Torigoya_QuickSkill - 2017/05/02 (blog posted: 2015-10-29)
Creator name: Ru/むっくRu (Rutan)
A skill that doesn't use up a turn and quickly attacks enemy.
- Quick skill can be used without having the whole party complete their action.
- It's meant for characters in your...
CGMV Extra Stats
By: Casper Gaming (Casper667)
Last Update: N/A
Latest Version: 1.0
This plugin allows you to track more stats than the base editor allows and store these stats in variables. Currently it tracks gold looted from battle, damage taken/dealt, items purchased/sold, and gold...
Altimit Character Animations 0.01 alpha
This is an open-source project, feel free to clone the repository and make pull requests.
This Plugin adds the ability to greatly extend the animation system for character sprites.
Altimit Character Animations offers flexibility that no-other...
Having a play with a state that increases the critical attack chance each time the state is applied.
The code is as follows:
The issue I'm getting is when the state is applied I'm getting an error saying "ReferenceError: actor is not defined".
What do I need to add to...
By now, I have probably watched every video that Extra Credits has put out, and somehow, it just occurred to me how beneficial these videos will be for the community. I'm sure many of you have seen these videos before, but if you have not, then you're in for a real treat...
Name: Damage Efficiency
Author: Mr. Trivel
What does it do?
Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.
How to use?
~ Equipment Extra Damage~
For the latest updates please visit my blog. This is merely an introduction topic.
This plugin allows your equipment (and states) to deal additional damage. For example: In my game there is an accessory called "Fan of the Goddess". Actors equipped with...
Made for a request here.
This script allows equip slots to be add/remove automatically simply by adding/removing armour type in the database editor.
Since it's using armour type instead of equip type for slots, you can add as many slot types as you like to your game simply by creating more...
What does it do?
Adds more functionality to states.
Stacking states - E.g. 10 Bleeding state stacks, 5 Poison state stacks
Transforming states at stacks reached - E.g. At 5 Poison stacks, transform it into Toxic state.
Author: Mr. Trivel
Name: States EX
I have this idea of a system from a game however I do not know how to make it, so I would like scripters to probably take a shot on making it. I call it the trait system. This is a system where each of your characters can have their individual traits. The traits can be added depending on how...
I need a script that adds other keys from the keyboard to be interpreted by an Input.press?() script command (ultimately for a common event checking if a certain key is pressed.)
I do not want a script that simply binds an existing game button to a new key, I want totally separate keys to be...
Is there or could someone make a script that allows the user to change character skins?
Skins are outfits that the player can choose from to accessorize the actors. The skins would just be for a different look and will not change the actor's class, skills, weapon equipment, parameters and etc...
I've been using this script to make two extra stats:
One is only for enemies, and it's called LV (Level) (Like the Actor one)
Enemies don't gain levels in this game,
I just needed them to have levels because my
damage formula needs it.
The other stat is used by both actors and...
In my project, the Attack stat is separated from the Strength stat, and it is required for me to use the N.A.S.T.Y. Extra Stats script.
If you want to access the stats, just use:
actor.xstat.STAT - Where STAT is the name of the new stat
For those of you who don't know, this is the Fate/Extra battle system:
->Variable ActionGuess = Random (0~10) (Randomizes the guessing variable)
->Variable ActionGuess – Variable MatrixLevel (Subtracts Matrix Level from Action Guess)
-- If Action Guess Less than or equal to 5
-> Show message...
When your side job becomes more interesting than your dayjob and you think "do I quit again or finally actually do the same thing for more than five consecutive years..." I don't think I'll ever be able to say that though, I just cannot stick with one thing like you're 'supposed to'.