extended

  1. Shinma

    Extended Debugger (MV)

    Is there an Extended Debugger for MV like the one Yanfly made for VX ACE? I know there is the developer console, but I have no clue how to use it. Yes, we have F9, but that does not allow functionality for adding items, teleporting, etc. It only shows switches and variables. If there is not one...
  2. Icelord24

    LIb's Combat Motion Extension Tutorial [Plugins Required]

    So I've been looking everywhere for a plugin that allowed me to extend my sprite sheet for battlers. I finally found one called "戦闘モーション拡張" ("Combat motion extension") by "LIbのツクールページ" after watching a YouTube video explaining the plugin, however the video was in Japanese and had somewhat poor...
  3. nio kasgami

    PluginManager Extender

    Extended PluginManager Author: Nio Kasgami Version: 1.00 License: https://github.com/niokasgami/EmojiEngine/blob/master/LICENSE under the Tool Plugin EULA Description:  Features:  Notice : ALL method should be call with PluginManager.MethodName(); ->...
  4. Schlangan

    RPG Maker MV Extended Generator - Version Alpha 0.10 - Update on the 7th September 2019

    Hello everybody. As we know, RPG Maker MV brought in a nice character editor. However, adding new assets is somewhat challenging if you don't know exactly how the numbering of items is made. Even by knowing it, it is annoying to deal with a specific naming of files in order to make sure to...
  5. [Request] Extended Game Timers

    Wonderful script made by Shaz for Ace, hope we see a version of it for MV as it's one of the ones I use most. If there's an alternative script or another way to do this in MV please let me know!
  6. Zhek

    Extended Music Script 3.5

    Extended Music Script 3.5 Introduction This script allows you to play music formats like psf, spc, mod, it, etc in your game, just like mp3 or midi. Features New Features: - Script compatible with RPG Maker VX Ace I mostly rewrote the code that's indented. Everything else was written...

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Soon back to "engine study" I guess. Depending on the future plugin need.
New engine announced. Meanwhile I'm still here finishing a project in ACE.
I'm happy to learn a new system. Even if it doesn't meet my needs, it's something to help support the developer and see more people enter into game making industry.
I think I'll stick with MV for now - my next big entertainment purchase is already made: Rust on PS4 babbbyyyy!
Great, now that I am finally motivated again to work on my project, a new RPG Maker comes out. A part of me wants the new Maker to be really good, and the other part wants it to flop so I won't be enticed to abandon all of my work. The dream would be if you could convert your project somehow.

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