a Bat, which gives 30 Exp (set in the Database).
Upon winning the battle, each of the...
Dare to dream for just a moment...
...if you could transport yourself into the world of any game, and from within that world, you were able to look upon its beauty in real world dimension (it would appear real) - for 15 minutes... where would you go, and why?
I would go to the Zora's lair...
The default choice is that the reserve party gets either 100% of EXP or none at all.
Where does one change the percentage exp given to the reserve party?
Thank you.
So I'm looking for a script that changes a lot about how experience is given for battles.
I'm not very good at explaining things so I will make an example.
Slimes give 10 experience. Experience is split between everyone who does damage, killer receives 50% bonus experience.
If enemy is killed...
Requesting a script where whenever you defeat an enemy during battle you gain experience, gold, and items during the battle.
For example:
Fighting Slime A and Slime BActor 1 slays Slime A.Party receives 5 experienceParty receives 10 gold.Party receives 1 potion.Actor 1 levels up during...
Hi, I am a noobie to the RPG Maker community. (I'm not even sure if I am posting in the right place. Forgive me if I'm not!)
While working on my game I have developed a level system that is based on variables. When you do a certain action such as mining a rock you receive a variable of +25...
What are the correct rates of experience and money to set each monster to drop?
The default rate for total experience to reach a level in RMVXAce is the following:
f(x)=ROUND(30*(x-1)^(0.9+30/250)*x*(x+1)/(6+x^2/50/30)+(x-1)*20,0)where x is equal to current levelTo determine the experience...
Hey, I was wondering if it was possible for a character to lose all of their EXP (while still retaining their Level) when they die.
I'm pretty sure it's only possible to do this with scripting, and sadly scripts don't like me, and I don't like them. So if anyone happens to have a script for...
Hello, Skar here.
I'm working on a new game that let's you switch out party members (Meaing I'm literally removing/adding them from the party) at the main characters "base of operations" per say. The game pairs up two people, so I let the player switch out his "partner" among 4 (Maybe 5 later)...
I know that in the systems tab of the database I can check the box which gives the reserve party exp. However, I cannot see how to vary the percentage that they get. I don't want them to get the full amount just, say 50% or 20% or whatever.
Is there a straightforward way of doing this that...
In my working with all the RPG Makers, I usually end up running into one problem.
Balancing level up and experience gain, and subsiquently, status up.
My first real scrip I wrote for VX was for adjusting the experience tree. The built in tree was too quick for me, even on the max settings...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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