extension

  1. Maximus32

    A Battle Extension - Creating Complex Actions

    Hello! So, this isn't necessarily a concise "script", but it is related to scripting, so I thought it would be appropriate to place here. Basically, it's a method I devised for creating battler actions that reference many variables or perform complex actions. I came up with this because it was...
  2. Engr. Adiktuzmiko

    Turn Extension v1.00

    ============================================================================== Overview ============================================================================== This script provides the ability to run RGSS3 methods/formulas during the start and end of turns. These can be used...
  3. Engr. Adiktuzmiko

    Level Extension v1.10

    Overview This script provides the ability to run RGSS3 methods/formulas during the level up and down These can be used for: global/actors/classes/weapons/armors/states Global - affects all level up/down Actors - affects all level up/down by the actor Classes - affects all level...
  4. Engr. Adiktuzmiko

    State Extension v1.00

    Overview This script provides the ability to run RGSS3 methods/formulas during the adding and removing of states These can be used for: actors/classes/weapons/armors/states/enemies Actors – affects all state application/removal on the actor Classes – affects all state...
  5. Engr. Adiktuzmiko

    Equip Extension v1.10

    Overview This script provides the ability to run RGSS3 methods/formulas during the equip and unequip of weapons/armors These can be used for: actors/classes/weapons/armors Actors – affects all equip/unequip by the actor Classes – affects all equip/unequip by the actor that uses that...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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